This War of Mine

This War of Mine

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Scavenging, Crafting, and Barter
I've beaten the game twice now; there is a way to thrive in the war-torn city of Pogoren! This thread is meant for us to share our experiences of how we survived in Pogoren using mostly benign methods. I.e. scavenging, crafting, and barter.

This War of Mine forces the player into one or more of two essential values; scavenging/trade or stealing/murder. You can either try to produce, or you can end up having to rely on stealing from and possibly killing those who do produce, or those who have other stored supplies. You can also do a combination of these two things.

Inevitably, your scavenging opportunities are going to start looking a little dry before the end of the war; and the number of highly valuable commodities (which aren't private property) that are located in all the sites combined won't be enough to feed and warm you until the end of the war.

This means you must do one of two things; you must be immoral and take what you need when times get lean, or you must be industrious from the beginning and not fall into the hole of despair and poverty that causes people to kill a mother for medicine, or steal from a hospital or chuch trying to help the poor war-torn city.

That is where this thread comes in! In my first playthrough, I found out what This War of Mine was all about. Pavle went off to scavenge, I didn't really read the description of the place too well, and Bozena the Innocent Guard jumps out at me! Does she have a name tag? No. I don't know who she is. Is she pointing a gun at my face? Yes. Beat her with a shovel! I killed poor Bozena...but not before she wounded me lethally.

Pavle limped back to the house, and sat for what seemed like an eternity on that concrete. He was broken, mortally wounded, and starving. I tried to get Bruno to console him. Little did I know Bruno is horrible at that! Or that I could get Bruno to dress Pavle's wounds and feed him. Pavle died that night. I tried to carry on, but no one was happy, and my best scavenger was dead. I abandoned the shelter in shame.

Fast forward to a couple of playthroughs later, and my shelter is fortified, the door reinforced, the stove upgraded, both heaters are upgraded, every workbench is fully upgraded, minus the herbal workshop, I have an alcohol distillery and a vegetable garden, a guitar for slow days, and armchairs for everyone! I have 30 canned food and 30+ raw food. My rat traps stay full of bait, and my rainwater collectors are always working when the sun is out! By the end, my crew had 4 assault rifles, 4 military vests, 22 books, all the coffee and cigarettes that none of them could ever want (none of those particular survivors drink coffee or smoke), and a stockpile of ammunition. My group was able to relax indoors playing the guitar and eating hearty for the entire last week of the war.

How did I do this? Barter. Specifically, cigarettes. Ten cigarettes will buy you about 35 components and some lagniappe fuel, if I recall correctly. The price fluctuates, also, but almost always upward. It only costs one component and one tobacco to make four cigarettes. Similarly, it only costs one herb/homegrown tobacco and one component to make four rolled cigarettes (these are of lesser value, but still are worth more than the ingredients involved in making them). These make excellent trade commodities and produce more value than their initial components.

What this means is, if you get your foot in the door early, and begin producing/trading cigarettes (while making SURE to buy your new basic components and tobacco) you will always have an increasing negotiating value, and increasing trade goods.

The very first day I build a metal worshop, a shovel and a crowbar, and clear the entire shelter. The components you find help you build an herbal workshop, I do this as soon as I can; other than a bed and a stove. After the herbal workshop is up, you have access to cigarettes and rolled cigarettes! From day 3 you can have this economy up and rolling, assuming you're lucky enough to scavenge some tobacco!

The Central Square is the one-stop shopping center for Pogoren, as well! I didn't find this out until my last playthrough where I was a bit of a vice mogul, but the Central Square is a marketplace featuring a parts/wood merchant, a booze/cig merchant, a medical merchant, a food merchant, and a weapons merchant! It has everything you need in stock, and it restocks incrementally every night. Assuming it's not blocked from fighting/snow then you have access to barter every night. Several other locations around the map will be marked for 'possible trade'. The Military Outpost and the Hospital are the first that spring to mind. These vendors appear to specialize in very specific ranges of goods. The soldier at the Military Outpost seems to always have canned food, weapons, and weapon parts; while he wants to trade for cigarettes and booze. The Hospital, meanwhile, won't touch your cigarettes, loves meds; and they mainly deal in medications, as one would guess.

