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Took even with a fully boarded shelter and 3 firearms with a bunch of ammo some serious losses/wounds over different days.
Btw think about your supply of food, if you don't have a bunch of it, rat cages are useful.
Still I think I must find a way to be sorta self-sufficient. Even with a very OP start I believe I'm struggling with my first play through. (The weather was nice and the starting group was cook-negotiater-runner, scavanger joined on the 5th day)
Recently I've started going dangerously low on food with 4 mouths to feed. I'm torn between constructing the distelerry(for trade) or mouse traps.
I have 1 wounded, 1 slightly wounded and 1 slightly sick. With resources going low and raids becoming harder and harder I feel like I won't be able to make it another 10 days.
2. metal workbench
3. crowbar (shovel if you think you need it, having a second melee weapon also helps in raids)
4. board up the shelter
5. rat traps
6. stove (if you have Bruno otherwise it is pretty optional)
7. moonshine stil (for barter, definantly if you have Bruno)
8. lvl2 metal workbench and workshop
9. garden (rush lvl2 as quick as you can)
10. Just stockpike guns and ammo
Once you reach step 10 you can just do pretty much what you want from then on. Bonus points if you reach this goal by day 20.
If it starts in winter concentrate rushing for the upgraded metal workshop and make a hatchet and upgrade the heater. Then just do what I said above.
It has worked for me in my past 2 playthroughs and I have kept all 4 of my survivors alive to the end. Radio and chairs are just luxuries, you don't really need them. Radio will help you prepare for coming events but if you stick to the build order I just mentioned you can get by even without it. Just remember the only things you have to worry about are winter and the upsurge in crime and those are obvious when they happen.
1. Added 1 bed.
2. Added metal workshop.
3. Built shovel to scav entire safehouse during 1st day. Built crowbar, if needed.
--Finished scavving home.
--Night (Try to scav med supplies from first site you visit)
--Day 2
4. Added stove
5. Added 2nd bed.
--Night
--Go to garage with Katia, and hopefully with enough med supplies to stock up on food AND AN AX (maybe a sawblade if he has one, and you have enough trade goods)
--Day 3
6. Use ax to destroy non-essential furniture.
7. Use wood collected from destroyed furniture (40+ wood, usually, and 20+ fuel) to patch all 3 breaches, and if you have extra, upgrade work bench.
--Night
--Scav for remaining materials needed to make the herb workshop.
8. Build herbal workshop
From that point on, you can use Katia to trade items you don't need for pure tobacco, and materials. Then roll cigarettes 'til your hands fall off; rinse and repeat, adding upgrades as you gather materials. I try to keep night scavving for essential stuff; foods and meds, and so on - and barter for materials and wood when someone comes by the house (So you don't waste 12 inventory spots on 24 pieces of wood. :-/)
Yeah. When the wallpaper behind the "Day xx" changes to a guy holding an AK, that's when the violence happens. Also, listening to the radio will give you an idea of violence levels.