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True, although combat can get tricky, one mistake can be very costly. Even if you know exactly what to do it can all go wrong.
Stealing is much safer and incurs weaker moral penalty. I think moral penalties are generally too weak, it's very easy to massacre half the map and then just get drunk and sleep it off.
Endings are different if you're mostly good or mostly evil. I guess it matters if you want to roleplay but I personally don't care too much what happens to my characters after I win the game.
Are you referring to the new DLC story by any chance? Or just the game in general? If you're talking about the DLC I'd like to ask a question, but it involves a spoiler that i'll have to redact lol
No, base game. Afaik every character has two different endings, a good one and a bad one (after the war he found his wife and they lived happily ever since vs. after the war he learned his wife died and he drunk himself to death... or some such - just an example, not an actual ending). Which one you get depends on your karma during the game.
I'm actually not sure if the DLC has different endings. On my first playthrough I got the bad one and on the second one the game bugged out and I couldn't finish it.