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If you're doing stealth, then yes. Use only when there's only one or two guys left.
If your enemy has seen you and know you're there/has seen you hiding there then yes, hiding in an alcove won't help.
Not all of the characters can sneak kill if sneaking up upon an enemy from behind. Only Roman and Arcia are guaranteed to kill immediately if attacking from behind (Boris too sometimes as I recall), the rest only kill immediately if stealth attacking from an alcove as I recall. Which weapon you use also plays soem role into it - the hatchet does the most damage, but also creates a lot of noise, while the knife doesn't deal as much damage but is quieter.
Yeah, but worry not - it's easy to tell when you're getting a karma hit or not. You only incur a karma hit if you kill non-bandits and non-military - and yes, there are plentythat are not in those categories but will still kill you, but in those cases it's because you're trespassing or stealing their stuff and the like (with some exceptions, such as the bugged civillian woman at the church).
Even after all this and playing the game all the way to day 22 I still feel like I'm missing something. Like I'm not sneaking properly I keep getting detected and searched for dispite closing every single door I open at one point I developed a habit of not fully looting any container because I noticed when a container is empted it changes and I thought that maybe the enemies were spoting the emptied containers.
Stealth isn't that tough to pull off and it can be done even if you make mistakes like leaving doors open - though such thigns will often put the people in the area on their guard and the like...
* Hiding in alcoves renders you invisible to NPCs. Areas with low lighting don't count; you literally can only hide in alcoves to avoid detection.
* Using a melee attack from an alcove is often guaranteed kill, provided you use a melee weapon (a Hatchet, Shovel, Knife, or Crobwar).
* Using a melee attack from behind deals more damage than on the front, but it isn't always a guaranteed kill.
* Enemies will make noise when they are killed, including instant-kills from alcoves or behind. Arica, however, can kill an enemy silently.
* Most sources of noise reach towards one story above/below. Gunshots are louder.
* You can use noise to your advantage to lure enemies into traps.
* Enemies will notice opened doors. Close every door you pass by unless you wish to use it as bait.
* Looted containers don't raise suspicion.
* You'll be less affected by killings if you spread it across your entire team.