I also found that moonshine and distilled alcohol make for great trade commodities. These seem harder to manufacture than cigarettes, however, and less valuable per initial components vs results. I haven't tested this yet, but it seems to be the case. Either way, if you have the raw resources to build a finished commodity, building it as soon as possible and trading it for more raw resources seems like the way to go!

Doing this I was able to buy out the inventory of the door-to-door travelling barter man every time he came, almost. I bought all of his food, materials, and ammo without fail, generally. Leaving only meds I could make for myself, and useless components I didn't need.

I hope you all enjoyed it! I've seen a lot of people complaining about how hard the game is, and I figured they were no doubt wondering, as I did the first time, if there was any 'good' way to play this game. There is! You don't have to be evil to survive. It's just very temporarily easier. I think production/barter is actually the far better path for success in the long run!

Also, it seems that the player's actions are correlated with the outbreak of the age of crime. I notice that when I commit a murder tends to be when the age begins. It seems like the longer I remain peaceful and defend my home against raiders, the more peaceful the community is.
Last edited by Cani Terrae; Mar 7, 2016 @ 6:34pm
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Showing 1-15 of 35 comments
RainingMetal Mar 7, 2016 @ 5:28pm 
Capitalism at its finest. Personally, I go with both, looting trade items from the evil soldiers and bandits and doing trade with the likes of Matey, Franko, and Vanya (seriously, Matey's a massive gamebreaker when it comes to hogging Herbal Meds!).
Cani Terrae Mar 7, 2016 @ 5:33pm 
I don't even know those names! Oh my! I'm so green! All I know is that barter is golden. xD I totally murdered Bozena for her shotgun and robbed that place blind though. I never mean to! I go in thinking I'm going to salvage things from the courtyard and she gets the drop on me. Lol Then I kill her and figure, eh...why not? I'll loot the place too! No use letting the morale penalty go to waste!

Totally stolen from evil soldiers, too, but they're hard! That Ruined Villa is a pain when the deserters are there. I avoided them after Pavle died the second time trying to raid that place. The Supermarket soldier was super easy. I beat him stupid with my shovel. And the Sniper group I found to be easy once I had armor and an assault rifle.

Still learning combat, but I just wanted folks to know that there was a real way to play that guaranteed positive results. That is to say, I've read a few posts of people who think there's literally no way to survive. They think it's some miracle if you keep food in the fridge. I thought that too, until I built my first herbal workshop.

Totally worth it, guys. If you're wondering. Herbal workshop.

And yes, capitalism at it's finest, war profiteering on addictive poison. :P I love this game. One of the best indie games ever made. <3
RainingMetal Mar 7, 2016 @ 5:43pm 
You should know Franko by now. Vanya (and St. Olek) start off with very little, but give them enough time and their wares will grow. Matey is the golden goose when it comes to traders though; he sells electronic parts and tools in addition to the usual stuff. He has a (justified) fetish for medical supplies, even the crappy Herbal Meds, which you can use to buy a lot of things from him.

The Bandit!Ruined Villa is probably one of the hardest evil locations to complete. It'll take two trips, one to take down the patrols, and the second to deal with the duo inside. With enough patience, you can trick the enemy into isolated places and mutilate their spines with the Hatchet. In general, the key to combat is to lure out the enemy with noise, then ambush them from an alcove with a Hatchet.

I never really bother selling smokes, I just make them MUCH later in the game to cater to my smokers.
Cani Terrae Mar 7, 2016 @ 5:51pm 
Cool! Thanks for sharing the info, what's your early game economy based on, then? Raiding baddies and salvage?

Like I said, I try to get cigarettes rolling [guffaw] as soon as I can. They're super productive for the ingredient cost. But I'm totally open to hearing other ways to make it!

As for the traders, are they the day traders that come to the shelter? I thought it was always the same guy. Where do you find their names? o.O I guess I should read the wiki.

As for the combat, thanks for the tips! I got that stealth was way easier than frontal assaults pretty early on, when Pavle got shot a lot.

