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Is it possible to quit the game without saving and replay the day if something bad happens during the night?
I'm considering getting the game, but all this talk of high difficulty is making me doubt it.
And to your original post, I agree. It's a game, the player should be in control of when to save it. That's been the convention for over twenty years now. It stuck around so long because it's a good convention.
It's not high difficulty. Sure, your first few tries will get you killed, and robbed, and depressed, and suicidal, but once you get the hang of it, each game plays pretty much the same.
Just dont do it after death...
Yea it does. That said in this era of games I just feel I should be able to save 'when I feel like it!' For two reasons:
- I may not want to stop at the start of a day but the first 10 days or so a day/night cycle can take upto 20 minutes so that's a fair time commitment without a save.
- I record let's plays for my YouTube channel so it is awkward to have a consistent video length without either doing one episode per day or rushing days to fit within a time frame.
Not major issues sure but a 'manual' save option would be nice! :)
I've notcied when I reload a game a night I previously got raided on ...the raid has dissapeared...is that a thing too?
It will generate new seed each time you reload. I would ask for the game to autosave at the start of scavenge.
The game is random. Ctrl-Alt-Delling out of it works. But you cannot ctrl out of real life... It is all about how you feel like playing this game. Ever since XCOM, I havent felt a game worthy of the ironman rule but this one. Hence why I play it from start to finish,
Agree with you man. I don't have time in my life for a continual session though (though I'd love a 6 hour This War of Mine session!)
Should have use fixed seed like what XCom did. You know, if you got 99% chance to hit but your soldier miss the shot. It will remain miss, no matter how many times you reload the save, except, you do something difference before take that shot, like, move another soldier 1 tile, then back to your previous one and shoot. It might hit. The problem i see with this game is, because the seed generate each time you reload, instead of generate first, then save the game. So it will be just like that.
So if it generated before save then there would be no problem? Cool, ok change it pls! :D I like hard games!
That's dedication to playing the game as it was meant to be played :D
As for the forced ironman being the only way to play, I really don't care how somebody 'meant' for me to play it. It's about how I will have the most fun and I'm the best judge of that, not the devs or other users on a forum.
Most games who attempt to force ironman on players screw up the difficulty and end up a frustrating experience. Few get it right and actually are better with ironman. Of those even fewer wouldn't benefit at least sometimes from the ability to opt out of ironman.
It could well be that this game is one of those few that I'll really want to play solely on ironman, but without owning it, I don't know that. So I have to assume the worst. And that is: the devs screwed up the balance to the point where one mistake can lose you a key person and losing that key person will lose you the whole game. (It hasn't been the case so far in the playthroughs I've watched, where getting one person killed isnt the end of the world, so hopefully that's typical.) I am not going to replay four or five hours of progress just because one night didn't go well. I want to see the whole game, thank you very much, even if I turn out to suck at it.