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Like, there is a lot of stuff at some location before and during winter. But if you, a) ignore it for a couple of days b) if you let winter pass, the stuff will disappear. I understand it as we are not the only scavengers and the stuff can be looted by anyone just like us. But you have to leave it lying there for a couple of days.
There is a radio update about people scavenging for anything they can find. I get it mostly during the winter portion. This is a warning that sites may start being scavenged by the NPCs.
I have had a few games with limited resources to scavenge from the start as well. The added scavenging done by the NPCs has not really had any significant effect on my games yet though.
The aspect of game play for me that seemed to be increased in difficulty was bandits and soldiers being more likely to survive initial backstabs from anyone other than Arica and Roman.
My two favorite starts are Marin/Arica/Katia winter (the non winter start is a challenge since one starts ill or seriously ill) and Marko solo.
From what I understand the last patch was not that long ago. I am with you, though. I guess if the developers don't pump out a DLC once a week that means it's "abandoned," heh. Seriously, with the success this release has seen, I find it incredibly difficult to imagine a scenario in which the devs just sort of forget about us.
Um, back to the main topic though. I do not have nearly as many hours logged, but generally I do experience one or more of the shortages you've mentioned towards the end. Components and electronics are the most common problems. If I'm running low on wood or fuel I just start adding a hatchet to my scavenging kit. Trade covers most of the other shortages. As for starting locales and scavenging sites, I think random is just random. I've come across some pretty raw deals there.
Back when I first started playing I could count on items staying where I put them forever.
Then a pile disappeared from cottage back in November. Then I noticed the folks at the supermarket would filch my stuff.
Recently I have had a series of really challenging episodes where I don't know what to expect . The oddest was the one that I referred to on a 40+ day game where for about the last 20 days I could not find a single component in the field and had to trade for any that I got.
Cool. They are evolving the gameplay.
It's an interesting possibilty that stash piles start diminishing when the radio announces that people are looting anything. Otherwise, what would be the point of that announcement?
(Come to that - slightly off-topic, sorry - what about the announcement about meat being from dubious sources? Has anyone noticed that having an impact on the game?)
(Come to that - slightly off-topic, sorry - what about the announcement about meat being from dubious sources? Has anyone noticed that having an impact on the game?) [/quote]
Meat from dubious sources means an increase in price for raw meat and canned meat from traders similar to the medical supply, coffee and tobacco related shortages.
Meanwhile, I had a stashes at the Shelled Cottage get "raided" twice in two different games.
As for behind the scenes changes by devs - there was a period of a few days when the time for digging a pile by hand went to about 3 hrs 45 minutes. Then it changed back to the 2 hours it had beed from the start.
I play this game for some time nearly every day - yes, I must live a sad life - and I notice that things that used to be aren't anymore. There used to be only one shelled cottage. Now there are two. Things like that. Personally I find it comforting that the devs are babying it along and tweaking gameplay.
I tend to agree. I am thinking that the end of war date is determined by a soft date set by the scenario, but modified by rng or possibly actions taken in game, not sure, still testing.