I have discovered, however, that a Kevlar vest and helmet and an assault rifle with plenty of ammo, and a modest cover position will do wonders! I took the sniper team out head on. I just chose my ground first and came specifically prepared to murder them both.

They got three shots on me while I was behind cover, they didn't even slightly wound me thanks to the armor.

But that's off topic, I want to know how and what you trade! Murdering folks is less of a secret than trade tips!
Last edited by Cani Terrae; Mar 7, 2016 @ 6:38pm
RainingMetal Mar 7, 2016 @ 7:22pm 
I usually focus on gathering raw materials for the basics in the early game, along with the occasional parts. Obviously, food and medical supplies overrule those items on a regular basis. Once I get my basic stations set up and my defenses up to snuff, I obtain a weapon from either the supermarket villain or one of the bandits at the Church.

One trick I really love using is to obtain Herbal Meds from the Shelled Cottage and then visiting Matey at the Garage to obtain the Hatchet early on (as well as some Sawblades if I can).

Olek is at the Church (if it isn't desecrated) and Vanya is at the Semi-Detatched House (if Bozena and her BFFs aren't in it instead). Ciorba is at the Hotel sells tobacco among other things at the Hotel. Don't bother trading with Pyotr or Bojan, they're scum. You can donate to the doctor at the Hospital, but don't expect much out of him. Go there to gather raw materials instead.

I never harm innocents, whether it be through stealing or murder. And contrarywise I never leave any bandit or soldier alive. Worst I do is invade their territory but only go for the public piles scattered throughout the map.

Apart from the obvious Jewelry and Herbal Meds, I tend to sell of Herbs, Coffee, Sugar, Booze, and Tobacco in the early game for more materials. In the late game, I tend to sell excess weapons (you only need a gun for each survivor in your team).

Your approach to the Sniper!Construction Site is probably the best; it's too risky to sneak up on them for a melee attack. And yes, the Assault Rifle, Kevlar Vest, and Helmet (plus the Hatchet) is the go-to arsenal for going vigilante man.

When it comes to combat, Roman is the top man, followed by Boris and Arica. Those three can backstab anything without having to ambush via alcove.
Last edited by RainingMetal; Mar 7, 2016 @ 7:23pm
Cani Terrae Mar 7, 2016 @ 7:28pm 
Sweet! I'm playing an Arica playthrough right now! I'm hoping to use her to snuff some baddies early. The weapons trade is a good point I didn't mention. I only kept 4 guns at any given time, as I assumed that only one was used by each survivor. Upgrading from pistol to shotgun to assault rifle as needed, until I had four AK's. I'm glad to see I was correct to trade the rest off.

As for Matey, I think I met him! The rest I may or may not have. I'll have to pay closer attention to their names. I mostly avoided the smaller trade sites in my last two playthroughs. Scavenging them dry and trading primarily with the military outpost for canned goods, water, and weapons to trade elsewhere.

Those are all useful tips you laid out! I tried not to harm Bozena's group each time I went there, but I sucked at sneaking and ended up alterting them eventually. It's always that last pile you think you can reach...then they get mad.

She might've only been warning me off, I'm really not sure. Anytime someone levels a gun at me I tend to try to kill them before they pull the trigger. I probably should've ran. I consider it an unfortunate accident that results in me getting a shotgun. But I imagine I'll be avoiding her entirely in future playthroughs.

I don't want my people to be haunted by the horrible things they had to do to survive the war.
Last edited by Cani Terrae; Mar 7, 2016 @ 7:28pm
RainingMetal Mar 7, 2016 @ 7:43pm 
When it comes to neighbors, Valter and Zyhu are at the top of the tier list; their visits have immense benefits and little effort.

Zora and Voyt are a little less spectacular, but helping them can be worthwhile. Voyt's a little shadier, so it's up to you to help him to the extent where you can cross the moral event horizon.

Agatha and the Nenand kids ask for a lot, and give back little. It's not profitable to help them at all.

♥♥♥♥ Blago. This ungrateful rat asks for help and gives NOTHING back in return. Tell him to buzz off.

