This War of Mine

This War of Mine

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DashSora 2014 年 11 月 22 日 下午 8:32
This game is (gets) too easy.
I will say the same thing that i said over on the discussion page of 'The long dark': This game is HARSH the first playthrough. But the second one, you've pretty much assamilated all the mechanics, and i've made it till the end on that second playthrough, tried a new one.. and stopped playing when i took the screenshots that you can see in my profile. I'm stacked to the max, nothing to really worry about and it's pretty easy from that point on.

So I'll make the same suggestion I made for TLD : This game needs difficulty levels. Ennemy HP, frequency/difficulty of ennemy raids, rarity of loot, of the amount of time the trader comes to see you, heck why not even random events that you can do nothing about and that will royally ♥♥♥♥ you over? I think that would improve greatly re-playability of this awesome game :)

For the future, perhaps including 'missions' to make the war end faster or stuff like that could be fun too. As well as the possibility to change one character's mindstate (other than sad or content) through your actions. (You kill a lot of people -> your otherwize nice guy becomes someone that doesnt give a damn about the life of others anymore)
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Wilm 2014 年 11 月 22 日 下午 9:32 
Similar experience, my first playthrough was rough to say the least and I barely managed to hang on till the war's end. Other than a few hiccups from the start, my second playthrough was a breeze. I gathered enough arms, food, and booze to raise a small army after some odd 20 days in. As for your suggestions, I can't agree enough. I'd love to see some sort of difficulty slider added to the game. Dictate the length of the war to some degree, number of hostiles on scavenging locations, have winter/crime be recurring events (I've only done 3 complete games so far and each event only occurs once as far as I can tell, correct me if I'm wrong).
jtcLIVE 2014 年 11 月 22 日 下午 10:05 
How long until the war ends? I'm on day 16, and things are pretty bad for me. Granted, it is my first playthrough, but i'm curious on how long until the end of the game.

But i'd have to disagree on the "Random events that screw you over" part. it sounds like if you get said random event, you basically lose at the moment, and if you have bad luck like me, it would happen to you EVERY play through.

Instead, how about you could get raided during the day? The less you patch up the base, the more places people could enter, and you're not told about it, so you could randomly enter a room and see a guy with a gun looting through your stuff. THAT would make it terrifying.

Or how about something like, during the day again, a building next to you is bombed, so people come running to your base for help, and you have the options to give them supplies, take them in, turn them away, ect.
The Doctor 2014 年 11 月 22 日 下午 10:17 
Ive had the game end on day 32 and Ive had it last till day 50
This easiest way to win this game is
1. clean out your base on day 1
2. survive until the military outpost is unlocked
3. trade for a shotgun and kill everyone in the base
4. the base has enough stuff to keep you alive if you trade with the garage or the hospital until day 32.
最后由 The Doctor 编辑于; 2014 年 11 月 22 日 下午 10:28
The Doctor 2014 年 11 月 22 日 下午 10:19 
引用自 Wilm
Similar experience, my first playthrough was rough to say the least and I barely managed to hang on till the war's end. Other than a few hiccups from the start, my second playthrough was a breeze. I gathered enough arms, food, and booze to raise a small army after some odd 20 days in. As for your suggestions, I can't agree enough. I'd love to see some sort of difficulty slider added to the game. Dictate the length of the war to some degree, number of hostiles on scavenging locations, have winter/crime be recurring events (I've only done 3 complete games so far and each event only occurs once as far as I can tell, correct me if I'm wrong).

If by crime you mean getting your base raided, it happens several times each playthrough, even a couple times after fully boarding up my house.
worldwar2freak12 2014 年 11 月 22 日 下午 10:21 
I'd love an endless war mode, with a few teaks to make it impossible to bulid a self-sustaining production line.

Oh, and the war ends randomly. My first playthourgh, my last guy died on day 42- a few days earlier the radio claimed the ceasefire was coming in a month. My second it ended on day 36, and another ended on day 45.
最后由 worldwar2freak12 编辑于; 2014 年 11 月 22 日 下午 10:23
Goweigus 2014 年 11 月 22 日 下午 10:25 
wars dont have a set length, usually theyre in the mid 40s and as high as 50? my first win was a 32 (I've heard someone claim mid 20s with unusually harsh conditions the first few weeks). I am eagerly awaiting the news for a harsher mode. Maybe things like starting very hungry or wounded/sick, 2month wars, npcs taking things from locations (return trips would likely yield nothing but junk and wood), actual risks from answering the front door or going off to help people, etc
最后由 Goweigus 编辑于; 2014 年 11 月 22 日 下午 10:31
我要越活越开心 2014 年 11 月 22 日 下午 10:49 
XD
Bumbleton 2014 年 11 月 22 日 下午 10:54 
just got the game, already love the suggestions. hopefuly the game is made more challenging before my second playthrough?
BoxKid 2014 年 11 月 22 日 下午 10:55 
My game is on day 4, already talk of ceasefire on the radio. how sad, probably only 14ish days left until it happens
HappyDays 2014 年 11 月 22 日 下午 11:48 
They will hopefully add a 'custom' mode in the future where you can 'tweak' difficulty settings (rarity of resources/raid frequency/debuff intensity/war length/weather/etc)
最后由 HappyDays 编辑于; 2014 年 11 月 22 日 下午 11:48
DashSora 2014 年 11 月 23 日 上午 6:46 
引用自 jtc0999
But i'd have to disagree on the "Random events that screw you over" part. it sounds like if you get said random event, you basically lose at the moment, and if you have bad luck like me, it would happen to you EVERY play through.

Instead, how about you could get raided during the day? The less you patch up the base, the more places people could enter, and you're not told about it, so you could randomly enter a room and see a guy with a gun looting through your stuff. THAT would make it terrifying.

Your idea and mine can be tightly linked. What I mean by a random even that screw you over is not like a bomb in your house and instakill your full crew. It'd be like.. you're raiding at night a place you think desert, and boom 5 army guys just pop in the place, looking to kill anyone they see.

Or yes, ennemy raidings during the day would be AMAZINGLY fun ! As well as a random hostile encounter when you open the door as another person suggested ^


NormiescOUT 2014 年 11 月 23 日 上午 6:59 
引用自 The Doctor
Ive had the game end on day 32 and Ive had it last till day 50
This easiest way to win this game is
1. clean out your base on day 1
2. survive until the military outpost is unlocked
3. trade for a shotgun and kill everyone in the base
4. the base has enough stuff to keep you alive if you trade with the garage or the hospital until day 32.

Are you serious? Clear the whole military outpost with nothing then a shotgun!?
FreedomFighter 2014 年 11 月 23 日 上午 7:07 
First time experience is always the best one to judge the game. Sure that the more you play, the better you will be at it, and it will getting easy overtime. You are lucky that you have more than one chance to experience to survive in middle of war. Those people doesn't has that luxury.
DashSora 2014 年 11 月 23 日 上午 7:43 
引用自 FreedomFighterEx
First time experience is always the best one to judge the game. Sure that the more you play, the better you will be at it, and it will getting easy overtime. You are lucky that you have more than one chance to experience to survive in middle of war. Those people doesn't has that luxury.

Let's remember this is a game yes?
Of course finding key mechanics to survive is natural, but after the second playthrough? Seriously?

Furthermore, I'm not just blasting 'dis wrong', I'm giving ideas :)
FreedomFighter 2014 年 11 月 23 日 上午 7:59 
引用自 DashSora
this is a game yes?

Fine. Seem you really not appreciate what they try to represent to you.
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发帖日期: 2014 年 11 月 22 日 下午 8:32
回复数: 32