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I think "heart wrenching" is a fair descriptor to use here, and I think that's a good thing. You can get VERY attached to your survivors, and you may find yourself wondering just how far you'll go to keep them alive. It might make you feel terrible...hell, it probably will. I'll leave it up to you to decide whether that's an experience you'll be comfortable with.
Definitely expect a lot more "feels" than in many AAA blockbuster war-themed games out there. It's amazing how slick design and simple but powerful art direction can make you care about what you experience on the screen.
What do people think?
Is it in the same vein as other games where you will make tough decisions, bad things will happen as a part of those decisions/playing the game, but you're able to still play the game *as a game* (examples are few and far between but I'm thinking games like 'Papers Please') - or is it just more upsetting/heavy than playable? (Shelter, Limbo, etc are sort of like this for me. Good games, but quite oppressive and hard to spend time with).