This War of Mine

This War of Mine

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MazyRun Sep 8, 2016 @ 6:52am
Kevlar Vest and Helmet
I know these two items are pretty decent when going on missions which require a non-stealthy approach (guns blazing), but do they play any part in home defence situations as well? (raids)

..When a character is on overnight guard duty, are they less likely to incur wounds during a raid if either of these items are in the house inventory? (the protective gear is 'equipped'? ..in the same way that inventory weapons are equipped)

If so...

When I have 2 characters on guard duty overnight and I have 2 vests and 2 helmets in the house inventory will they serve as protection for both guards?

I have a feeling that they dont play any role in the combat during a raid, but it seems logical that they should play a role during raids.. because the number of guns (and weapons in general) which you have in your house inventory are calculated during a raid.

For now I'm just half assuming that the protective gear that accompanies weapon use during combat is only a factor in the field and isnt a factor during house raids, therefore selling any excess vests/helmets is probably wise...

But if these items are factored in during raids maybe it's worth keeping excess vests/helmets (especially during the outbreak of crime).
Last edited by MazyRun; Sep 8, 2016 @ 9:24am
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Showing 1-9 of 9 comments
VonStreed Sep 9, 2016 @ 5:35pm 
I don't know for sure, but I believe they do give you a chance of preventing injury/lowering damage taken. It seems to happen less when I armor my guards. Having the secured front door with the alarm may also help.
jswilliams Nov 25, 2017 @ 7:50pm 
There was another thread about this, and kinda disturbing NO clear answer from a dev. I can understand in a game with no handholding but you can through trial and error figure out a game mechanic a dev not chiming in. But for these devs to just ignore gameplay questions that we have no chance of figuring it out...lame.

I'm hoping as this game expands we will interact a little more with the characters on Guard. Like equip them!

So how about an answer devs? Do characters at home equip armor in a raid? And this would be fair...do characters have to be on Guard to equip armor?

I shouldn't have to necro a 2015 or 2016 thread for a clear answer to this.

As far as handholding, I play a survival game where it is in the game mechanic that predators are attracted to your scent. There's no "ranges" published anywhere, but given a wide open view, you can see predators that are pinpricks on your screen change directions toward you when you pick up several kilos of raw, stinky meat.

But this Guard/helmet/vest question...no way to know.

So answer please.
VonStreed Nov 25, 2017 @ 8:00pm 
Originally posted by jswilliams:
But for these devs to just ignore gameplay questions that we have no chance of figuring it out...lame.

I shouldn't have to necro a 2015 or 2016 thread for a clear answer to this.

But this Guard/helmet/vest question...no way to know.

So answer please.

You didn't have to necro this and you can figure it out on your own. Grab a notebook and write down how injured you characters get and how often they get injured during raids in a few games where you have armor in your bases inventory and then do the same for a few more games but sell all of your extra armor. Compare the injury rates and severity to the two sets of data and you will have your answer. It isn't rocket science.
jswilliams Nov 25, 2017 @ 11:45pm 
Any sample size of data I'd have to collect to be reliable instead of RNG is way beyond the time I'm willing to spend collecting it.
VonStreed Nov 26, 2017 @ 1:35am 
You are blowing this way out of proportion. This is a video game mechanic not a peer reviewed study to determine the efficacy of a new treatment on childhood cancer. Like I said, a few games with the armor and a few games without it is plenty of data to get a sense of whether or not it has an effect. If you are playing the game anyway, it won’t cost you any extra time except for the few seconds of writing you would have to do after a raid on your base.

Not everything has to be about absolute precision. People can play the game, have fun, and beat the scenarios without ever knowing exactly what the roll modifier is on the armor or whether it even works at all.
TheOriginalJealot Oct 26, 2019 @ 4:46pm 
Originally posted by VonStreed:
You are blowing this way out of proportion. This is a video game mechanic not a peer reviewed study to determine the efficacy of a new treatment on childhood cancer. Like I said, a few games with the armor and a few games without it is plenty of data to get a sense of whether or not it has an effect. If you are playing the game anyway, it won’t cost you any extra time except for the few seconds of writing you would have to do after a raid on your base.

