This War of Mine

This War of Mine

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Tigah Jul 24, 2016 @ 3:26pm
Danger = I can kill?
Short question, if there is danger, can I just assume I am allowed to kill anyone ARMED? Also, is theft always bad, like from the guy with the sick father? Can I only steal from bandits which are hyper agressive without bad happiness malices?

EDIT: To rephrase, is stealing basically fine, if I steal from someone who is armed? Since unarmed people obviously just watch you and complain etc etc, but are armed people considered bandits?

(not looking to be efficient, obviously having someone sad is totally fine, so stealing is good as long as they dont get deppressed)
Last edited by Tigah; Jul 24, 2016 @ 3:28pm
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Showing 1-12 of 12 comments
Cetoiscini Jul 24, 2016 @ 4:40pm 
Some people are considered innocents even though they are armed and hostile (e.g. the guarding woman at the Semi-Detached House). So nope, you must make sure they're bad guys.
X-the Unknown Jul 24, 2016 @ 4:40pm 
No, stealing from anyone is not fine. You're stealing, even in wartime that is a crime. :)) Stealing will cause saddness and depression and could even evetually lead to death or someone leaving with your stuff.

Same with killing, even though you can do it like we can in real life it's a no no unless you're in the military or police force. :))

Scaveging and trading are about the only legal things you can do. You can defend yourself of course and some will see your side of things but not all of them.
RainingMetal Jul 24, 2016 @ 5:08pm 
Don't listen to him, you'll know if a location is evil or not if you pay attention to dialogue when you enter. Most of the time, danger = evil, alongside the occasional caution advised (such as the desecrated church).
Dr. Livesey Jul 25, 2016 @ 1:44am 
Originally posted by Blue Tigah:
Short question, if there is danger, can I just assume I am allowed to kill anyone ARMED? Also, is theft always bad, like from the guy with the sick father? Can I only steal from bandits which are hyper agressive without bad happiness malices?

EDIT: To rephrase, is stealing basically fine, if I steal from someone who is armed? Since unarmed people obviously just watch you and complain etc etc, but are armed people considered bandits?

(not looking to be efficient, obviously having someone sad is totally fine, so stealing is good as long as they dont get deppressed)
About killing people, I don't think it's about if they are armed at all. I mean your people left in the house are probably armed right? But if someone were to come and kill them for the supplies it would be bad. They wouldn't be bandits for defending themself.
However, it doesn't affect your guys the same way to kill bad people. They are often armed, but sometimes they are not (and killing them either way is considered the same).
For example I was sneaking through a bandit house (said to be bandits, not assumed) and wasn't having much luck finding anything. I seen already mutilated corpses so it was really obvious the occupants were dangerous and bad. I saw one who was unarmed in a room at a far side of the house, so I decided to rush through the door and beat him down with a crow bar. While picking through the room I found a poster that was said to have everyone ripped off except young girls. So yeah it really painted them as bad. Later I checked the bio for characters and saw one actually thought that it was *good* I killed the guy, as he was a danger to the neighborhood. So just to recap: bad, unarmed, dead = good.

Same goes with theft pretty much. Stealing from a family with a sick old man? That's pretty nasty. Stealing from people who probably aquired everything they have from violent robberies, no issue at all. It's bad to steal from anyone innocent, but it's worse to steal from the needy, such as sick and elderly.
Also to add to that, it actually counts how much you steal and what. I did actually rob the old people, but I didn't take any food or medicine, only junk and a maybe a book or something. It made some feel a little bad, but nothing like another play where I took the medicine and my people got really sad presuming they may die (I went back later and found they did).
Last edited by Dr. Livesey; Jul 25, 2016 @ 1:46am
Cetoiscini Jul 25, 2016 @ 3:04am 
Originally posted by RainingMetal:
Don't listen to him, you'll know if a location is evil or not if you pay attention to dialogue when you enter. Most of the time, danger = evil, alongside the occasional caution advised (such as the desecrated church).
SLAYAH's applying a random logic that's true for only 3 survivors in this game.
X-the Unknown Jul 25, 2016 @ 4:07am 
Never the less, still true. :)
Cetoiscini Jul 25, 2016 @ 4:55am 
Originally posted by SLAYAH:
Never the less, still true. :)
Seriously, even Iskra the kid said ''Last night Roman saw some bad soldiers and chased them away! He's so brave!'' or something in one of my playthroughs.

So you can make a kid happy by killing someone. Hell yeah.
Last edited by Cetoiscini; Jul 25, 2016 @ 5:02am
Tigah Jul 25, 2016 @ 5:09am 
Yeah, it seemed the second time I killed bandits on the same site I got *sad* on even Arica and obviously the barterer, whatever her name.


Boringly enough (since it was a very very good run) I got cease fire event on day 25??? And acording to the wiki that happens if outbreak of crime event starts on day 4? But I had that event on like day 17, so I got literally the shortest time for a game where I had everything except the third metal workshop, I was about to start production of a ton of medical supplies and just sell them or give them to people who needed it :((( Maybe even help the guy who is stuck in the sniper junction? Dont know if I can but maybe
X-the Unknown Jul 25, 2016 @ 5:18am 
I've found it's the ladies who do not approve killing, that teacher for one. She died from depression and the other one ran away and took some stuff with her.
Cetoiscini Jul 25, 2016 @ 5:29am 
Originally posted by Blue Tigah:
Yeah, it seemed the second time I killed bandits on the same site I got *sad* on even Arica and obviously the barterer, whatever her name.


Boringly enough (since it was a very very good run) I got cease fire event on day 25??? And acording to the wiki that happens if outbreak of crime event starts on day 4? But I had that event on like day 17, so I got literally the shortest time for a game where I had everything except the third metal workshop, I was about to start production of a ton of medical supplies and just sell them or give them to people who needed it :((( Maybe even help the guy who is stuck in the sniper junction? Dont know if I can but maybe
Well, that girl at the Semi-Detached House is simply protecting her shelter from scavengers. She's clearly innocent.

About the ceasefire, you playing Boris/Emilia/Marin? That run ends on day 25.

Originally posted by SLAYAH:
I've found it's the ladies who do not approve killing, that teacher for one. She died from depression and the other one ran away and took some stuff with her.
Yeah Cveta the schoolteacher really hates killing, even bandits. Zlata also doesn't approve murdering bad guys, but her ability is about raising morale so that's better. Katia and Arica actually like punishing the evil, but they can't harm innocents. And Emilia is the most resistant to depression, more so than even Roman. Haven't played as Irina yet, so I don't know about her.
Last edited by Cetoiscini; Jul 25, 2016 @ 5:30am
NDMO Jul 28, 2016 @ 8:30am 
Originally posted by theblues:
Originally posted by SLAYAH:
Never the less, still true. :)
Seriously, even Iskra the kid said ''Last night Roman saw some bad soldiers and chased them away! He's so brave!'' or something in one of my playthroughs.

So you can make a kid happy by killing someone. Hell yeah.

Remember! The kids don't know about the killings. The kids are told that the soldiers were chased away or were scared off. They don't know what actually happened
Lotus Ironcask Aug 5, 2016 @ 3:40am 
Give em' all the bullets! Survival of the most dangerous!
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Date Posted: Jul 24, 2016 @ 3:26pm
Posts: 12