This War of Mine

This War of Mine

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Patterz Feb 18, 2017 @ 4:08pm
How to choose shelter
Any tricks or tips on how to influence the randomised starting shelter? Have been hankering for the alternate and have not seemed to get it in my last eight play throughs.
Last edited by Patterz; Feb 18, 2017 @ 4:08pm
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Showing 1-9 of 9 comments
Reverend Belial Feb 18, 2017 @ 6:02pm 
The only thing that I'm aware of that effects which shelter you get (and even then it's not a guarantee) is what season you start in. Winter, in my experience, seems to greatly increase your chances of being given the house with the treehouse.
Kierk Feb 19, 2017 @ 1:25am 
Just restart until you get the one you want, that's what I always do. You have a 50/50 chance to get either one.
Last edited by Kierk; Feb 19, 2017 @ 1:26am
ElPrezCBF Feb 19, 2017 @ 3:28am 
I don't think it makes much difference which you get. The item composition in the shelter changes from scenario to scenario.
Lukong1515 Feb 20, 2017 @ 4:05pm 
Steam > Library > War of Mine > Right-Click > Tools (Storyteller) > Create New Mod > Edit > Expand "Loot generator config" > change all 11 "LootGenBase_..." via Expand and Add items and increase Max & Min Quantity
I've made a Working mod with 3.0.3 and will upload after I'm done with TESTMod3 - Standalone Upgrade or Custom Weapons via Theory #2, If RifleAmmo & ShotgunAmmo are locked to Rifle & Shotgun Therefore new weapons need there own ammo (I doubt it)
Last edited by Lukong1515; Feb 20, 2017 @ 4:07pm
Rupta Apr 21, 2018 @ 6:01pm 
Originally posted by Lukong1515:
Steam > Library > War of Mine > Right-Click > Tools (Storyteller) > Create New Mod > Edit > Expand "Loot generator config" > change all 11 "LootGenBase_..." via Expand and Add items and increase Max & Min Quantity
I've made a Working mod with 3.0.3 and will upload after I'm done with TESTMod3 - Standalone Upgrade or Custom Weapons via Theory #2, If RifleAmmo & ShotgunAmmo are locked to Rifle & Shotgun Therefore new weapons need there own ammo (I doubt it)

As of right now, I see
LootGenHome_Base>FixedPool
but how do we know that's where we'll spawn & not for e.g.
LootGenHome_Couple_02 or LootGenHome_Thiefs_Winter etc?

I'm trying to create custom in-depth scenarios but have been dumbfounded by how the console displays no actual descriptions or details...

I'm finding navigating this console (Storyteller) extremely confusing & frustrating tbh
Kierk Apr 22, 2018 @ 9:44am 
Check out this post, under "Scenarios": link

Every scenario describes the basic setup of the game like the starting characters and shelter, and is linked to one or multiple timelines which define everything else from visitors, shelter attacks, or the exact temperature for each and every day until the end of the war defined for that timeline.

It's pretty straightforward once you know that. If you look at "Marko solo" scenario for example:
Name = Loner_01 //Name of the scenario. ComplicationTier ="4" //When it should be unlocked. Here it's after "completing" 4 scenarios. DwellerSetName = "Loner_01" //Starting characters. In "Scenario config -- DwellerSets". HomeSceneName = "" //Starting shelter. You can use this to link the scenario to one of the three available shelters. LocationPackName = "" //Map pack for the scenario. In "Scavenge locations config". ShelterSetupName = "Loner" //Starting loot for the shelter. In "Loot generators config". TimelineNames = "LonerOrCouple" //Timeline(s) for this scenario

Once you set up the scenario, that's where the fun begins. You get to make your own timeline with its own events. Want to start in winter? Go to "Winter config" and change the temperatures for your timeline. Want some crazy dudes trying to rob the shelter every day? Go to "Scenarios config -- ShelterAttackConfig --AttackRules" and add new entries for each days or period of days where you want them to attack. It's that simple. Only downside is that can be very time-consuming if you do everything from scratch.

Last edited by Kierk; Apr 22, 2018 @ 9:50am
Rupta Apr 22, 2018 @ 12:21pm 
Allot of work for such a little haha, totally understandable in it's current state though!
These are all thing's I will be editing + more, plan on totally flipping it on it's head & making scenarios more in touch with combat aswell, although yet to figure out what kind of control I have over scavenger map's as far as spawns or amounts or agression etc?

11 Bit give me your engine!!! Haha
Kierk Apr 22, 2018 @ 2:02pm 
^None. Like I said in another thread, characters and locations are locked out among other things so you're kinda limited in what you can and cannot do. Thankfully making scenarios is not one of them... But making more advanced stuff like spawning new npcs is out of question for now.
Rupta Apr 22, 2018 @ 2:31pm 
Unless I can get my hand's on the core engine software! hehe
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Date Posted: Feb 18, 2017 @ 4:08pm
Posts: 9