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In general, you don't want to do anything that decrease your people's mood. Morale is pretty hard to control for new players.
And I can't be an evil person, I want to help people. Plus my biggest objective is to make everyone in my shelter content from day 1 till endgame.
I also disagree, that theres nothing to take.
And yes, you have no reason to kill them...
And the loot isn't that great to begin with. You can hit those bandit places for 10x the loot but no morale loss/possibly a mood boost. Or you can craft moonshine/cigarettes/etc and then sell them. Do anything except harming innocents.
EDIT: Forgot to mention the bad endings.
In general if you own enough books, a guitar, et cetera the mood of your characters will not be affected that much by bad deeds.
One playthough the resulting sads got me as it conincided with the start of nightly break-ins, which compounded the sads as people started getting injured and it all got out of control (my fault in not prioritising security sooner though).
Don't understand why anyone would kill the old couple given there is no advantage in doing that, but penalty to do so. They don't get in your way at all.
(is there a scenario where they fight you ? In mine they always just follow you around or hide)
And as said before, that place has little loot. If you are determined to rob innocent people, be stealthy and go somewhere else.
If the fighting starts in the early game, there are still plenty of other places to go to. And by the late game you'll have reached near self-sufficiency, so you don't have to depend as much on scavenging. And if you are really good, you can skip the last 2 weeks.
Somehow if you see their dead bodies the night after robbing them, your survivors won't get sadder.
This game has SO MUCH space to make mistakes, I really dont get, how can morale be a problem...
I'm merely stating that robbing innocents is the worst way to play this game. I've seen so many noobs who get happy beating civilians to death and then complain about survivors getting depressed. Not just that, endings are ruined because you do bad deeds. Alcohol and peptalks can't improve endings.
Seriously, there are far better ways to survive. If you have Roman/Arica/Boris, go grab your shovel and bring justice to the city. You'll have tons of stuff and your people will be happy because you killed bad guys. Or if you have Katia/Bruno/Marin, go craft some trade goods and sell them. You'll make a huge profit and become a baron in no time. Doing immoral acts is much less effective. You get little loot, lose morale and endings get destroyed.