This War of Mine

This War of Mine

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Norxiam Jan 4, 2018 @ 6:18pm
Any useful tips that I should know at the very start?
Played this game for a decent amount of time yet I’m struggling to get pass day 12, either from lack of meds or from crime outbreaks. Anything I should remember so in my next play through, what should I keep in mind?
Last edited by Norxiam; Jan 4, 2018 @ 6:18pm
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Showing 1-13 of 13 comments
brian_va Jan 4, 2018 @ 6:26pm 
keep a running list of what is left at places you go to and cant take everything home.

figure out a priority for what to take back; if you think the trader is coming the next day or so maybe take more valuable trade goods and leave wood behind or whatever the case may be
Norxiam Jan 4, 2018 @ 6:42pm 
Originally posted by brian_va:
keep a running list of what is left at places you go to and cant take everything home.

figure out a priority for what to take back; if you think the trader is coming the next day or so maybe take more valuable trade goods and leave wood behind or whatever the case may be
Thanks for the info.
ShiwaTheDrink Jan 4, 2018 @ 7:12pm 
Organization and adaptation are key to survive without mods.

Always check what your survivors need, check the radio for incoming violence uprising, winter or events that block areas and focus on keeping your team in the best shape possible.

Don't get to overconfident. this is self explanatory but sometimes you think you can survive without crafting an item or bandaging someone because you think you can solve it with enough sleep. However, that may backfire at you, wounds can become serious and sickness can worsen, If you play smartly then you won't die.

Always keep track of your crafting materials, knowing what you need to craft and having the materials in time can save you from dying in a harsh winter or prevet your fod to be stolen.

Create roles and respect them. if you have a team where you have bruno and you are letting anyone else cook,then you are doing it WRONG! check evryone's ability to do shores. Decide Who will guard, who will scavenge and who will manage the shelter while the others rest, this seems obvious but people tend to understimate the power of a well organized team.

Prioritizing will save your life. Knowing what to scavenge in order to fulfill a need may avoid a disaster, trust me. Specially when we talk about crafting.

I think that's all I can say, I've played this game for quite some time and I think I know what I'm talking about. Hope it helps :bandages1:
davejplatt Jan 4, 2018 @ 8:58pm 
If it's raids that are damaging you, then you need to improve your defence. Board up the shelter, give your guards weapons.
With 3 survivors, have 1 scavenger, 1 guard and 1 doing everthing else. Build 2 beds so your scavenger and guard can sleep during the morning.
RainingMetal Jan 5, 2018 @ 8:38am 
Sounding like a broken record by now, but:

http://steamcommunity.com/sharedfiles/filedetails/?id=507537365

Made it myself. Read what you wish to know.
noob ferguson Jan 5, 2018 @ 7:25pm 
Lots of good stuff already, so I won't comment all that authoritatively -- more of a loose play-by-play of my playthroughs:

- Loot house, time is plenty in the day, so I don't waste on shovels or lockpicks, saving those materials for trade or building up the bench as soon as possible
- Scavenge just enough food for a full meal on day 5, then day 8 (second day of Very Hungry, then second day of Very Hungry again); rest of allocation goes to building up bench, security then rat cages
- Food situation should become self-sufficient as long as you can transition into water production -- scavenge for it if it's going to be a short war (or there's a long winter), build a collector otherwise
- Trade away addictions (no-no!) like coffee, cigs and alcohol -- that's more components that could be spent on your future vegetable garden
- Don't waste time on Herbal Medicine. It's too risky, and they're worth too much in components to waste on an unsuccessful use. Either get pills for 100% chance of healing, or go to the Hospital when sick enough
Astralite Jan 6, 2018 @ 8:27am 
One important thing I learned from the guide above is making the tools early. Using the materials you find on the first day, create the metal workshop, get a shovel to speed things up. Make the Axe and break things up in your house for supplies! I've gone entire games without remembering I could do this.

Also that it's easier to barter for stacks and stacks of wood (which you can only carry 2 per stack) with valuable items than it is to spend so much carrying space on 8-12+ wood from scavenging. Also to remember where all that wood is and send the person with the highest backpack space (which isn't always the right move, sometimes you need sneakers with smaller bags to check out places first).
Axe Jan 6, 2018 @ 9:23am 
Originally posted by RainingMetal:
Sounding like a broken record by now, but:

http://steamcommunity.com/sharedfiles/filedetails/?id=507537365

Made it myself. Read what you wish to know.

