This War of Mine

This War of Mine

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a7492 Apr 14, 2022 @ 5:40pm
People have been asking for a fast-forward button since 2014, its now 2022
Its a really basic part of real-time management games like this. Not having a fast-forward button is literally forcing players to stare at their screen while their brain cells are slowly dying.

And no, skipping the day is not sufficient as many people have pointed out. The player shouldn't have to make sacrifices like losing an opportunity for a trader or something just to get past the waiting parts.

Any words at all from the devs about this?
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Showing 1-15 of 16 comments
Doragor Apr 15, 2022 @ 12:56am 
Doubt this will ever be implemented in this game, but Frostpunk has it.
zaphodikus Apr 15, 2022 @ 5:14am 
What "waiting" parts? you mean the random encounters of night raids when you are not doing a scavenge run?
I's still new to the game, and so far not fussed, do the nights get longer?
Doragor Apr 15, 2022 @ 6:49am 
There's a few bandaid fixes for this issue, like the early birds mod in the workshop that forces visitors to arrive by 8:00 - 9:00
But if that's not enough, I use cheat engine to force the game to run faster
zaphodikus Apr 15, 2022 @ 7:27am 
Digging rubble without a spade is probably one of them, time costs, but I'm accustomed to survival type titles, and this game is probably more about time optimisation and teaching people "affective" empathy than an actual wartime survival simulation. Love my walking sims, and there is a lot of that "planning" in those games too, but mostly enjoying a bit of that storytelling. Frostpunk, is that totally different, or similar in it's general plot?
a7492 Apr 15, 2022 @ 10:07am 
Doragor Apr 15, 2022 @ 4:18pm 
Originally posted by a7x492:
Is this the cheat engine? https://fearlessrevolution.com/viewtopic.php?t=855
Yes but you are looking at a cheat table, to speed up the game you just need to download Cheat Engine, select the game's process and use the "Enable speedhack" tool, it's already built in into the program and requires no tables or scans.
ELDEN LORD Apr 15, 2022 @ 8:26pm 
no matter how good a game is its never good enough for some poeple, i persoanlly like the game just how it is, i feel a fast forward button will complelty take away the inversion and the ideal feeling the devs had in mind for this game. idk to each there own i personally love the pace of it, but im old so...theres that
Voroff Apr 16, 2022 @ 10:38am 
Originally posted by blinkninja1:
no matter how good a game is its never good enough for some poeple, i persoanlly like the game just how it is, i feel a fast forward button will complelty take away the inversion and the ideal feeling the devs had in mind for this game. idk to each there own i personally love the pace of it, but im old so...theres that
Then you'll like the scenario where you have the lone survivor for the whole campain : you come back from scavenging, go to sleep, WAIT until he finished sleeping before doing stuff like kitchen, garden, etc ... because if you dont sleep BEFORE doing things you might undersleep, and then its pain. This scenario is already cheese and misery to not go broke on ressources as no one can defend the hideout while you are running scavenging, but you'll have to WAIT or risk maiming your whole run by overshooting ONE daily activity.


Press "forward time" button is needed.
a7492 Apr 16, 2022 @ 11:00am 
Originally posted by blinkninja1:
i feel a fast forward button will complelty take away the inversion and the ideal feeling

You wouldn't have to use the fast-forward button. That's why I firmly believe it should be in the game. It has zero affect on the players that don't want to use it. Whereas not having it in the game forces me to play it your way. Now that doesn't sound fair, does it?
zaphodikus Apr 16, 2022 @ 2:47pm 
You could always play a game on your phone while you wait, or take a sip of tea. I guess it's not possible to please everyone when you make design decisions. Pretty sure this would have come up while they were testing the game, so it is clearly intentional. I guess they opted for actual immersion and to just damn the haters.
Doragor Apr 16, 2022 @ 5:01pm 
Originally posted by zaphodikus:
You could always play a game on your phone while you wait, or take a sip of tea. I guess it's not possible to please everyone when you make design decisions. Pretty sure this would have come up while they were testing the game, so it is clearly intentional. I guess they opted for actual immersion and to just damn the haters.
This game was released 8 years ago they hadn't given any thought to a fast forward button at the time, it was only due to years of player suggestions they decided to add it in Frostpunk.
This thread is not the first one to ask for a fast forward button, but I'm assuming they just can't code it in given how the TWoM engine works.

Forcing the game to run faster with cheat engine breaks sprinting, breaks menus, makes the radio freak out and simply doesn't work on some constructions, making you actually waste time.
Milkless Tea Apr 16, 2022 @ 6:30pm 
It's funny because Marko scenario is so easy. Him talking about watching him sleep is ridiculously stupid when you don't have to do once. Learn to play simple as that
a7492 Apr 17, 2022 @ 1:01pm 
Originally posted by zaphodikus:
You could always play a game on your phone while you wait, or take a sip of tea. I guess it's not possible to please everyone when you make design decisions. Pretty sure this would have come up while they were testing the game, so it is clearly intentional. I guess they opted for actual immersion and to just damn the haters.

If this thread is really going to continue, I'd suggest that this actually boils down to a philosophical question about game development. Should game developers force players to play their game exactly the way they envision? Or should they be more humble and allow players to have more control?

I'm not even slightly hating. I like the idea behind this game and think its important and that's why I'm sad that it wasn't developed in a way that gives more control and freedom to players. If I hated this game I wouldn't take the time or energy to make this post.

Immersion is subjective. I don't find it immersive to be forced to sit at my screen and wait. Its more immersive for me to skip to the more thought-provoking parts.

You're version of immersion is valid too, but including a fast-forward button does not take away your ability to experience the game you want to. So I really don't see why this is the hill you want to die on.

Originally posted by Doragor:
I'm assuming they just can't code it in given how the TWoM engine works.

Absolutely not. I have no doubt that their developers are competent enough to put a fast-forward button into a game that's far simpler than other real-time games (which have functional fast-forwarding with much more complex simulations).
Last edited by a7492; Apr 17, 2022 @ 1:03pm
zaphodikus Apr 17, 2022 @ 2:29pm 
I'm to old to die, @a7x492 no offence taken.

You do have a good point, If I were a player with ADHD or other, this game would probably fail me. I also see some games as art, so I am keen to still experience the created work as it was originally made. A contrived example, but , A bit like when you look at The Nightwatch by Rembrandt, it just looks like a rather dark scene. https://en.wikipedia.org/wiki/The_Night_Watch , but once you study it a while you start to see the light. And I now kinda get your point, a lot of digital art makes accommodations for viewers with different abilities these days. And to be fair, peoples attention span has shrunk, but at the same time computer systems have also sped up, just as fast as the value we place on our time has increased as well.
a7492 Apr 17, 2022 @ 2:44pm 
I also am open to your view that a little pressure to take things slower is not always a bad thing. My original post was overly aggressive. And yeah, you definitely hit the nail on the head with the point about ADHD and changing expectations with new tech.
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Date Posted: Apr 14, 2022 @ 5:40pm
Posts: 16