This War of Mine

This War of Mine

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Best way to play a random scenario?
My only real gripe with the game is the predictability. I went to the custom scenario maker to try and set everything to random, like my character picks, length of war, winter, crime, locations, frequency of traders, trader inventory, etc.

Are the scenarios randomly rolled when you pick a character in the main mode, or will the winters always be the same harshness, crime rates go up after winter, etc?
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MazyRun Apr 23, 2019 @ 8:52pm 
In the preset scenarios the starting shelter and locations are random, most other things are preset. The winters and crime waves are tailored to specific scenarios.

The most random scenario available is the Marko scenario because the rest of the team will be made up of random survivors (who will arrive at random intervals).

The best way to try to create a random customized scenario would probably be to use a list randomizer to pick all your selections/variables/locations.

I like to use only one starting survivor to ensure a random team. I don't like handpicking locations, I like them to be truly random (the order in which certain locations appear is the only factor that makes each play-through slightly different).

I guess another way to make a play-through less predictable/more varied is to select the harshest custom conditions to potentially create some interesting dilemmas..

Note - Choosing an extra long campaign doesn't necessarily increase the difficulty or increase the amount of things to do. The game is balanced for medium length campaigns so anything over 40/50 days you can end up repeatedly fast forwarding every day just to get to the end.
Slippery Williams Apr 24, 2019 @ 12:50am 
The single survivor idea is good, the other suggestions are okay, but I don't like knowing the conditions are going to be more harsh if that makes sense. I want to be worried that they COULD be harsh
MazyRun Apr 24, 2019 @ 6:28am 
Yes totally, that makes sense. Maybe there are some good player made custom scenarios (in steam workshop)..

I've never tried one before, but hopefully there are some good ones that don't detail what to expect (in the description) and just leave it for the player to find out.

I agree there should be a button to completely randomize a starting scenario though. Procedural generation adds a lot.
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Date Posted: Apr 23, 2019 @ 9:52am
Posts: 3