This War of Mine

This War of Mine

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Medic Jun 24, 2016 @ 2:15pm
Should I kill and loot the quiet house?
Or is there a way to loot it without getting sad or taking least amount of casualties and etc? Has lots of resources I need badly. So kill and loot? Or just loot? Or what.
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Showing 1-15 of 21 comments
RainingMetal Jun 24, 2016 @ 3:32pm 
Skip it. The loot isn't worth it, and there's no way to sneak in. The Quiet House is a huge waste of time.
Cetoiscini Jun 24, 2016 @ 6:11pm 
Originally posted by ⎝ Yolo Medic | kickback.com ⎠:
Or is there a way to loot it without getting sad or taking least amount of casualties and etc? Has lots of resources I need badly. So kill and loot? Or just loot? Or what.
Heck no. There aren't much stuff there, not to mention the morale penalty.

In general, you don't want to do anything that decrease your people's mood. Morale is pretty hard to control for new players.
Mrs. Boogie Jun 24, 2016 @ 8:17pm 
Actually, I always hit the Quiet House even with the Morale penalty. It has food and bandages and medicine. Bandages and Medicine = Get WAAAAY more stuff in trade. Food = Survival obviously. I don't kill them though, I let them die on their own. I'm a terrible, terrible person though. But your choice :) People play the game differently ^_^
Cetoiscini Jun 24, 2016 @ 9:27pm 
Originally posted by Tritonenneptunus:
Actually, I always hit the Quiet House even with the Morale penalty. It has food and bandages and medicine. Bandages and Medicine = Get WAAAAY more stuff in trade. Food = Survival obviously. I don't kill them though, I let them die on their own. I'm a terrible, terrible person though. But your choice :) People play the game differently ^_^
Other places (especially hostile ones) has even more loot and you don't have to worry as much about morale.

And I can't be an evil person, I want to help people. Plus my biggest objective is to make everyone in my shelter content from day 1 till endgame.
Blind Luck Inc. Jun 25, 2016 @ 1:40am 
Depends on situation. I can say, morale penalty from looting quiet house, is not that big. It all depends on what locations open, what characters you have etc.

I also disagree, that theres nothing to take.

And yes, you have no reason to kill them...


Originally posted by ⎝ Yolo Medic | kickback.com ⎠:
Or is there a way to loot it without getting sad or taking least amount of casualties and etc? Has lots of resources I need badly. So kill and loot? Or just loot? Or what.
Welsh_Boyo Jun 25, 2016 @ 2:59am 
all is fair in love and war
Cetoiscini Jun 25, 2016 @ 3:17am 
Originally posted by Phukken farmers:
Depends on situation. I can say, morale penalty from looting quiet house, is not that big. It all depends on what locations open, what characters you have etc.

I also disagree, that theres nothing to take.

And yes, you have no reason to kill them...


Originally posted by ⎝ Yolo Medic | kickback.com ⎠:
Or is there a way to loot it without getting sad or taking least amount of casualties and etc? Has lots of resources I need badly. So kill and loot? Or just loot? Or what.
You mustn't do anything that results in a morale loss, cuz lack of morale is the most dangerous thing in this game. If your survivors are depressed, ♥♥♥♥ starts happening. Depressed characters will stop doing their work (including cheering other members up) halfway through, which just sucks. Then at night they will start chaos and basically worsen their mood. Cycle repeats till everyone is broken. If everyone is broken, ggwp.

And the loot isn't that great to begin with. You can hit those bandit places for 10x the loot but no morale loss/possibly a mood boost. Or you can craft moonshine/cigarettes/etc and then sell them. Do anything except harming innocents.

EDIT: Forgot to mention the bad endings.
Last edited by Cetoiscini; Jun 25, 2016 @ 6:03am
bl4u Jun 25, 2016 @ 4:53am 
You can simply do something good before looting the quiet house, like saving the girl at the supermarket. By doing so the mood of your characters will stay normal. In addition you do not have to kill the residents, simply hold a weapon and they will get scared and therefore not stand in your way.
In general if you own enough books, a guitar, et cetera the mood of your characters will not be affected that much by bad deeds.
kaganpunchwood Jun 25, 2016 @ 5:05am 
I usually leave the quiet house if I can, but there often comes a point where a lot of other places are shut down by fighting or whatever and it makes it worth going there.

One playthough the resulting sads got me as it conincided with the start of nightly break-ins, which compounded the sads as people started getting injured and it all got out of control (my fault in not prioritising security sooner though).

