This War of Mine

This War of Mine

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煮凝り Jul 28, 2019 @ 3:20am
Is it possible to use some mods at the epic games version?
I received this game for free,and I tried to use some mods.But it's not working.If it is possible,how can I use mods in this version?
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Showing 1-15 of 31 comments
ivanmanu51 Jul 28, 2019 @ 3:24am 
Mods can be found on Steam's workshop and they only work with this version of the game.
Kierk Jul 29, 2019 @ 2:08am 
Mods also works without Steam but it's impossible to find non-workshop of any mods now so you have to "convert" them in order to use them.

You can find most Steam mods here[catalogue.smods.ru], then you have to:
1 - Extract the archive to the Mods folder ("C:\Program Files\Epic Games\This War of Mine" )
2 - Rename the newly created folder to something easily identifiable eg. "Custom Characters Overhaul"
3 - Prefix all files inside it with that name eg. "Custom Characters Overhaul_textures.dat"
4 - Move all the files back to the Mods folder eg. "Mods\Custom Characters Overhaul_textures.dat"
5 - Make a "Mods.list" text file inside the Mods folder where you add the name of the mod(s) you want to load so it look like this

"Custom Characters Overhaul|Custom Characters Overhaul||enabled|local

(<mod id>(prefix)|<mod name>|<mod description>(can be empty)|enabled/disabled|local/workshop)

6 - Launch the game and the mod should finally load without Steam :steammocking:
Last edited by Kierk; Jul 29, 2019 @ 2:08am
Comrade Pickles Jul 29, 2019 @ 4:15pm 
Originally posted by Kierk:
Mods also works without Steam but it's impossible to find non-workshop of any mods now so you have to "convert" them in order to use them.

You can find most Steam mods here[catalogue.smods.ru], then you have to:
1 - Extract the archive to the Mods folder ("C:\Program Files\Epic Games\This War of Mine" )
2 - Rename the newly created folder to something easily identifiable eg. "Custom Characters Overhaul"
3 - Prefix all files inside it with that name eg. "Custom Characters Overhaul_textures.dat"
4 - Move all the files back to the Mods folder eg. "Mods\Custom Characters Overhaul_textures.dat"
5 - Make a "Mods.list" text file inside the Mods folder where you add the name of the mod(s) you want to load so it look like this

"Custom Characters Overhaul|Custom Characters Overhaul||enabled|local

(<mod id>(prefix)|<mod name>|<mod description>(can be empty)|enabled/disabled|local/workshop)

6 - Launch the game and the mod should finally load without Steam :steammocking:

This does not work sadly
Nickdajester Jul 29, 2019 @ 5:01pm 
yes it does look in my document and in this war mine and go to mods
but sadly my only problem is how about adding in character mods
Comrade Pickles Jul 29, 2019 @ 7:22pm 
Originally posted by THICCOLAS:
yes it does look in my document and in this war mine and go to mods
but sadly my only problem is how about adding in character mods
I followed those steps exactly and it didn't work for me. I had to create a folder named Mods and did everything listed above and the mod doesn't show in the menu.. Which mod did you get it to work with?
Kierk Jul 30, 2019 @ 1:07am 
Do you have Storyteller.exe in the install folder ? That's the modding tools. You can use it to repack mods for your game. You can try with one my mods (link in FAQ thread) since I made them all available outside the workshop. Or with mods who have a download link like this one.

Once you have one, just extract the archive to the Mods folder then run Storyteller.exe. The mod should appear in the list and you can then launch the game. (To fix any text issue you can repack the mod so the modded localizations files get updated).
Last edited by Kierk; Jul 30, 2019 @ 1:09am
Comrade Pickles Jul 30, 2019 @ 9:10am 
Originally posted by Kierk:
Do you have Storyteller.exe in the install folder ? That's the modding tools. You can use it to repack mods for your game. You can try with one my mods (link in FAQ thread) since I made them all available outside the workshop. Or with mods who have a download link like this one.

Once you have one, just extract the archive to the Mods folder then run Storyteller.exe. The mod should appear in the list and you can then launch the game. (To fix any text issue you can repack the mod so the modded localizations files get updated).
I don't see the storyteller.exe file anywhere :(
Kierk Jul 30, 2019 @ 10:09am 
It has to be in the install folder, even the GOG version has it and it doesn't support mods either. It should be right at the root of the game folder with all the data and index files (.dat and .idx).

