Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I'm hoping they further improve these mod tools. Since as far as I see it, either you get one mod to work realiably or you/someone has to copy/paste/combine the XML files of mods to get them to work together.
Assuming I'm understanding priority correctly, if there is a conflict the game will go with the one with higher priority, correct? If that's the case, it might be possible to patch mods together by creating a 'compatibility' mod that is custom tailored for the group of mods. Essentially the compatibility mod would only have the settings that are in conflict between the mods, and would be set at highest priority to override the lower down conflicts.