This War of Mine

This War of Mine

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HappyDays Nov 24, 2014 @ 10:41pm
Save Option
Save slot please. Only save option is autosave each morning at 6am?

It's not a big deal but does restrict when you can 'take a break' for the night or not knowing you have to play a whole extra day or stop.

Anyone else want this? Is it only me? :)
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Showing 1-15 of 30 comments
BanDHMO Nov 24, 2014 @ 11:08pm 
Don't mean to highjack your thread, but I was about to ask a question and it seems very related, so I'll put it here.

Is it possible to quit the game without saving and replay the day if something bad happens during the night?

I'm considering getting the game, but all this talk of high difficulty is making me doubt it.

And to your original post, I agree. It's a game, the player should be in control of when to save it. That's been the convention for over twenty years now. It stuck around so long because it's a good convention.
Gator Bodine Nov 24, 2014 @ 11:16pm 
@BanDHMO

It's not high difficulty. Sure, your first few tries will get you killed, and robbed, and depressed, and suicidal, but once you get the hang of it, each game plays pretty much the same.
DG Dobrev Nov 24, 2014 @ 11:19pm 
Just leave the game after you are done scavenging. That's when it saves. Makes sense, really... then again, you can always ctrl alt del / end process if you feel like losing someone to save your buttocks, can't you :)

Just dont do it after death...
Last edited by DG Dobrev; Nov 24, 2014 @ 11:20pm
HappyDays Nov 24, 2014 @ 11:23pm 
Originally posted by DG Dobrev:
Just leave the game after you are done scavenging. That's when it saves. Makes sense, really... then again, you can always ctrl alt del / end process if you feel like losing someone to save your buttocks, can't you :)

Yea it does. That said in this era of games I just feel I should be able to save 'when I feel like it!' For two reasons:

- I may not want to stop at the start of a day but the first 10 days or so a day/night cycle can take upto 20 minutes so that's a fair time commitment without a save.

- I record let's plays for my YouTube channel so it is awkward to have a consistent video length without either doing one episode per day or rushing days to fit within a time frame.

Not major issues sure but a 'manual' save option would be nice! :)
DG Dobrev Nov 24, 2014 @ 11:41pm 
I agree, but it is also an option to do savescumming, which this game tries to deal with. I try to think about this game as an ironman game. You either do it, or you fail. And even if you fail, you have great tales to tell.
HappyDays Nov 24, 2014 @ 11:50pm 
Originally posted by DG Dobrev:
I agree, but it is also an option to do savescumming, which this game tries to deal with. I try to think about this game as an ironman game. You either do it, or you fail. And even if you fail, you have great tales to tell.

I've notcied when I reload a game a night I previously got raided on ...the raid has dissapeared...is that a thing too?
FreedomFighter Nov 24, 2014 @ 11:53pm 
Originally posted by HappyDays:
Originally posted by DG Dobrev:
I agree, but it is also an option to do savescumming, which this game tries to deal with. I try to think about this game as an ironman game. You either do it, or you fail. And even if you fail, you have great tales to tell.

I've notcied when I reload a game a night I previously got raided on ...the raid has dissapeared...is that a thing too?

It will generate new seed each time you reload. I would ask for the game to autosave at the start of scavenge.
DG Dobrev Nov 24, 2014 @ 11:54pm 
I've notcied when I reload a game a night I previously got raided on ...the raid has dissapeared...is that a thing too?

The game is random. Ctrl-Alt-Delling out of it works. But you cannot ctrl out of real life... It is all about how you feel like playing this game. Ever since XCOM, I havent felt a game worthy of the ironman rule but this one. Hence why I play it from start to finish,
Last edited by DG Dobrev; Nov 24, 2014 @ 11:55pm
HappyDays Nov 25, 2014 @ 12:00am 
Urgh I don't like that! DG is right the 'whole game' should be predetermined...no savescummage! :<
HappyDays Nov 25, 2014 @ 12:01am 
Originally posted by DG Dobrev:
I've notcied when I reload a game a night I previously got raided on ...the raid has dissapeared...is that a thing too?

The game is random. Ctrl-Alt-Delling out of it works. But you cannot ctrl out of real life... It is all about how you feel like playing this game. Ever since XCOM, I havent felt a game worthy of the ironman rule but this one. Hence why I play it from start to finish,

Agree with you man. I don't have time in my life for a continual session though (though I'd love a 6 hour This War of Mine session!)
Last edited by HappyDays; Nov 25, 2014 @ 12:01am
FreedomFighter Nov 25, 2014 @ 12:03am 
Originally posted by HappyDays:
Urgh I don't like that! DG is right the 'whole game' should be predetermined...no savescummage! :<

Should have use fixed seed like what XCom did. You know, if you got 99% chance to hit but your soldier miss the shot. It will remain miss, no matter how many times you reload the save, except, you do something difference before take that shot, like, move another soldier 1 tile, then back to your previous one and shoot. It might hit. The problem i see with this game is, because the seed generate each time you reload, instead of generate first, then save the game. So it will be just like that.
Last edited by FreedomFighter; Nov 25, 2014 @ 12:04am
HappyDays Nov 25, 2014 @ 12:08am 
Originally posted by FreedomFighterEx:
Originally posted by HappyDays:
Urgh I don't like that! DG is right the 'whole game' should be predetermined...no savescummage! :<

Should have use fixed seed like what XCom did. You know, if you got 99% chance to hit but your soldier miss the shot. It will remain miss, no matter how many times you reload the save, except, you do something difference before take that shot, like, move another soldier 1 tile, then back to your previous one and shoot. It might hit. The problem i see with this game is, because the seed generate each time you reload, instead of generate first, then save the game. So it will be just like that.

So if it generated before save then there would be no problem? Cool, ok change it pls! :D I like hard games!
FreedomFighter Nov 25, 2014 @ 12:15am 
Maybe it is an oversight by them. There was once that i am about to leave the game. 2 of my guy wounded that still worsen even i badge them. Come back later, they are perfectly fine since the new seed generate. Not satisfy with this result, so i kept reload until i get both of them to be wounded again.
HappyDays Nov 25, 2014 @ 12:23am 
Originally posted by FreedomFighterEx:
Maybe it is an oversight by them. There was once that i am about to leave the game. 2 of my guy wounded that still worsen even i badge them. Come back later, they are perfectly fine since the new seed generate. Not satisfy with this result, so i kept reload until i get both of them to be wounded again.

That's dedication to playing the game as it was meant to be played :D
BanDHMO Nov 25, 2014 @ 12:49am 
Ctrl Alt Del? Does simply exiting the game through normal means not work? I thought you guys said it only saves at the start of a new game, which means quitting a scavenging session when you are about to get killed should do the trick.

As for the forced ironman being the only way to play, I really don't care how somebody 'meant' for me to play it. It's about how I will have the most fun and I'm the best judge of that, not the devs or other users on a forum.

Most games who attempt to force ironman on players screw up the difficulty and end up a frustrating experience. Few get it right and actually are better with ironman. Of those even fewer wouldn't benefit at least sometimes from the ability to opt out of ironman.

It could well be that this game is one of those few that I'll really want to play solely on ironman, but without owning it, I don't know that. So I have to assume the worst. And that is: the devs screwed up the balance to the point where one mistake can lose you a key person and losing that key person will lose you the whole game. (It hasn't been the case so far in the playthroughs I've watched, where getting one person killed isnt the end of the world, so hopefully that's typical.) I am not going to replay four or five hours of progress just because one night didn't go well. I want to see the whole game, thank you very much, even if I turn out to suck at it.
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Date Posted: Nov 24, 2014 @ 10:41pm
Posts: 30