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Zlata, Emilia, and Kalina is pretty hard too, but I managed to survive. Past the first two times I played the game, I've survived everything except Marin, Arica, Katia, Misha. No idea what I did, I probably just ♥♥♥♥♥♥ it all up lol.
I really like that there are weak characters mixed in with the stronger ones, they still have some useful situational atributes, it's just clever that there are some weak playable characters that you really have to work at protecting (this is why TLO DLC works well to).. a full roster of superstar survivors would be kinda OP, there's a really good blend of interesting scenarios.
Marko solo is my favourite by far, I think it has the perfect difficulty level. Going solo makes you play the whole opening part of the game differently, there are more interesting day by day decisions to make and problems to solve, the passage of time plays a bigger part to.
I kind of think most scenerios should start off as a solo character, the others can join at different rates (randomly of course). Hopefully it is possible to create lots of solo scenarios in the custom story section (haven't tried it yet).
Solo survivor might be the definitive way to play this game, I think it really brings out the best in all the game mechanics and the pacing of the game (you really need to feel that early struggle for the journey to be rewarding).. by the end of the story you will be a 3 or 4 strong team (some of which might be kids).
Perhaps unsuprisingly I found the most comfortable scenarios to be the ones where Marin features, the ability to craft super efficiently is priceless.. and of course whenever Katia is on board (bartering skills) and/or Marko/Boris (carrying skills) plus a good fighter (Roman/Arica) they all help make scenarios a lot more manageable.
I like the idea of completely random scenarios (non scripted), the difficulty level would then be based on whatever you draw randomly (it's down to you what you make of the situation, I don't think there would be such a thing as an unbeatable scenario)..
..Random starting characters (it could be anyone, and there would be a random number of starting characters between 1-4), random characters joining the house (they might arrive early, mid-game or late.. all at once or spread out over weeks), random winter event (winter might come early, mid-game or late), random ceasefire agreement (anywhere between 30-80 days).
You can invest resources in unfinished construction of either appliances or items: beds, weapons, equipment, books for fuel, wood for fuel, etc. And cancel next day to get your full inventory back. This way you cannot be raided, nothing gets stolen and you can stockpile enough resources for upgrades.
I've found out that bandages and medications are twice as effective if used on children, so for Marin/Arica/Katia/Misha you probably will want to reroll until Misha's the severely ill survivor, that way you can cure his illness in no time. Other than that it should be pretty easy, because like I said, the 3 adults are the exact same as those in my easiest scenario.
Marko solo is either the hardest or the easiest, depending on if you consider crafting unfinished stuff and stashing your supplies at another location are cheating or not. One thing for sure though, solo games are boring as hell. You have to watch your survivor sleep for 5 hours, and you can't help neighbors so he/she always ends up having a bad ending.
The survivors who join your shelter are completely random, it's not like if you're playing a hard scenario then stronger survivors will join you. During my Marko solo game, I actually had freaking Sergei knock my door. Do you know how hard it is to take care of a child in 2 weeks while having only 1 adult? Thank God my game crashed and I had Emilia instead. :/
A playthrough with superstar survivors isn't always easy. I really like the Roman/Katia scenario because while you're given 2 (well just 2) of the best survivors in the game, the entire world is against you. One of them starts wounded, the crimewave starts on day 4, and the temperature is always below 15C.
1)Low carrying capacity: 10 is 2nd worst.
2)Addiction, you waste resources on it.
3)He's about the only one who beats your own people up, again wasting resources (Bandages). Last playthrough he fought Cveta and got himself Wounded as a result, some Tough Guy...
4)His bonus is only good for guarding - if you know what you're doing and how to lure by making sound, you can kill people with hideout backstab with a lowly crowbar with almost all characters and with open backstab with a knife with a lot of characters.
5)Does not get Content and drinks when low morale, again wasting resources. Seeing a pattern yet?
anyway i think roman can be situationally one of the best characters. It all depends on your playstyle :P
2. Why are you bothering feeding peoples' addictions? That shouldn't be a high priority at all.
3. If Roman's depressed enough to hurt people in your shelter, you're playing the game wrong.
4. Roman's the only guy who can go up to people and backstab them with a crowbar, not to mention he's deadly with guns. Normally you can only kill people instantly if you attack from an alcove, and you don't always have that chance.
5. Roman's also the kind of guy that doesn't get depressed that easily if you kill bandits or soldiers. I believe it's the optimists (Boris, Zlata, and Cveta) that are vulnerable in this fashion.
All 10, there is no choice.
2)If optimists get depressed they quickly bounce back (Boris). And if they do, nothing bad happens.
Roman on the other hand starts drinking and beats up people.
3)You are almost always meant to backstab from hideout (Military Outpost is about the only exception). Game wasn't balanced to play Roman every time, so it's much more lenient in how you are supposed to kill, there are a lot of hideouts. Tons of videos on Youtube where people easily kill soldiers with average characters from hideouts.
2. Prevention is always better (and easier) than cure, you're supposed to prevent your survivors from being depressed at the first place. Not to mention Roman is resistant to depression and plays the guitar really well, so if you manage to get him to the point where he starts beating your own survivors, then I'm sure you have no idea how to play this game properly.
Also this point earlier:
No really, it's easy to get literally anyone content for at least 4 days, just do 2 morale-boosting events consecutively and there you go. It's even easier with the TLO DLC, just make sure your child is content and do a good deed. Keep that child content and boom, your survivors will become permanently happy. I kept Roman content from day 4 till day 50 (ceasefire) using this method.
Seriously, saying that he's below-average is absolutely extreme. I agree that you can do combat OK with a weak fighter, but that's hardly enough for him to become one of the worst. imo he deserves to be ranked at the very least 5th.
Boris is still the best scavenger everywhere except Sniper Junction, his speed is only relevant there. His morale does not matter because at 17 slots you would never lack food or resources to raise comfort of the shelter and you don't need to kill non-bad guys for that. If you kill bad guys with Boris he gets sad for 1 day and that's it.
Like I said earlier you can kill with hiding backstab almost everyone on almost any map with average skill so better than average skill is almost always unnecessary.
2. If you talk about resisting, then by that bizarre logic Emilia is far superior to Roman since she has the same 10 slot capacity, far more resistant because she does not get sad that easily when her addiction is not met.
I don't own that DLC so in Roman, Bruno, Arica scenario happiness is a problem. It's not a problem in any other scenario[1] because you have someone who can carry > 10 or you start the scenario with better or more valuable items in your shelter.
[1] In Anton, Cveta scenario you get tons of free resources from neighbours and if you board up early you are OK.
2. Addictions don't matter at all. If you keep on doing good deeds then it shouldn't be a problem.
Roman/Arica/Bruno is the exact first scenario that I won, and halfway through Boris actually joined. So that was 12 cigs everyday. I barely knew anything about how to play properly and yet nobody argued or fought or got drunk or anything even though I never fed their addictions. And everyone got their good endings.
Also you haven't quite countered my argument here:
When a negative trait can be completely and easily prevented then how is it a weakness? Just keeping Roman at normal is totally enough for that. I'm not sure how you can't do that stupidly simple task.