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I've made a Working mod with 3.0.3 and will upload after I'm done with TESTMod3 - Standalone Upgrade or Custom Weapons via Theory #2, If RifleAmmo & ShotgunAmmo are locked to Rifle & Shotgun Therefore new weapons need there own ammo (I doubt it)
As of right now, I see
LootGenHome_Base>FixedPool
but how do we know that's where we'll spawn & not for e.g.
LootGenHome_Couple_02 or LootGenHome_Thiefs_Winter etc?
I'm trying to create custom in-depth scenarios but have been dumbfounded by how the console displays no actual descriptions or details...
I'm finding navigating this console (Storyteller) extremely confusing & frustrating tbh
Every scenario describes the basic setup of the game like the starting characters and shelter, and is linked to one or multiple timelines which define everything else from visitors, shelter attacks, or the exact temperature for each and every day until the end of the war defined for that timeline.
It's pretty straightforward once you know that. If you look at "Marko solo" scenario for example:
Once you set up the scenario, that's where the fun begins. You get to make your own timeline with its own events. Want to start in winter? Go to "Winter config" and change the temperatures for your timeline. Want some crazy dudes trying to rob the shelter every day? Go to "Scenarios config -- ShelterAttackConfig --AttackRules" and add new entries for each days or period of days where you want them to attack. It's that simple. Only downside is that can be very time-consuming if you do everything from scratch.
These are all thing's I will be editing + more, plan on totally flipping it on it's head & making scenarios more in touch with combat aswell, although yet to figure out what kind of control I have over scavenger map's as far as spawns or amounts or agression etc?
11 Bit give me your engine!!! Haha