Stellaris

Stellaris

View Stats:
Xeonzs Feb 9, 2022 @ 10:46am
Good value for crisis strength?
They are always either too weak and are destroyed before I even get to face them or they're too strong and steamroll everything, find the right value by trail and error is proving to take too long as a game can take several real life days.
< >
Showing 1-13 of 13 comments
Ryika Feb 9, 2022 @ 11:16am 
There is no ideal strength that will always give you a good experience, because how well things go for you, how efficient the strategy you're playing is, and how quickly the crisis spawns all have massive influence on your strength when you fight the crisis.

Personally I always had a lot of fun putting the crisis on a difficulty that was clearly too high for me in the past. You'll not be able to beat it at first, but if that doesn't anger you, it's actually a good way to finish the game and start the next one with more experience.

That's only really an option for people who don't get too attached to the empires they build though.
Last edited by Ryika; Feb 9, 2022 @ 11:16am
Xeonzs Feb 9, 2022 @ 4:18pm 
Originally posted by Ryika:
There is no ideal strength that will always give you a good experience, because how well things go for you, how efficient the strategy you're playing is, and how quickly the crisis spawns all have massive influence on your strength when you fight the crisis.

Personally I always had a lot of fun putting the crisis on a difficulty that was clearly too high for me in the past. You'll not be able to beat it at first, but if that doesn't anger you, it's actually a good way to finish the game and start the next one with more experience.

That's only really an option for people who don't get too attached to the empires they build though.
That probably makes sense, I don't mind losing, it's more like, turning up the difficulty to 20 for example is just pure overkill you know?
Even if I'm losing, it would feel good to put a dent in the crisis' efforts if that makes sense.
there is no meme


only disappointment
mss73055 Feb 9, 2022 @ 11:58pm 
x 5 and below will be stomped by a Fallen Empire

x 10 and below will be stomped by a federation fleet

x 25 you will need to wait until they thin out. If this spawns inside your own territory it's game over.
Danny Feb 10, 2022 @ 12:18am 
Originally posted by mss73055:
x 5 and below will be stomped by a Fallen Empire

I play with 3x and even awakened tech pinata's have trouble dealing with just ONE of the crisis fleets.

Originally posted by mss73055:
x 10 and below will be stomped by a federation fleet

Maybe, if it's YOUR level 5 federation fleet and you have done SOME repeatables.

Originally posted by mss73055:
x 25 you will need to wait until they thin out. If this spawns inside your own territory it's game over.

If this spawns early it's a GG too, hello early Unbidden.
Requires some SERIOUS, serious repeatble stacking.
Tiasmoon Feb 10, 2022 @ 5:13am 
Originally posted by mss73055:
x 5 and below will be stomped by a Fallen Empire

x 10 and below will be stomped by a federation fleet

x 25 you will need to wait until they thin out. If this spawns inside your own territory it's game over.

x5 will easily crush a fallen empire. And awakened empires for that matter.

Are you playing modded or a different version?
I wonder if they changed that in 3.3. I saw an awakened empire actually fighting and beating scourge fleets.

As for gameover events from random spawning. That depends on how well prepared you are, and how much/where in the galaxy you spread to. But for me that can happen with anything from maybe 3x upwards.

x25 can be easy too regardless of where it spawns, if you are prepared well enough.
Xeonzs Feb 10, 2022 @ 7:24am 
I did a 3x yesterday after making this post and the awakened empire crushed both the unbidden and scourge before any of their mini events happend, I didn't even get to fight them.

Guess I'll try 8x next.
rafael.ramus Feb 10, 2022 @ 9:19am 
Originally posted by Xeonzs:
I did a 3x yesterday after making this post and the awakened empire crushed both the unbidden and scourge

Unbindden AND Scourge? What? What sorcery is this?
Xeonzs Feb 10, 2022 @ 9:30am 
Originally posted by rafael.ramus:
Originally posted by Xeonzs:
I did a 3x yesterday after making this post and the awakened empire crushed both the unbidden and scourge

