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Winter had already hit and i simply ran out of fuel sources, Took more risks and it was over by day 29.
Components and wood should be the most abundant resource in the game and really the things you'd never run short of in a shelled out city made of wood and components...
The point is, how are you supposed to get more over time though?! I like the aspect of times being that tough you have to end up destroying what you've built in order to make fuel just to live out the night, but unless you're sure the war will be over soon you are simply just avoiding the inevitable.
You sound pretty depressed - immersive game isnt it?
1 Cigarette for 4 Bandages and 5 Meds.
Trade the meds for stuff at the garage, you can even get some food there.
I was referring to the travelling trader - Mostly since the other trading locations have a chance to bug out and have people attack you at random.
Does anyone know, on average, when the fighting stops?
I won't call this broken.
Ever visited a LARP with an endtime theme? Luxurystuff, especially cigarettes and coffee, is traded for enormous prices as everyone is only allowed to bring a fix amount and going offplay and buy new is not allowed.
At some time "society" hits the point where most things are set up and working and by then, stuff like building materials will became less worth just like luxury stuff becomes higher in value (because it is getting harder to become too).
Hehe. Reading down the page i never knew about central square as it seemed to be blocked off most of the time when it has appeared. A location ive clearly neglected :facepalm:
At least i know what the radio is going on about now as it didny seem to make a difference if coffee was in demand or not to a normal trader, i thought it was broken...
I would. It's not just luxury stuff it's anything, and it's not related to market trends, and it's only at the central square location.