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I's still new to the game, and so far not fussed, do the nights get longer?
But if that's not enough, I use cheat engine to force the game to run faster
Press "forward time" button is needed.
You wouldn't have to use the fast-forward button. That's why I firmly believe it should be in the game. It has zero affect on the players that don't want to use it. Whereas not having it in the game forces me to play it your way. Now that doesn't sound fair, does it?
This thread is not the first one to ask for a fast forward button, but I'm assuming they just can't code it in given how the TWoM engine works.
Forcing the game to run faster with cheat engine breaks sprinting, breaks menus, makes the radio freak out and simply doesn't work on some constructions, making you actually waste time.
If this thread is really going to continue, I'd suggest that this actually boils down to a philosophical question about game development. Should game developers force players to play their game exactly the way they envision? Or should they be more humble and allow players to have more control?
I'm not even slightly hating. I like the idea behind this game and think its important and that's why I'm sad that it wasn't developed in a way that gives more control and freedom to players. If I hated this game I wouldn't take the time or energy to make this post.
Immersion is subjective. I don't find it immersive to be forced to sit at my screen and wait. Its more immersive for me to skip to the more thought-provoking parts.
You're version of immersion is valid too, but including a fast-forward button does not take away your ability to experience the game you want to. So I really don't see why this is the hill you want to die on.
Absolutely not. I have no doubt that their developers are competent enough to put a fast-forward button into a game that's far simpler than other real-time games (which have functional fast-forwarding with much more complex simulations).
You do have a good point, If I were a player with ADHD or other, this game would probably fail me. I also see some games as art, so I am keen to still experience the created work as it was originally made. A contrived example, but , A bit like when you look at The Nightwatch by Rembrandt, it just looks like a rather dark scene. https://en.wikipedia.org/wiki/The_Night_Watch , but once you study it a while you start to see the light. And I now kinda get your point, a lot of digital art makes accommodations for viewers with different abilities these days. And to be fair, peoples attention span has shrunk, but at the same time computer systems have also sped up, just as fast as the value we place on our time has increased as well.