People who visit your shelter are completely randomized, and can be reset if you quit the game and start by the day again. This can help you obtain the visitor you desire the most.

I seldom deal with Bozena, as I sneak underneath the tunnel (bringing some sawblades and tools on the way) and scavenge at the building opposite of their domain. It's too dangerous and risky to Metal Gear one's way in their home.
Cani Terrae Mar 7, 2016 @ 7:48pm 
"I seldom deal with Bozena, as I sneak underneath the tunnel (bringing some sawblades and tools on the way) and scavenge at the building opposite of their domain. It's too dangerous and risky to Metal Gear one's way in their home."

I totally tried this the first time! I didn't know who they were, really, and it was my first playthrough. I knew they weren't hardened thugs, but I also knew they were hostile to me. I figured stealing from them was...dark grey. Then one of them saw me from the corner of a staircase, screamed, and up comes Bozena with a shotgun. I run, she follows, I figure she's going to shoot if I run a comfortable distance out down the street, so I turned around and whacked her to death. Then, to my shame, I killed at least one of her room mates, I can't recall. I thought they were going to go get weapons, or so I tell myself. So I kind of murdered them and stole what I could. Pretty sure that's when Pavle died by broken morale/large gaping shotgun wounds.

It's been a while and a lot of Pavle's since then, so it's hard to remember. I remember he was broken at the end of my first playthrough though. I murdered someone I shouldn't have murdered. Several, it seems.

So yeah, Bozena can have her kinky coven all to her lonesome. :P I'm leaving them alone. I wish there was a task or an item or something that would initiate a friendship or a barter relationship between them and the survivors, though.

It'd be nice to be able to shape the community more.

Second Pavle I lost was raiding baddies. He thought he had a shotgun. Turns out he had a bloody pile of himself on the floor.

Third Pavle took a shotgun to the face trying to climb a staircase after being discovered in someone's house, stealing.

Fourth Pavle took it from those snipers. They didn't like being snuck up on.

Those are counted by dead Pavle's, not random Pavle's in succession. He only gets a tic when he gets blown apart. Sad lols.

'Fast runner' isn't always fast enough. Especially after he gets shot a few times!
Last edited by Cani Terrae; Mar 7, 2016 @ 7:52pm
dm827430 Mar 8, 2016 @ 11:20am 
no stealing, no murder, just trade scavange and craft all the way to the end - (unless of course ive had a couple of drinks then its a hail of AK47 and more stuff than you can ever use)
Cani Terrae Mar 8, 2016 @ 7:52pm 
It've been trying to virtuous path, but tactically taking out other raiders for supplies seems like a win-win for everyone.
Doctor Teo Mar 8, 2016 @ 10:52pm 
You people...

I'm playing with Arica, Bruno and Roman (later joined by Marin). Well, I was; Arica was shot when I went to scout a construction site, and after a successful stint shooting thugs as Roman I tried to repeat the act, my controls messed up on me, and he tried to climb a ladder while getting shot at.

I was doing pretty well; not great, but not starving. I was doing trade as well, which was my mistake during my first playthrough.

During my first playthrough, I made the mistake of using Marko, who has 15 inventory slots, to just take anything I could get. When I was using Arica and Roman, who only have 10 slots, I had to be a bit smarter; I had to look around for the most precious items available (jewelery, medicine, bandages), take them, and then trade later for heavier items, namely components and wood.

I was doing extremely well. Trading things like Electrical Components and Medicine got me an incredible head start. I really regret stealing, but when I got more settled, I started to be able to help others. Despite having less inventory slots and a smoking addiction on all my characters to feed, by focusing on the most important items I was able to trade my way to what I needed.

Which leads me to my current predicament of losing my two best people, winter hitting with no medicine in my cabinets, not having enough electrical supplies to upgrade my metal workshop which would let me get the bullets I've run out of to defend myself with, and two survivors which are forced to sleep during the entire day because they're guarding/scavenging at night.