Not everything has to be about absolute precision. People can play the game, have fun, and beat the scenarios without ever knowing exactly what the roll modifier is on the armor or whether it even works at all.

"Necroing" this because I can, and because there is nothing wrong with "necroing", and to send a message. Threads are relevant no matter how old. The fact I found this thread while doing an internet search is proof positive of this.

When you don't want to be notified, you can unsubscribe. So, you can get over it and not whine so much. Otherwise, you are just being controlling by telling other people to do something a certain way when not everyone uses the internet the way you do. So, if you want to take some responsibility and unsubscribe, great; or you can just keep complaining about the way other people use the internet and continue to do so for all eternity, because not everyone will ever agree that "necroing" is wrong.

By the way: your answers are terrible and suggest that everyone ought to have enough time to spend multiple play-throughs in order to get basic information about a game mechanic which should be readily available and the answers provided by any dev team worth their salt. YOU are the one who blew it way out of proportion with your faux so-called "answer".

Back to the unanswered question: does anyone have a real, non-pedantic answer?
MazyRun Oct 26, 2019 @ 6:33pm 
Originally posted by Saint of Yahuwshua Messiah:
does anyone have a real, non-pedantic answer?
There ended up being quite a few discussion threads on the topic, some of which concluded it was likely that the items added extra points to the shelters defence rating (against raids)..

..nothing definitive, although the wiki does back this up by suggesting that helmets act as a buff during raids..

The wiki does not say the same thing about vests though.. which is odd, you would think vests would also act as a buff during a raid.

As long as you prioritize boarding up the shelter (plus alarm) and acquiring guns & ammo you're gonna be fine during raids anyway..

..so any extra melee weapons (tools) & protective gear (helmets/vests) you have laying around is just a bonus.

I'd still use excess helmets & vests as sell-ables (they can act as shelter buff items until you need to trade them for essential resources).
VonStreed Oct 26, 2019 @ 9:10pm 
Originally posted by Saint of Yahuwshua Messiah:
Originally posted by VonStreed:
You are blowing this way out of proportion. This is a video game mechanic not a peer reviewed study to determine the efficacy of a new treatment on childhood cancer. Like I said, a few games with the armor and a few games without it is plenty of data to get a sense of whether or not it has an effect. If you are playing the game anyway, it won’t cost you any extra time except for the few seconds of writing you would have to do after a raid on your base.

Not everything has to be about absolute precision. People can play the game, have fun, and beat the scenarios without ever knowing exactly what the roll modifier is on the armor or whether it even works at all.

"Necroing" this because I can, and because there is nothing wrong with "necroing", and to send a message. Threads are relevant no matter how old. The fact I found this thread while doing an internet search is proof positive of this.

When you don't want to be notified, you can unsubscribe. So, you can get over it and not whine so much. Otherwise, you are just being controlling by telling other people to do something a certain way when not everyone uses the internet the way you do. So, if you want to take some responsibility and unsubscribe, great; or you can just keep complaining about the way other people use the internet and continue to do so for all eternity, because not everyone will ever agree that "necroing" is wrong.

By the way: your answers are terrible and suggest that everyone ought to have enough time to spend multiple play-throughs in order to get basic information about a game mechanic which should be readily available and the answers provided by any dev team worth their salt. YOU are the one who blew it way out of proportion with your faux so-called "answer".

Back to the unanswered question: does anyone have a real, non-pedantic answer?
Lol! OK, dude. Whatever you say.
Argos Sep 26, 2024 @ 11:36am 
This game is really lame at providing any meaningful description about the mechanics. They should have better write more technical information, rather than useless characters bios that no one reads anyway.

As for the topic - I think this is the same as with heating: logic is not applied, heating depends only on the amount of burned fuel - nothing else. Thus I think excessive vests do not give any protection and can be safely sold.
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