This War of Mine

This War of Mine

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Bobywan Nov 16, 2019 @ 4:42pm
Final Cut (with spoilers)
Hello,

Iam making this post to share the new informations found so far regarding the Final cut.
The informations posted will be related to my playthrough and may differ a little.
Please also share informations with the spoiler balise when required

Story duration
39 days

Weather
The winter and cold days were felt quite long from day 20 to 30 with many unaccessible locations and an upgraded heater required with 6 fuel every night to rise to 13-14°C and rarely get sick

New game locations and events:
The bakery
3 neutral civilians
Plenty of loot to fill an inventory without stealing, so worth visiting anyway
Stealing is possible, there is a locked door in the basement with loot and thing you can steal

Special event, you may miss :
There is an ongoing robbery !!! When you approach the door on the left side, your hear 2 thiefs breaking in, and you will have a few seconds before they enter... I fled without a scratch, but I read you can ally with the civilians against the thiefs, be careful, they are armed with guns

The brewery
The first building is safe
Between the 2 building there is rubble blocking the way and almost entirely dig through. When you approach it you'll see 2 drunks chasing a woman on the other side ! You have time to dig through and save the woman. The 2 drunks are unarmed but hostile, you can flee with the woman without harm.
If you come back, they will still be in the 2nd building and still hostile.
a crowbar is useful in that second building


The train station
The ground level is similar to the last broadcast with rubble to dig through and a crate which requires a sawblade.
On the train level, there is 2 civilians (unarmed I think) but they may become hostile if you try to stay on their wagon, it's not worth it anyway as it only contains a little wood.
On the left side of the train level you will have to dig through a pile of rubble


Overall difficulty:
A little difficult
Raids:Lot of raids with a long crime wave, quite early. I got the 3 board up early on (but no reinforced door at first) + 1 armed guard and it wasnt enough for at least 4 raids to prevent a little wound/loss of ressources. Also there were fighting and bombing that prevented scavenging entirely after day 35
The winter was quite harsh, thankfully I got the improved heater and traded as much fuel as Franko had before it started (and before the price increase)
Ressources:Plenty of food, because I rushed 2 mouse trap and got the vegetable garden as soon as possible.
Plenty of med and ressources to craft them
But... not many components, I raided completely of components every locations avaible (except military outpost and no stealing) and traded everytime all components from Franco and some at the hospital and I always felt lacking them for water filter.
I still managed to get everything upgraded by day 35 (both workshop, med bench, vegetable garden and heater) which is quite late comparing to other games
Last edited by Bobywan; Nov 16, 2019 @ 4:45pm
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Showing 1-9 of 9 comments
MikoNeko Nov 17, 2019 @ 2:43pm 
Haven't played it fully myself but did go to the Bakery and came across that special event. I rushed to that side of the building and starting unlocking the door with the crowbar before I saw people were there. They got confused and said they should leave, so that's another possible course of action: scare them away.
Ēarendel Nov 17, 2019 @ 5:07pm 
You do realize that winter, crime wave, bombing, trade are entirely randomized?

It's not specific to final cut, all those things mentioned happened quite differently to me.For example, no crime wave (as of yet), mild winter, characters constantly get sick.

I wouldn't be surprised if the loot is randomised on game start as well, I'm playing 4 characters and it's too easy, too much food, gun, meds loot.
MazyRun Nov 17, 2019 @ 7:42pm 
It was my first time using the radio station shelter, I like the design of it (2 separated areas and limited build space), it's a lot more well thought out than the original shelters, it will be interesting figuring out the optimal layout for it (especially in long scenarios).

The scenario had a good difficulty level, I had a long crime wave and long harsh winter (maybe 3+ heavy bombings to), I really enjoyed the situations that created, there was always something to work towards.

I was able to keep all 4 survivors well fed and content for a majority of the run. The great thing about there being a lot more locations added to the game is now the beginning of runs are much more varied, it used to be simple to fast track to self sufficiency by picking up an AK within the first couple of days..

..now you might not draw your favorite gun spawn location for a few days, this will hopefully make the gun tier system work better, I made do with a pistol & shotgun for a good few days before I got hold of an AK.

Having a pregnant survivor on board adds something, it makes you feel extra protective.. she seemed susceptible to illness during the winter, it was a nice challenge keeping her healthy, prioritizing meds/bandages for her (took no chances whenever she got slightly wounded or slightly sick)..

..It would have been a boring winter (skipping days & nights) if there hadn't been the occasional health crisis or heating issue to solve (2 heaters is standard).

The new locations (and events) are very good. I feel even trading while out and about might be more viable than ever before to (rather than only ever going through Franko for everything). Overall the game mechanics feel more balanced now that the game is complete.
Last edited by MazyRun; Nov 17, 2019 @ 8:29pm
theworld Nov 18, 2019 @ 12:43am 
Originally posted by Ēarendel:
You do realize that winter, crime wave, bombing, trade are entirely randomized?