I don't know how I'm going to make it.
Last edited by Doctor Teo; Mar 8, 2016 @ 10:53pm
Rufus Blackwood Mar 9, 2016 @ 1:49am 
Hey there, guys,

great to hear that you are creating and sharing some cool and detailed strategies for the game. It's always a pleasure to read your feedback.
The key to survival is adaptation. That is what each playthrough should teach you. How to adapt to each unique situation. In my current story, I have no smokers, but Katia who drinks 1 cup of coffee per day, so I keep at least 3 days' supply of coffee at any given point depending on what I'm able to barter away, and trade away cigarettes- typically for more tobacco first. It's also good to balance out roles for all of your party members. Some are better homemakers, some are better scavengers, some are better fighters. Characters more fit to fight are better fit to guard. I wrote in a Police Officer since Roman getting drunk and committing domestic violence was getting old on my first round through. But no one else can fight with his bare hands like Roman.
But both ways around, I've gotten really lucky taking out the Construction Site snipers. I always took a shotgun and melee weapon (usually knife), and a combat savvy scavenger. Then I'd wait till I could sneak up on the snipers when they went to the far right and backstab the spotter first, and either shotgun the sniper or bayonet-charge him. Roman took them both out like a real g without even getting slightly wounded. The Police Officer kinda screwed up on the backstab and got spotted and shot once, and then shotgunned them both into early graves. I'm not sure whether it was an effective one-shot kill with the orange reticle or just simple physics, but I ended up blasting the sniper off the scaffolding after shooting his spotter. Almost like an action movie. And then the reality of climbing up and down all those ladders to get his rifle and ammo sunk in. :llama:
Cani Terrae Mar 9, 2016 @ 2:58pm 
Thabks for the detailed reply!

I certainly had to adapt in this playthrough as Arica, Katia, and Marin. It starts in the height of winter, and raids are commonplace, almost every single night.

What I noticed was, personally, no change in my barter routine or goods fabrication. I still built my herbal workshop and had cigarettes rolling by day 4. I had moonshine brewing by day 5.

The next time the barter man came, my initial cigarettes and booze, plus a few valuable scavenged items such as jewelery, were enough for me to buy him out of every item I wanted!

I hadn't even had time to finish crafting. In the next day or two I sent Katia to the Military Outpost and bought a pistol, 17 ammo, seven canned food, and all of his water.

I didn't change the barter routine, but I did change my priorities for building.

The first thing I worried about was having people fall ill easily. I had built a second heater very early in the playthrough, but even two basic heaters fully loaded to six fuel would only heat the domicile to about 59 fahrenheit.

So I knew I'd have to upgrade both of them shortly if I wanted my people to stay healthy, and to burn less fuel. It was becoming hard to keep it in stock, those basic heaters consume it so quickly.

Due to the raids, my people falling ill, and a speculation that it might help with the heating problem, I boarded up the house completely first. After I made the essentials, of course; two beds and a stove.

I then upgraded the workbench all the way, built two thermoregulators, bought a crap ton of wood and salvaged a ton from Sniper Junction, and built two upgraded heaters by day 8.

I did, however, totally run out of fuel for a few moments while I crafted more. I forgot upgrading your heaters empties their fuel! I wasted like, ten fuel.

Anyway, two upgraded heaters with full fuel managed to keep the house at a balmy 75 fahrenheit.

Only then did I bother to build a radio, and a third bed for the newly arrived Bruno.

I now have ample food, warm people, and trade supplies. I did rob the Ruined Villa, though, a bit.

Anyway, I'm set up pretty comfortably at day 8. Good margin of fuel, food, water, and trade goods. Two pistols and plenty of ammo, a crowbar and a shovel. Everyone is armed, warm, and fed!
Last edited by Cani Terrae; Mar 9, 2016 @ 3:00pm
Doctor Teo Mar 9, 2016 @ 4:09pm 
You people and your bartering! I never had enough tradeables to 'waste' a night on bartering rather than scavenging, but I s'pose if I ever go again, I'll have to consider it.

Anyways, I made it through. My second playthrough, I ♥♥♥♥♥♥♥♥ made it. Well, mostly; may Arica and Roman rest in peace.

