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With everything upgraded you can have your entire group sleep and most likely won't have any issues but why risk it if they are healthy. I have never had issues keeping everyone guarding once I had all my defense builds done and enough beds so I can rotate who sleeps during the day and when.
Slightly wounded or slightly sick people who go help someone from the board up, guard, rescue injured friend scenarios come back healed also.
These work every time in my games as long as my damaged person is not very hungry or very tired when I send them. Hungry and tired worked every time fixing them.
Um, why waste a bandage or meds on a slightly wounded/sick person? You can just have them sleep it off for a day or two and use your back-up scavenger if you want to go out, or just stay at home for a day or two if you don't. And if for some reason you really want to send out an unwell member, send them to the hospital after an offensive with a shovel and have the docs heal you with you dig for meds to trade.
When it comes to using bandages, I always use them. I prefer having a whole house of healthy if hungry survivors.
Meds I tend to trade more than use. The sending out sick or injured people on event pop ups is because I always do them anyways and why not get a free heal from slightly sick or slightly wounded while I am at it. Plus injured or sick survivors don't guard as well.
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It only takes five hours to sleep off a night's guard duty so you should have enough time for everyone to recover the next day and still get your chores done.