It's not specific to final cut
Bombing isn't? Was it patched into the game before Final Cut?

I played this extensively 1-1.5 years ago, and there were no bombing events at all.
Ēarendel Nov 18, 2019 @ 2:20am 
Originally posted by TheWorld:
Originally posted by Ēarendel:
You do realize that winter, crime wave, bombing, trade are entirely randomized?

It's not specific to final cut
Bombing isn't? Was it patched into the game before Final Cut?

I played this extensively 1-1.5 years ago, and there were no bombing events at all.

By bombing/fighting we mean half of the locations are inaccessible during some period of days, you usually know about it by radio before hand, it was a random event before the patch as well.
tyrantton Nov 18, 2019 @ 5:17am 
At the bakery, I managed to kill all bandits without warning the civilians. I hid near the door which they will soon unlock it after finish talking then did stealth kill one guy and finished the other guy. When I came back there, the young woman became hostile and attacked me when she saw me due to unknown reason. So I looted as much as I can without alerting her. In the epilogue, it showed both of which I informed the civilian about the bandits and which I didn't inform them. This might be a bug.

At the brewery, it'll be easy if you wear full armor and bring a shovel. There are two pile of rubble and one locked cabinet here.

The music shop is quite the same as the description from Wikia. There is a trader at the basement. You also can loot everything until one of two guy who live on the upper floor see you and then become hostile.

The Samuel Institute, however, are different compare to the DLC. Two civilians live in the basement. One of them may walk up to the first floor. They don't welcome you so I suggest you survey the map quietly. There are some locked containers, hence crowbar or lockpick might come in handy.

At the toy store, you need 2 lockpicks, a shovel, and one saw blade for full access if I'm not mistaken. Only one friendly scavenger is there.

About the new secret achievement, you can get it either by surviving the war or escaping via boat.
Ēarendel Nov 18, 2019 @ 6:10am 
Originally posted by tyrantton:
At the bakery, I managed to kill all bandits without warning the civilians. I hid near the door which they will soon unlock it after finish talking then did stealth kill one guy and finished the other guy. When I came back there, the young woman became hostile and attacked me when she saw me due to unknown reason. So I looted as much as I can without alerting her. In the epilogue, it showed both of which I informed the civilian about the bandits and which I didn't inform them. This might be a bug.

Yup, it's a bug. Can confirm it happened to me as well, after killing the bandits. And it said on the bio "It's good that I warned them" because if you go to them back your character says "someone's trying to break in" when you actually saved them, and one of the bakery persons came saying "Don't know what would have happened if you weren't here", the bio should reflect that.
scorndakra Dec 3, 2019 @ 7:45am 
I just got done with this one and found it rather hard. The 1st 10 days were brutal. In mine there were guaranteed (hard scripted) raids on days 2, 5, 8, 9, and 10 (and about every 3rd day after). I got a pistol only for guns and having bullets I found were a waste, they wouldn't stop them taking stuff (in fact they stole the bullets!). Building any or all of the wall patches made zero differences, but once the reinforced door went in, then actually stealing items stopped. Winter started at 10 and went to 30. Crime wave was 8 to about 17. And the last 10 days there was no components left on the board at all. I had to buy them from the priest or Franko only. I never had the bakery or the brewery. It opened up about 8 locations quickly then got to about 12-13 and stopped, but had the middle 5 or 6 out for the whole winter (10-30), and then after flipped and blocked out 6 others for fighting for the rest of the game. Only 5 locations were safe and the rest had thugs or soldiers (or 2 had cautions and one I got killed at several times=The church. If you come in with the hatchet, the game auto equips it and a kid will come over and yell "bandit" and run. Dad then comes over and shoots you. Sine every time you scavenge a pile or chop wood, the game auto-equips it again, this gets really frustrating.). I play a no-kill game if I can help it and it was a lot harder to do so.

Correction Earendal: Snow and fighting black out some areas. Bombing blacks out the entire board for the night. It must be a bug, but I got raided on one of the 3 bombing nights and you can't set a guard.

Day19 had a 4th potential companion and apparently the character is random. They offered Pavle, but I left and made a backup of the save. Then came back in and was offered Katia. the 4th person makes the food quite a bit tougher but since the last 15 days or so are heavy trading since the components run out and food is low, she earned her keep.

theworld Dec 4, 2019 @ 3:09am 
Originally posted by scorndakra:
I play a no-kill game if I can help it and it was a lot harder to do so.
That's easy to solve though: if you ambush armed people with a hatchet and they drop to low HP, they will stop fighting and start begging for their lives, they will stop their obstructionism.
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Date Posted: Nov 16, 2019 @ 4:42pm
Posts: 9