This War of Mine

This War of Mine

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Chilla42o May 4, 2015 @ 12:57pm
Veggie Food?
Why is it not possible to cook a food without slicing some rat or cat within? I'm an average cook, I admit, but still I'd be able to cook some food with water and vegetables, even by taking the salt out of ♥♥♥♥. I know that would be low-nutrient, but at the moment I have so many vegetables in my stuff and no meat 'cause rats won't bite, do I really have to starve then?

Edit: c'mon. ♥♥♥♥? really? I meant fluid excrements. You can take out the salt by cooking it. If anyone needs it.
Last edited by Chilla42o; May 4, 2015 @ 1:08pm
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Showing 1-12 of 12 comments
CakeEngine May 4, 2015 @ 1:10pm 
No you don't have to starve. You can still get into some fine La Haude Cuisine Crue. True, you need douple the amount of veggies in order to get your people saturated, but if you have plenty of vegetables, you might want to give them fine crudités a chance.
Or as we germans like to call it: ROHKOST!!
Last edited by CakeEngine; May 4, 2015 @ 1:12pm
Chilla42o May 4, 2015 @ 1:13pm 
Ich mag Rohkost. Aber die bringt einen Scheiß. Die sind nachher immer noch hungrig.

BTW. I am no veggie. I eat cats when they're too slow and look too delicious.
Last edited by Chilla42o; May 4, 2015 @ 1:17pm
CakeEngine May 4, 2015 @ 1:38pm 
♥♥♥, so ist nunmal die Spielmechanik. Wann immer du deine Nahrungsmittel, aus welchen Gründen auch immer, nicht ordentlich kochen kannst, musst du doppelt soviel (im Falle der Doppelmahlzeit das vierfache) an Zutaten essen um deine Leute satt zu bekommen. Jedoch kann ich auch die Designentscheidung der Entwickler nachvollziehen, eine der beiden Zutaten als "seltener" bzw. "schwieriger zu handhaben" zu gestalten. Warum es aber in diesem Fall Gemüse ist, weiß der Geier. Ne Gemüsesuppe sollte in Kriegszeiten nicht das große Problem darstellen. Wächst ja sprichwörtlich auf Bäumen, das Zeug. Fleisch hingegen... ¯\_(ツ)_/¯

for our non-german readers:
Yep, but that's how the game mechanic works. When ever you're not able to cook your food properly, for whatever reason, you have to eat twice the amount (in case of the double meal, times four) of ingridients in order to get your survivors full. However i do unterstand the design decision of the developers to make one of the ingridients "more rare", respectively "more difficult to handle". But why it has to be vegetables, god only knows. A basic pottage shouldn't be a big deal, even in times of war. After all, that stuff grows on trees, literally. Meat on the other hand... ¯\_(ツ)_/¯
Last edited by CakeEngine; May 4, 2015 @ 1:39pm
Chilla42o May 4, 2015 @ 1:45pm 
Danke. I still think this is a logical bug. Cooked food is not only nutrient with meat. It may be less nutrient, but I'd still want to be able to cook this freaking carrots in a soup, even by taking twice as much as without meat. Increase the difficulty on other places. Don't deny the logic. @devs <3
Last edited by Chilla42o; May 4, 2015 @ 2:08pm
Gertjan May 5, 2015 @ 12:22am 
rats are easy, especially in wars; they are everywhere.

veggies are harder to grow than you 'd think, if going outside during daylight is dangerous and everyone is looting for it
Chilla42o May 5, 2015 @ 3:10am 
Originally posted by B.A. Barrackus:
veggies are harder to grow than you 'd think, if going outside during daylight is dangerous and everyone is looting for it

I get that. Just why should one not be able too cook just veggies, when they are so rare - and at that moment i had many of them. They had to eat them raw, this precious veggies, and got so little out of it, 'cause rats did not bite for days...

As an addition: I once saw a documentary on the 2nd world war, where an old man told the story, during war his family once had only one small fish but many potatoes in their storage. So they fried the fish one day, cooked the potatoes, put the fried fish on the center of the table and the whole family rubbed their cooked potatoes on the fried fish just to get the taste of it, since they had to eat potatoes every single day. They didn't eat raw potatoes just because they had no fish.
Last edited by Chilla42o; May 5, 2015 @ 3:52am
Its called balance
Chilla42o May 5, 2015 @ 4:46pm 
You have a stove. You have plenty of carrots. You have water. You don't have rat-meat and the one-eyed three-legged neighbour's cat sits on the roof, unreachable. You can't cook the carrots because the game does not let you. Your people starve. You feed them raw carrots. They complain about them not being cooked, and after eating them they're still starving. I'd really like to see that changed in a logical manner. That's all. :)
xlockeed May 6, 2015 @ 6:20pm 
Originally posted by Chilla42o:
I'd really like to see that changed in a logical manner. That's all. :)

You know how many things in this game defy logic? It is a game and they had a set limit on what certain areas they could code. What is keeping them from cooking shoes? You know you can eat clothes right? Books have glue and paper, could eat that as well. Then we open the Pandora's box and say why not eat other humans?

Let's just be happy with what they gave us. Maybe down the road they open better modding and you can add your recipe of cooked oh la carrot stew 1 part veggie and 1 part water = 1/2 hunger level filled. Wait isn't that what the current value is at right now for eating raw food?

It is
toomanynights May 6, 2015 @ 9:44pm 
Originally posted by xlockeed:
You know how many things in this game defy logic? <...> Let's just be happy with what they gave us.

Nobody's unhappy here :) TWOM is a brilliant game in really rare genre (just try to seek for survival&crafting without zombies and pixels, you won't find dozens of such games).
Only those who really like the game are trying to make it better by suggesting things they consider logical/atmospheric/challenging etc. It's totally developers' goal to choose which suggestions they should implement, and our task is giving 'em plenty to choose from, right? ;)

So I'm in with @Chilla42o 's idea here: it would be logical to give some opportunity of cooking vegs without meat (why, say, not use 1 unit of herbs or tobacco there instead of laurel leaf? :D ).
It's not necessary, like balancing new civilians, but it's kind of "would_be_nice".
Zaltys May 6, 2015 @ 9:47pm 
There's a lot of things like that. For instance, why does cooking require filtered water, if you're going to boil it anyway? Normal rain water would be fine for that. Same goes for growing plants.

You can eat raw rat meat without getting sick, but can't use unfiltered water...

And why doesn't the snow melt by itself? Ah well, game logic.
Last edited by Zaltys; May 6, 2015 @ 9:49pm
Chilla42o May 7, 2015 @ 10:42am 
Oh dear. I was just thinking it'd be cool to cook vegetables. Since for them to create it takes rather long. I don't see the game balance compromised by that little change. And I'm ok with water to require a filter. It could also be used for drinking. I'm a senior dev myself and I know that it is just not possible to create the perfect simulation of reality. Just that thing feels like a bug to me.
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Date Posted: May 4, 2015 @ 12:57pm
Posts: 12