Unbindden AND Scourge? What? What sorcery is this?
https://steamcommunity.com/sharedfiles/filedetails/?id=686276531 I use this because I got anoyed that the war in heaven was considered a crisis, so you wouldn't get any of the others and I find WiH ultra lame as I play DE or FP most of the time so diplomacy means nothing to me, I also like torture if it's fair lol, like if all 3 happened to go off in quick succession and I got caught between all of them because I didn't at least off 1 of them, well then I deserve to die.
Hench why I'm trying to find the right multiplier value for their strength, so they don't get steamrolled by 1 awakened empire, but also don't steamroll all of us without any chance of resisting.
Last edited by Xeonzs; Feb 10, 2022 @ 9:36am
rafael.ramus Feb 10, 2022 @ 9:55am 
Originally posted by Xeonzs:
Originally posted by rafael.ramus:

Unbindden AND Scourge? What? What sorcery is this?
https://steamcommunity.com/sharedfiles/filedetails/?id=686276531 I use this because I got anoyed that the war in heaven was considered a crisis, so you wouldn't get any of the others and I find WiH ultra lame as I play DE or FP most of the time so diplomacy means nothing to me, I also like torture if it's fair lol, like if all 3 happened to go off in quick succession and I got caught between all of them because I didn't at least off 1 of them, well then I deserve to die.
Hench why I'm trying to find the right multiplier value for their strength, so they don't get steamrolled by 1 awakened empire, but also don't steamroll all of us without any chance of resisting.

Makes sense, I too find WiH lame beyond description, thanks for the mod suggestion.
Xeonzs Feb 10, 2022 @ 9:59am 
Originally posted by rafael.ramus:
Originally posted by Xeonzs:
https://steamcommunity.com/sharedfiles/filedetails/?id=686276531 I use this because I got anoyed that the war in heaven was considered a crisis, so you wouldn't get any of the others and I find WiH ultra lame as I play DE or FP most of the time so diplomacy means nothing to me, I also like torture if it's fair lol, like if all 3 happened to go off in quick succession and I got caught between all of them because I didn't at least off 1 of them, well then I deserve to die.
Hench why I'm trying to find the right multiplier value for their strength, so they don't get steamrolled by 1 awakened empire, but also don't steamroll all of us without any chance of resisting.

Makes sense, I too find WiH lame beyond description, thanks for the mod suggestion.
No problem mate, hope it spices up your late game!
Tiasmoon Feb 10, 2022 @ 1:33pm 
Originally posted by Xeonzs:
Originally posted by rafael.ramus:

Unbindden AND Scourge? What? What sorcery is this?
https://steamcommunity.com/sharedfiles/filedetails/?id=686276531 I use this because I got anoyed that the war in heaven was considered a crisis, so you wouldn't get any of the others and I find WiH ultra lame as I play DE or FP most of the time so diplomacy means nothing to me, I also like torture if it's fair lol, like if all 3 happened to go off in quick succession and I got caught between all of them because I didn't at least off 1 of them, well then I deserve to die.
Hench why I'm trying to find the right multiplier value for their strength, so they don't get steamrolled by 1 awakened empire, but also don't steamroll all of us without any chance of resisting.

War in Heaven doesnt prevent the other Crisis from activating.
Xaphnir Feb 10, 2022 @ 1:45pm 
Originally posted by mss73055:
x 10 and below will be stomped by a federation fleet

x10 can be stomped by just a player's fleets if you set the end game date to 2400.

I'd say there's not really a difficulty that will usually give you a good, balanced value, due to the design of the crises. I think the game could do with a rework of the crises, something that makes them harder to stamp out immediately if you're stronger, as well as mechanics that make it so it doesn't just roll over you if it's too strong.

I think one of the easiest things would be to remove the heavy anti-player bias in its AI. That would give it the ability to actually spread out and conquer stuff to expand and become dangerous. Right now, regardless of whether it can win or not, the crisis AI always seems to run straight for your strongest concentration of fleets. Had a recent unmodded game on 10x, and despite my attempts to leave it alone and just let it expand, first chance it got it suicided right into all my fleets. And that's pretty much what's happened with every single one of the vanilla crises that I've ever experienced in this game.
Last edited by Xaphnir; Feb 10, 2022 @ 1:57pm
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 9, 2022 @ 10:46am
Posts: 13