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Totally stolen from evil soldiers, too, but they're hard! That Ruined Villa is a pain when the deserters are there. I avoided them after Pavle died the second time trying to raid that place. The Supermarket soldier was super easy. I beat him stupid with my shovel. And the Sniper group I found to be easy once I had armor and an assault rifle.
Still learning combat, but I just wanted folks to know that there was a real way to play that guaranteed positive results. That is to say, I've read a few posts of people who think there's literally no way to survive. They think it's some miracle if you keep food in the fridge. I thought that too, until I built my first herbal workshop.
Totally worth it, guys. If you're wondering. Herbal workshop.
And yes, capitalism at it's finest, war profiteering on addictive poison. :P I love this game. One of the best indie games ever made. <3
The Bandit!Ruined Villa is probably one of the hardest evil locations to complete. It'll take two trips, one to take down the patrols, and the second to deal with the duo inside. With enough patience, you can trick the enemy into isolated places and mutilate their spines with the Hatchet. In general, the key to combat is to lure out the enemy with noise, then ambush them from an alcove with a Hatchet.
I never really bother selling smokes, I just make them MUCH later in the game to cater to my smokers.
Like I said, I try to get cigarettes rolling [guffaw] as soon as I can. They're super productive for the ingredient cost. But I'm totally open to hearing other ways to make it!
As for the traders, are they the day traders that come to the shelter? I thought it was always the same guy. Where do you find their names? o.O I guess I should read the wiki.
As for the combat, thanks for the tips! I got that stealth was way easier than frontal assaults pretty early on, when Pavle got shot a lot.
I have discovered, however, that a Kevlar vest and helmet and an assault rifle with plenty of ammo, and a modest cover position will do wonders! I took the sniper team out head on. I just chose my ground first and came specifically prepared to murder them both.
They got three shots on me while I was behind cover, they didn't even slightly wound me thanks to the armor.
But that's off topic, I want to know how and what you trade! Murdering folks is less of a secret than trade tips!
One trick I really love using is to obtain Herbal Meds from the Shelled Cottage and then visiting Matey at the Garage to obtain the Hatchet early on (as well as some Sawblades if I can).
Olek is at the Church (if it isn't desecrated) and Vanya is at the Semi-Detatched House (if Bozena and her BFFs aren't in it instead). Ciorba is at the Hotel sells tobacco among other things at the Hotel. Don't bother trading with Pyotr or Bojan, they're scum. You can donate to the doctor at the Hospital, but don't expect much out of him. Go there to gather raw materials instead.
I never harm innocents, whether it be through stealing or murder. And contrarywise I never leave any bandit or soldier alive. Worst I do is invade their territory but only go for the public piles scattered throughout the map.
Apart from the obvious Jewelry and Herbal Meds, I tend to sell of Herbs, Coffee, Sugar, Booze, and Tobacco in the early game for more materials. In the late game, I tend to sell excess weapons (you only need a gun for each survivor in your team).
Your approach to the Sniper!Construction Site is probably the best; it's too risky to sneak up on them for a melee attack. And yes, the Assault Rifle, Kevlar Vest, and Helmet (plus the Hatchet) is the go-to arsenal for going vigilante man.
When it comes to combat, Roman is the top man, followed by Boris and Arica. Those three can backstab anything without having to ambush via alcove.
As for Matey, I think I met him! The rest I may or may not have. I'll have to pay closer attention to their names. I mostly avoided the smaller trade sites in my last two playthroughs. Scavenging them dry and trading primarily with the military outpost for canned goods, water, and weapons to trade elsewhere.
Those are all useful tips you laid out! I tried not to harm Bozena's group each time I went there, but I sucked at sneaking and ended up alterting them eventually. It's always that last pile you think you can reach...then they get mad.
She might've only been warning me off, I'm really not sure. Anytime someone levels a gun at me I tend to try to kill them before they pull the trigger. I probably should've ran. I consider it an unfortunate accident that results in me getting a shotgun. But I imagine I'll be avoiding her entirely in future playthroughs.
I don't want my people to be haunted by the horrible things they had to do to survive the war.
Zora and Voyt are a little less spectacular, but helping them can be worthwhile. Voyt's a little shadier, so it's up to you to help him to the extent where you can cross the moral event horizon.
Agatha and the Nenand kids ask for a lot, and give back little. It's not profitable to help them at all.
♥♥♥♥ Blago. This ungrateful rat asks for help and gives NOTHING back in return. Tell him to buzz off.
People who visit your shelter are completely randomized, and can be reset if you quit the game and start by the day again. This can help you obtain the visitor you desire the most.
I seldom deal with Bozena, as I sneak underneath the tunnel (bringing some sawblades and tools on the way) and scavenge at the building opposite of their domain. It's too dangerous and risky to Metal Gear one's way in their home.