If it's not there that sucks because you can't install mods using the modding tools and have to do it the long way like I described above with the Mods.list file etc... You still have the modding centre on the menu right ? (on the bottom left of classic menu).


Originally posted by THICCOLAS:
yes it does look in my document and in this war mine and go to mods
but sadly my only problem is how about adding in character mods
Seems you cannot install character mods like the other mods. But if it works like the GOG version, you can always download the portrait directly, usually the mod picture, and then drop it into a Portraits folder same place where you have your Mods folder.
Last edited by Kierk; Jul 30, 2019 @ 10:47am
煮凝り Aug 3, 2019 @ 3:51am 
Finally,I made mods recognize by modding center.But status:Not loaded is displayed...
Last edited by 煮凝り; Aug 3, 2019 @ 4:11am
Originally posted by Kierk:
Mods also works without Steam but it's impossible to find non-workshop of any mods now so you have to "convert" them in order to use them.

You can find most Steam mods here[catalogue.smods.ru], then you have to:
1 - Extract the archive to the Mods folder ("C:\Program Files\Epic Games\This War of Mine" )
2 - Rename the newly created folder to something easily identifiable eg. "Custom Characters Overhaul"
3 - Prefix all files inside it with that name eg. "Custom Characters Overhaul_textures.dat"
4 - Move all the files back to the Mods folder eg. "Mods\Custom Characters Overhaul_textures.dat"
5 - Make a "Mods.list" text file inside the Mods folder where you add the name of the mod(s) you want to load so it look like this

"Custom Characters Overhaul|Custom Characters Overhaul||enabled|local

(<mod id>(prefix)|<mod name>|<mod description>(can be empty)|enabled/disabled|local/workshop)

6 - Launch the game and the mod should finally load without Steam :steammocking:

Thanks. It works. But custom character.. I can't get it to work. Files temp.dat not loaded. Maybe there is some solution? Created in game custom character saved as <name>.chr file.
Last edited by 🎃Say "Nya" or Die🎃; Aug 3, 2019 @ 4:42am
Kierk Aug 3, 2019 @ 6:56am 
Check my post above, portrait mods work differently and can't be installed.
煮凝り Aug 3, 2019 @ 9:48am 
Originally posted by 🎃Say "Nya" or Die🎃:
Originally posted by Kierk:
Mods also works without Steam but it's impossible to find non-workshop of any mods now so you have to "convert" them in order to use them.

You can find most Steam mods here[catalogue.smods.ru], then you have to:
1 - Extract the archive to the Mods folder ("C:\Program Files\Epic Games\This War of Mine" )
2 - Rename the newly created folder to something easily identifiable eg. "Custom Characters Overhaul"
3 - Prefix all files inside it with that name eg. "Custom Characters Overhaul_textures.dat"
4 - Move all the files back to the Mods folder eg. "Mods\Custom Characters Overhaul_textures.dat"
5 - Make a "Mods.list" text file inside the Mods folder where you add the name of the mod(s) you want to load so it look like this

"Custom Characters Overhaul|Custom Characters Overhaul||enabled|local

(<mod id>(prefix)|<mod name>|<mod description>(can be empty)|enabled/disabled|local/workshop)

6 - Launch the game and the mod should finally load without Steam :steammocking:

Thanks. It works. But custom character.. I can't get it to work. Files temp.dat not loaded. Maybe there is some solution? Created in game custom character saved as <name>.chr file.
How could you do this?My Mods folder locates Document folder...
Originally posted by KO KE SI:
Originally posted by 🎃Say "Nya" or Die🎃:

Thanks. It works. But custom character.. I can't get it to work. Files temp.dat not loaded. Maybe there is some solution? Created in game custom character saved as <name>.chr file.
How could you do this?My Mods folder locates Document folder...

I did everything strictly according to the instructions. Thank you Google translator for help in translation :steamhappy:
Rename downloaded mod folder, rename all this mod files, move all files in <game>/Mods/ but not delete mod folder, add mod name in Mods.list.
Originally posted by Kierk:
Check my post above, portrait mods work differently and can't be installed.
steam version > epic games version :steammocking:
Kierk Aug 3, 2019 @ 11:43am 
^You can delete the empty mod folder after you renamed the files, I only added this step so you don't rename the wrong files ^^

@KO KE SI Create the Mods folder there then (e.g. Documents\This War of Mine\Mods) and follow the instructions. Apparently all versions of the game use different folders :steamfacepalm:
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Date Posted: Jul 28, 2019 @ 3:20am
Posts: 31