Thanks for that :-)
Brick Slayer Jan 6, 2018 @ 12:38pm 
I have 5 tips, because most good advice has already been given. Sorry if I repeat something

1) As some already said, always just trade with lockpicks. Because of this, never waste your stuff on crafting new ones either. If you need to open a door, always bring a crowbar. It can be used 10 times before it breaks and costs relatively little, which makes it really resource-efficient.

2) Don't bother building a herbal garden. It costs a crap ton and brings relatively little: You don't need to craft cigars, ever. They make poor trade goods and even survivors who are technically addicted to it get along perfectly without it. In general, addictions can really be neglected in this game.
Also, plenty of meds can be found anyway so there is no point in crafting them.

3) Moonshine makes for a fantastic trade good, especially if you can craft it using Bruno. So build a moonshine destillery either in the early to midgame, although it doesn't have as much priority as some other upgrades. Using moonshine to craft Pure Alcohol is a waste of time though imo.

4) Focus on food first. In the lategame you'll probably be swimming in food if you did it right (at least in some walkthroughs), but in the early game you'll probably struggle without looking for food on your nightly raids. This is why I recommend building and improving your stove asap. Also, build a rainwater collector since water actually turns out to be quite a rare commodity if you don't commit to collecting it, especially if you plan on supplying your people with cooked food AND crafting moonshine (which you should aim to do). In the lategame, feel free to craft a second rainwater collector, since cooking and brewing will definitely consume more water than a single collector can provide.

But perhaps the most important thing to build for food are animal traps. You can only build 2 of them, but they're an infinite multiplier of food. You put 1 unit of raw meat in, wait a couple of days, and get 2x raw meat out of it

5) Scavenge and trade for all the materials you can get. Trust me, you'll need them. Everytime Franko comes to your door to trade, always get all the materials and in your early nights, try to go for as many materials as possible along with food.
To be fair, in the early game it might seem like there are plenty of materials to go around, but there are certain events of crisis in the game where unscavenged items will disappear from loot stacks and their prizes will skyrocket.
In short: Among other things, you need materials to craft ammo, build and improve stuff, and to make rainwater filters. As I said, water is hard to come by in the lategame and the reason for that is because you need 3 materials for one filter, so they get used up pretty quickly

I hope this helps
brian_va Jan 6, 2018 @ 12:52pm 
Originally posted by Angola é nossa:
2) Don't bother building a herbal garden.
you gotta have one to upgrade to grow veggies, plus herbs are found everywhere and can be grown in large stacks, so bulk cigarette making can give you a use for them. that also contradicts with ...
4) Focus on food first.

but just my opinion, play your game however you wish
Brick Slayer Jan 6, 2018 @ 12:58pm 
Yeah my bad, I got the "Herbal workshop" mixed up with Herbal Garden
Grim125 Jan 6, 2018 @ 4:41pm 
I found that the princible behind TWoM is, give a man a fish, feed him for a day. Teach a man to fish, feed him for a life time. This is what worked for me. While in your home, if you have enough materials, cover the breaches to the shelter and build that radio. Once you venture out pay attention to the areas that are accessible and your stacks. I move what I could retrieve to one area, since I have time. Take the most relevent. Food, water, wood, material. Go back and forth to the locations until 100%. The locations are always random and you either need to avoid some or strategize the most on others because you can encounter anyone and under certain circumstances those people could be friend or turn foe. Brothal, Hospital, Supermarket, Port, Church, Hotel, Military Outpost, Sniper Juctions, School, Ruined Flats, Garage, Airport, Construction Site. Now I know this list is extensive and I might be missing one or two but those spots you need to really calculate your moves. The Construction site and supermarket are clear on the second visit and you need to visit more than once. I robbed the hospital when no one was looking. It's all about timing. The school is good but take a weapon for the last area below, do the same for the church. At the port, make sure the guy doesn't see you taking his stuff. Other than that he will remain friendly and offer you the ♥♥♥♥♥♥♥♥ boat ride. If you visited the airport, than you know about the boat ride.
Other than staying clear of areas, strategize. Pay attention to the radio and focus on maintaining your shelter by building things for self sustainment.
Last edited by Grim125; Jan 6, 2018 @ 9:22pm
Paddelboot Jan 12, 2018 @ 3:15pm 
Get materials first and do the basic things: build a bed or two, board up the holes in the wall, upgrade your kitchen stove, build and upgrade your work benches. Only when this is done do I start to go into producing stuff for trade.
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Date Posted: Jan 4, 2018 @ 6:18pm
Posts: 13