Starting with Arica, Roman, and Bruno, I had no one with over 10 inventory spaces. My priority was to immediately build myself a low level Metal Workshop so I could get a crowbar and a shovel. I'd scavenge with Arica every night, using the crowbar to break open locked closets and medicine cabinets, noting places where I'd need a saw blade for later. The shovel helped me dig out my shelter fast, giving me a bit of a windfall of resources to build beds and stoves. Stole from the elderly couple at the house fairly early; I figured, given how ♥♥♥♥♥♥♥♥ dark my first playthrough was and how the game likes to throw in the element of time, that the couple was going to get raided by someone else. I still felt bad about it though, so I gave away some of the meds I'd stolen to the kids who came by my door to help their mother. Marin joined me later.

Traded away choice loots like Electric Parts, Jewelery, and Medicine at the trader whenever I could so I could get the components for the improved stove, setting up Rat Traps, upgrading the workshop with Marin's sweet bonus, everything.

Was doing well for a very long time. Then winter hit.

Used the last of my previous trade to build and upgrade a heater. Had plenty of fuel, but no meds, no electrical parts ('cause I traded them like a goof), low on weapon parts, low on ammo, food okay but running out. The snow had locked out some options I had wanted to visit too.

After getting my hands on a shotgun, I eventually found the Warehouse as an option. I wanted to avoid dangerous areas (though Sniper Junction was very profitable; Arica, you were a badass there), but with supplies dwindling and running low on food and high quality materials, I had to risk it.

The first time I went with Arica. I raided the basement's medicine cabinet, but got caught; I managed to get out of there somehow, but I was half dead; had to use up some of the bandages I had only just stolen. Angry and a little scared but still low on supplies, I went back later with Roman. It was my first time toying with the combat system and I didn't realize that he was specifically the best survivor for doing this kind of thing, but combined with my shotgun and his skills I blew through them. Roman left wounded, but with mountains of ammo, weapon parts, canned food, and a shiny new assault rifle. Having been cleared out of the thugs, the Warehouse became my go-to for a lot of the winter; I ransacked the place across several nights for everything it was worth until the only thing it was good for was gathering firewood.

Then I got cocky.

Thinking I was hot stuff after the warehouse, I sent Alicia on a scouting mission in the Construction Site. I was good on supplies; the idea was to explore until I came across people, then turn back. But since I never saw anyone, I kept going deeper... until I got ambushed. There was nothing I could do; Arica died unceremoniously.

Angry, but not wanting to face the same ambush Arica had died in, I sent Roman with a shotgun to a different area with armed enemies, the Church. I lured one guy in for an easy kill, but as I was looting him, I was caught by two other guys. I immediately went to shoot one but... punched him instead? When they started firing and seeing I didn't have my shotgun out for some reason, I panicked and went to run the way I came; however, instead of running away from them, Roman drove past one of the two guys and up a ladder while under fire..? I'm really not sure how it happened, but I lost Roman there.

The next week or so of the game was more difficult because of those losses. Marin was joined by Marko. Marko would come back to the Church (with a shovel and lockpicks) and recover Roman's belongings. I robbed those guys blind, but discretely this time, without getting caught (incidentally learning that NPCs do notice when they walk past a looted fridge). Marko then went on back to the Construction Site, where Arica's belongings were recovered and I was able to find those incredibly nice stashes of food and meds.

With that, I was able to survive the winter. With the large amounts of materials and weaponry I recovered, I was able to live through a crime spree without getting successfully raided once. With the supplies looted from those dangerous areas, I was able to live until day 45 in relative comfort, even starting to build items I didn't need (moonshine distiller, alcohol distiller, a garden) so I could see how they worked.

Moral of the story, raiding dangerous areas is incredibly lucrative; it gives you 2-3 nights of hauling back full inventories of parts, weapons, and gear, as well as an extra 1-2 nights of going back to gather scraps and firewood. However, losing a survivor is a very real possibility; come geared, come armed, and know how combat works (which is something I still do not fully understand).

Arica, Roman, you two didn't deserve to die, damnit.
Last edited by Doctor Teo; Mar 9, 2016 @ 4:14pm
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Date Posted: Mar 7, 2016 @ 5:21pm
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