Don't understand why anyone would kill the old couple given there is no advantage in doing that, but penalty to do so. They don't get in your way at all.
(is there a scenario where they fight you ? In mine they always just follow you around or hide)
Last edited by kaganpunchwood; Jun 25, 2016 @ 5:06am
Medic Jun 25, 2016 @ 11:04am 
The reason why I say kill the elderly is because you don't want to take all their food and leave them to die.
Cetoiscini Jun 25, 2016 @ 7:12pm 
Originally posted by bl4u:
You can simply do something good before looting the quiet house, like saving the girl at the supermarket. By doing so the mood of your characters will stay normal. In addition you do not have to kill the residents, simply hold a weapon and they will get scared and therefore not stand in your way.
In general if you own enough books, a guitar, et cetera the mood of your characters will not be affected that much by bad deeds.
There are always more bad deeds than good ones to do...

And as said before, that place has little loot. If you are determined to rob innocent people, be stealthy and go somewhere else.

Originally posted by kaganpunchwood:
I usually leave the quiet house if I can, but there often comes a point where a lot of other places are shut down by fighting or whatever and it makes it worth going there.
If the fighting starts in the early game, there are still plenty of other places to go to. And by the late game you'll have reached near self-sufficiency, so you don't have to depend as much on scavenging. And if you are really good, you can skip the last 2 weeks.

Originally posted by ⎝ Yolo Medic | kickback.com ⎠:
The reason why I say kill the elderly is because you don't want to take all their food and leave them to die.
Somehow if you see their dead bodies the night after robbing them, your survivors won't get sadder.
Last edited by Cetoiscini; Jun 25, 2016 @ 7:13pm
Kessinator Jun 26, 2016 @ 6:12am 
I won the game on first try without harming them. I stole some food though (but not everything) and left them the medicine. Still got negative effects though. you don't need to be a bad person to survive, at least not a very bad. some kinds of robbing is probably necessary. What I found a good way to survive is producing and trading. Especially alcohol, cigarettes and medicine are relatively easy to produce and worth a lot to sell. But make sure you sell it to the right people. f. ex. herbal medicine pays of well If you sell it to the mechanic who needs medicine for his father.
Blind Luck Inc. Jun 26, 2016 @ 11:29am 
I do not understand what You are talking about. I have never problems with morale. I give a weak character alco when they get sad and if I dont have good talker in team.

This game has SO MUCH space to make mistakes, I really dont get, how can morale be a problem...

Originally posted by theblues:
You mustn't do anything that results in a morale loss, cuz lack of morale is the most dangerous thing in this game. If your survivors are depressed, ♥♥♥♥ starts happening. Depressed characters will stop doing their work (including cheering other members up) halfway through, which just sucks. Then at night they will start chaos and basically worsen their mood. Cycle repeats till everyone is broken. If everyone is broken, ggwp.

And the loot isn't that great to begin with. You can hit those bandit places for 10x the loot but no morale loss/possibly a mood boost. Or you can craft moonshine/cigarettes/etc and then sell them. Do anything except harming innocents.

EDIT: Forgot to mention the bad endings.
Cetoiscini Jun 26, 2016 @ 4:28pm 
Originally posted by Phukken farmers:
I do not understand what You are talking about. I have never problems with morale. I give a weak character alco when they get sad and if I dont have good talker in team.

This game has SO MUCH space to make mistakes, I really dont get, how can morale be a problem...

Originally posted by theblues:
You mustn't do anything that results in a morale loss, cuz lack of morale is the most dangerous thing in this game. If your survivors are depressed, ♥♥♥♥ starts happening. Depressed characters will stop doing their work (including cheering other members up) halfway through, which just sucks. Then at night they will start chaos and basically worsen their mood. Cycle repeats till everyone is broken. If everyone is broken, ggwp.

And the loot isn't that great to begin with. You can hit those bandit places for 10x the loot but no morale loss/possibly a mood boost. Or you can craft moonshine/cigarettes/etc and then sell them. Do anything except harming innocents.

EDIT: Forgot to mention the bad endings.
Since when did I say that I had problems with morale??

I'm merely stating that robbing innocents is the worst way to play this game. I've seen so many noobs who get happy beating civilians to death and then complain about survivors getting depressed. Not just that, endings are ruined because you do bad deeds. Alcohol and peptalks can't improve endings.

Seriously, there are far better ways to survive. If you have Roman/Arica/Boris, go grab your shovel and bring justice to the city. You'll have tons of stuff and your people will be happy because you killed bad guys. Or if you have Katia/Bruno/Marin, go craft some trade goods and sell them. You'll make a huge profit and become a baron in no time. Doing immoral acts is much less effective. You get little loot, lose morale and endings get destroyed.
Last edited by Cetoiscini; Jun 26, 2016 @ 4:40pm
War-24 Jan 11, 2024 @ 12:54pm 
I don't know why some of you say that it's not worth it, you can literally get out of there with 2 cans of food, 3 normal food and 2 vegetables along 1 strong medicine, 2 weak medicine and 2 bandages. In what world is that weak loot? also, for some reason my guys didn't get sad for stealing, killing them is useless and also very harsh like dude, how can u kill an elderly couple? :rawfood: :waterdrop:
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Date Posted: Jun 24, 2016 @ 2:15pm
Posts: 21