Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
figure out a priority for what to take back; if you think the trader is coming the next day or so maybe take more valuable trade goods and leave wood behind or whatever the case may be
Always check what your survivors need, check the radio for incoming violence uprising, winter or events that block areas and focus on keeping your team in the best shape possible.
Don't get to overconfident. this is self explanatory but sometimes you think you can survive without crafting an item or bandaging someone because you think you can solve it with enough sleep. However, that may backfire at you, wounds can become serious and sickness can worsen, If you play smartly then you won't die.
Always keep track of your crafting materials, knowing what you need to craft and having the materials in time can save you from dying in a harsh winter or prevet your fod to be stolen.
Create roles and respect them. if you have a team where you have bruno and you are letting anyone else cook,then you are doing it WRONG! check evryone's ability to do shores. Decide Who will guard, who will scavenge and who will manage the shelter while the others rest, this seems obvious but people tend to understimate the power of a well organized team.
Prioritizing will save your life. Knowing what to scavenge in order to fulfill a need may avoid a disaster, trust me. Specially when we talk about crafting.
I think that's all I can say, I've played this game for quite some time and I think I know what I'm talking about. Hope it helps
With 3 survivors, have 1 scavenger, 1 guard and 1 doing everthing else. Build 2 beds so your scavenger and guard can sleep during the morning.
http://steamcommunity.com/sharedfiles/filedetails/?id=507537365
Made it myself. Read what you wish to know.
- Loot house, time is plenty in the day, so I don't waste on shovels or lockpicks, saving those materials for trade or building up the bench as soon as possible
- Scavenge just enough food for a full meal on day 5, then day 8 (second day of Very Hungry, then second day of Very Hungry again); rest of allocation goes to building up bench, security then rat cages
- Food situation should become self-sufficient as long as you can transition into water production -- scavenge for it if it's going to be a short war (or there's a long winter), build a collector otherwise
- Trade away addictions (no-no!) like coffee, cigs and alcohol -- that's more components that could be spent on your future vegetable garden
- Don't waste time on Herbal Medicine. It's too risky, and they're worth too much in components to waste on an unsuccessful use. Either get pills for 100% chance of healing, or go to the Hospital when sick enough
Also that it's easier to barter for stacks and stacks of wood (which you can only carry 2 per stack) with valuable items than it is to spend so much carrying space on 8-12+ wood from scavenging. Also to remember where all that wood is and send the person with the highest backpack space (which isn't always the right move, sometimes you need sneakers with smaller bags to check out places first).
Thanks for that :-)
1) As some already said, always just trade with lockpicks. Because of this, never waste your stuff on crafting new ones either. If you need to open a door, always bring a crowbar. It can be used 10 times before it breaks and costs relatively little, which makes it really resource-efficient.
2) Don't bother building a herbal garden. It costs a crap ton and brings relatively little: You don't need to craft cigars, ever. They make poor trade goods and even survivors who are technically addicted to it get along perfectly without it. In general, addictions can really be neglected in this game.
Also, plenty of meds can be found anyway so there is no point in crafting them.
3) Moonshine makes for a fantastic trade good, especially if you can craft it using Bruno. So build a moonshine destillery either in the early to midgame, although it doesn't have as much priority as some other upgrades. Using moonshine to craft Pure Alcohol is a waste of time though imo.
4) Focus on food first. In the lategame you'll probably be swimming in food if you did it right (at least in some walkthroughs), but in the early game you'll probably struggle without looking for food on your nightly raids. This is why I recommend building and improving your stove asap. Also, build a rainwater collector since water actually turns out to be quite a rare commodity if you don't commit to collecting it, especially if you plan on supplying your people with cooked food AND crafting moonshine (which you should aim to do). In the lategame, feel free to craft a second rainwater collector, since cooking and brewing will definitely consume more water than a single collector can provide.
But perhaps the most important thing to build for food are animal traps. You can only build 2 of them, but they're an infinite multiplier of food. You put 1 unit of raw meat in, wait a couple of days, and get 2x raw meat out of it
5) Scavenge and trade for all the materials you can get. Trust me, you'll need them. Everytime Franko comes to your door to trade, always get all the materials and in your early nights, try to go for as many materials as possible along with food.
To be fair, in the early game it might seem like there are plenty of materials to go around, but there are certain events of crisis in the game where unscavenged items will disappear from loot stacks and their prizes will skyrocket.
In short: Among other things, you need materials to craft ammo, build and improve stuff, and to make rainwater filters. As I said, water is hard to come by in the lategame and the reason for that is because you need 3 materials for one filter, so they get used up pretty quickly
I hope this helps
but just my opinion, play your game however you wish
Other than staying clear of areas, strategize. Pay attention to the radio and focus on maintaining your shelter by building things for self sustainment.