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Huh? All i'm proposing is something to speed up time, got nothing to do with ending the day.
Does this game have mods would this be possible?
No need for this.
I had Boris slightly wounded, making firewood, 2/3 in to the process he stopped, took a break by him self to find a chair. I let him sit some using another to finish up. etc.
They take breaks to rest, and if ANY type of mood, sickness or wound that is not very good they will pause more often.
I have never "just sat" around
I find the opposite is true. When you're at day 12 or so and have basically everything built in the house and stacks of food in the fridge, there isn't much to do each day after the chores are done. It's like, you get home, assign people to beds, check the radio, change the water filters and... that's it. You just twiddle your thumbs waiting for the water filter timer to refresh again.
If you end the day early though, you might miss refilling a rat trap, or end the day with less than 6 fuel in the furnace; making your people sick. My biggest worry is it's a neighbour day and they're just rocking up late, so I try not to end the day early before 4PM.
ur right
Visits are programmed between 8 and 10. Never later.
There's some mod to change this between 7 and 9
(Exception for the father story where the trader comes by twice during the day at the begininig)