I totally tried this the first time! I didn't know who they were, really, and it was my first playthrough. I knew they weren't hardened thugs, but I also knew they were hostile to me. I figured stealing from them was...dark grey. Then one of them saw me from the corner of a staircase, screamed, and up comes Bozena with a shotgun. I run, she follows, I figure she's going to shoot if I run a comfortable distance out down the street, so I turned around and whacked her to death. Then, to my shame, I killed at least one of her room mates, I can't recall. I thought they were going to go get weapons, or so I tell myself. So I kind of murdered them and stole what I could. Pretty sure that's when Pavle died by broken morale/large gaping shotgun wounds.
It's been a while and a lot of Pavle's since then, so it's hard to remember. I remember he was broken at the end of my first playthrough though. I murdered someone I shouldn't have murdered. Several, it seems.
So yeah, Bozena can have her kinky coven all to her lonesome. :P I'm leaving them alone. I wish there was a task or an item or something that would initiate a friendship or a barter relationship between them and the survivors, though.
It'd be nice to be able to shape the community more.
Second Pavle I lost was raiding baddies. He thought he had a shotgun. Turns out he had a bloody pile of himself on the floor.
Third Pavle took a shotgun to the face trying to climb a staircase after being discovered in someone's house, stealing.
Fourth Pavle took it from those snipers. They didn't like being snuck up on.
Those are counted by dead Pavle's, not random Pavle's in succession. He only gets a tic when he gets blown apart. Sad lols.
'Fast runner' isn't always fast enough. Especially after he gets shot a few times!
I'm playing with Arica, Bruno and Roman (later joined by Marin). Well, I was; Arica was shot when I went to scout a construction site, and after a successful stint shooting thugs as Roman I tried to repeat the act, my controls messed up on me, and he tried to climb a ladder while getting shot at.
I was doing pretty well; not great, but not starving. I was doing trade as well, which was my mistake during my first playthrough.
During my first playthrough, I made the mistake of using Marko, who has 15 inventory slots, to just take anything I could get. When I was using Arica and Roman, who only have 10 slots, I had to be a bit smarter; I had to look around for the most precious items available (jewelery, medicine, bandages), take them, and then trade later for heavier items, namely components and wood.
I was doing extremely well. Trading things like Electrical Components and Medicine got me an incredible head start. I really regret stealing, but when I got more settled, I started to be able to help others. Despite having less inventory slots and a smoking addiction on all my characters to feed, by focusing on the most important items I was able to trade my way to what I needed.
Which leads me to my current predicament of losing my two best people, winter hitting with no medicine in my cabinets, not having enough electrical supplies to upgrade my metal workshop which would let me get the bullets I've run out of to defend myself with, and two survivors which are forced to sleep during the entire day because they're guarding/scavenging at night.
I don't know how I'm going to make it.
great to hear that you are creating and sharing some cool and detailed strategies for the game. It's always a pleasure to read your feedback.
But both ways around, I've gotten really lucky taking out the Construction Site snipers. I always took a shotgun and melee weapon (usually knife), and a combat savvy scavenger. Then I'd wait till I could sneak up on the snipers when they went to the far right and backstab the spotter first, and either shotgun the sniper or bayonet-charge him. Roman took them both out like a real g without even getting slightly wounded. The Police Officer kinda screwed up on the backstab and got spotted and shot once, and then shotgunned them both into early graves. I'm not sure whether it was an effective one-shot kill with the orange reticle or just simple physics, but I ended up blasting the sniper off the scaffolding after shooting his spotter. Almost like an action movie. And then the reality of climbing up and down all those ladders to get his rifle and ammo sunk in.
I certainly had to adapt in this playthrough as Arica, Katia, and Marin. It starts in the height of winter, and raids are commonplace, almost every single night.
What I noticed was, personally, no change in my barter routine or goods fabrication. I still built my herbal workshop and had cigarettes rolling by day 4. I had moonshine brewing by day 5.
The next time the barter man came, my initial cigarettes and booze, plus a few valuable scavenged items such as jewelery, were enough for me to buy him out of every item I wanted!
I hadn't even had time to finish crafting. In the next day or two I sent Katia to the Military Outpost and bought a pistol, 17 ammo, seven canned food, and all of his water.
I didn't change the barter routine, but I did change my priorities for building.
The first thing I worried about was having people fall ill easily. I had built a second heater very early in the playthrough, but even two basic heaters fully loaded to six fuel would only heat the domicile to about 59 fahrenheit.
So I knew I'd have to upgrade both of them shortly if I wanted my people to stay healthy, and to burn less fuel. It was becoming hard to keep it in stock, those basic heaters consume it so quickly.
Due to the raids, my people falling ill, and a speculation that it might help with the heating problem, I boarded up the house completely first. After I made the essentials, of course; two beds and a stove.
I then upgraded the workbench all the way, built two thermoregulators, bought a crap ton of wood and salvaged a ton from Sniper Junction, and built two upgraded heaters by day 8.
I did, however, totally run out of fuel for a few moments while I crafted more. I forgot upgrading your heaters empties their fuel! I wasted like, ten fuel.
Anyway, two upgraded heaters with full fuel managed to keep the house at a balmy 75 fahrenheit.
Only then did I bother to build a radio, and a third bed for the newly arrived Bruno.
I now have ample food, warm people, and trade supplies. I did rob the Ruined Villa, though, a bit.
Anyway, I'm set up pretty comfortably at day 8. Good margin of fuel, food, water, and trade goods. Two pistols and plenty of ammo, a crowbar and a shovel. Everyone is armed, warm, and fed!
Anyways, I made it through. My second playthrough, I ♥♥♥♥♥♥♥♥ made it. Well, mostly; may Arica and Roman rest in peace.
Starting with Arica, Roman, and Bruno, I had no one with over 10 inventory spaces. My priority was to immediately build myself a low level Metal Workshop so I could get a crowbar and a shovel. I'd scavenge with Arica every night, using the crowbar to break open locked closets and medicine cabinets, noting places where I'd need a saw blade for later. The shovel helped me dig out my shelter fast, giving me a bit of a windfall of resources to build beds and stoves. Stole from the elderly couple at the house fairly early; I figured, given how ♥♥♥♥♥♥♥♥ dark my first playthrough was and how the game likes to throw in the element of time, that the couple was going to get raided by someone else. I still felt bad about it though, so I gave away some of the meds I'd stolen to the kids who came by my door to help their mother. Marin joined me later.
Traded away choice loots like Electric Parts, Jewelery, and Medicine at the trader whenever I could so I could get the components for the improved stove, setting up Rat Traps, upgrading the workshop with Marin's sweet bonus, everything.
Was doing well for a very long time. Then winter hit.
Used the last of my previous trade to build and upgrade a heater. Had plenty of fuel, but no meds, no electrical parts ('cause I traded them like a goof), low on weapon parts, low on ammo, food okay but running out. The snow had locked out some options I had wanted to visit too.
After getting my hands on a shotgun, I eventually found the Warehouse as an option. I wanted to avoid dangerous areas (though Sniper Junction was very profitable; Arica, you were a badass there), but with supplies dwindling and running low on food and high quality materials, I had to risk it.
The first time I went with Arica. I raided the basement's medicine cabinet, but got caught; I managed to get out of there somehow, but I was half dead; had to use up some of the bandages I had only just stolen. Angry and a little scared but still low on supplies, I went back later with Roman. It was my first time toying with the combat system and I didn't realize that he was specifically the best survivor for doing this kind of thing, but combined with my shotgun and his skills I blew through them. Roman left wounded, but with mountains of ammo, weapon parts, canned food, and a shiny new assault rifle. Having been cleared out of the thugs, the Warehouse became my go-to for a lot of the winter; I ransacked the place across several nights for everything it was worth until the only thing it was good for was gathering firewood.
Then I got cocky.
Thinking I was hot stuff after the warehouse, I sent Alicia on a scouting mission in the Construction Site. I was good on supplies; the idea was to explore until I came across people, then turn back. But since I never saw anyone, I kept going deeper... until I got ambushed. There was nothing I could do; Arica died unceremoniously.
Angry, but not wanting to face the same ambush Arica had died in, I sent Roman with a shotgun to a different area with armed enemies, the Church. I lured one guy in for an easy kill, but as I was looting him, I was caught by two other guys. I immediately went to shoot one but... punched him instead? When they started firing and seeing I didn't have my shotgun out for some reason, I panicked and went to run the way I came; however, instead of running away from them, Roman drove past one of the two guys and up a ladder while under fire..? I'm really not sure how it happened, but I lost Roman there.
The next week or so of the game was more difficult because of those losses. Marin was joined by Marko. Marko would come back to the Church (with a shovel and lockpicks) and recover Roman's belongings. I robbed those guys blind, but discretely this time, without getting caught (incidentally learning that NPCs do notice when they walk past a looted fridge). Marko then went on back to the Construction Site, where Arica's belongings were recovered and I was able to find those incredibly nice stashes of food and meds.
With that, I was able to survive the winter. With the large amounts of materials and weaponry I recovered, I was able to live through a crime spree without getting successfully raided once. With the supplies looted from those dangerous areas, I was able to live until day 45 in relative comfort, even starting to build items I didn't need (moonshine distiller, alcohol distiller, a garden) so I could see how they worked.
Moral of the story, raiding dangerous areas is incredibly lucrative; it gives you 2-3 nights of hauling back full inventories of parts, weapons, and gear, as well as an extra 1-2 nights of going back to gather scraps and firewood. However, losing a survivor is a very real possibility; come geared, come armed, and know how combat works (which is something I still do not fully understand).
Arica, Roman, you two didn't deserve to die, damnit.