Stellaris

Stellaris

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chris23162 Feb 6, 2022 @ 2:53pm
Pops and Lag
Is there any plan to reduce calculations for pops like do calculations for pops far far less, I mean once a pop is in a job then stop checking for promotion / demotion for the pop and instead just select one when its required if you say build a new building or delete one. You could also make it so that pop calculations are done on a separate threads, most people don't have potato's anymore so this game running on one thread seems silly.

So please stop adding to the game till you've fixed the lag the game is far better than it used to be don't get me wrong but it could be better. Maybe reduce max pops per planet by half but double pop production so there's instantly half as many calculation to be made but the game runs as it does now in terms of planet output. Have things like the research lab provide 1,2 and 3 jobs at each level but have those jobs provide double the current science output.

As it is the game is basically broken as half of the settings cant really be used as doing so ends up causing too much lag.
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Showing 1-13 of 13 comments
Xaphnir Feb 6, 2022 @ 3:13pm 
I wonder how much removing the class-based job restriction on pops would cut down on calculations the game has to make.

Could be something for Paradox to consider (or maybe they have already considered it).
ScreamCon Feb 6, 2022 @ 4:30pm 
They already did a patch in 3.2 that adds a growth slow feature on galaxy start. The higher you make the setting the more it slows growth.

As far as 3.3, I've heard from those steam feeds you may have also gotten that there is work to reduce the number of calculations.
§þ¡К₤ Feb 6, 2022 @ 10:05pm 
They'll keep adding to the game until it's milked dry, the problem is they use individual pops to represent large numbers, instead of just using raw numbers and doing basic calculations. as a result, they have far too many checks, that can only be ran on a single processor due to engine limitations. So, decreasing lag will only happen if they continue to force less pops, or if they make the AI even worse than it already is.
I'm not sure why they haven't gone after planet spawning yet, as reducing the number of habitable worlds would also greatly reduce pop count and calculations, while hopefully forcing more wars. something the game desperately needs,
Tiasmoon Feb 7, 2022 @ 4:26am 
Originally posted by ScreamCon:
They already did a patch in 3.2 that adds a growth slow feature on galaxy start. The higher you make the setting the more it slows growth.

As far as 3.3, I've heard from those steam feeds you may have also gotten that there is work to reduce the number of calculations.

AI is faster in the early game, likely as a result of the unity changes impacting their exploration. Later on it becomes laggier then before.

What we need isnt optimization for this game, but a Stellaris 2 on an engine that can actually use remotely modern cpus decently well.
Ryika Feb 7, 2022 @ 5:26am 
Originally posted by Tiasmoon:
Later on it becomes laggier then before.
Not my experience. Beta runs much faster from start to finish - which is the expected result due to the changes they showed in one of the recent dev diaries.
ScreamCon Feb 7, 2022 @ 5:31am 
Originally posted by Tiasmoon:
Originally posted by ScreamCon:
They already did a patch in 3.2 that adds a growth slow feature on galaxy start. The higher you make the setting the more it slows growth.

As far as 3.3, I've heard from those steam feeds you may have also gotten that there is work to reduce the number of calculations.

AI is faster in the early game, likely as a result of the unity changes impacting their exploration. Later on it becomes laggier then before.

What we need isnt optimization for this game, but a Stellaris 2 on an engine that can actually use remotely modern cpus decently well.
Good luck trying to get the dev to rip out the engine. If their willing to do pop slow their probably hard pressed to change. So just gunna have to baby spoon feed the optimisation instead. They would just put in a new system to save even more cpu... or consequently eat more of.
Last edited by ScreamCon; Feb 7, 2022 @ 5:37am
Tiasmoon Feb 7, 2022 @ 5:48am 
Originally posted by Ryika:
Originally posted by Tiasmoon:
Later on it becomes laggier then before.
Not my experience. Beta runs much faster from start to finish - which is the expected result due to the changes they showed in one of the recent dev diaries.

Our experiences are very different then.
Råb!d Feb 7, 2022 @ 7:29am 
Reduce the number of habitable planets to the lowest. If you decide to go with genetic modification don't allow immigration, or at least keep it to a minimum.

Try following these suggestions:

https://respawnfirst.com/stellaris-pc-optimization-guide/

https://steamcommunity.com/app/281990/discussions/0/357285562492284538/
chris23162 Mar 6, 2022 @ 7:15am 
Originally posted by Råb!d:
Reduce the number of habitable planets to the lowest. If you decide to go with genetic modification don't allow immigration, or at least keep it to a minimum.

Try following these suggestions:

https://respawnfirst.com/stellaris-pc-optimization-guide/

https://steamcommunity.com/app/281990/discussions/0/357285562492284538/

I have a top end system and so I don't get major slowdowns till like 500 years in but when the way to make a game run as it should is to just take the default options and just crank them down to their lowest whats the point in the game. why have huge galaxies if you can't use them, why have diplomacy, alliances, federations and migration treaties if all will lead to more pop diversity and thus lag.

Your suggestions are to cut the game back to tiny, limited planets, ignore and entire accession path and don't use certain diplomacy options. My response to that is why does the game even have these features if it can't cope with them ?

They keep bolting more stuff to what is a totally inferior and basically trash engine that can't cope with what it has already let alone the new rubbish they keep adding. the way to fix all this is to massively cut the number of pop checks. So just have a single check done to see it the faction attraction matches the current levels of pop ethics and if not just switch as many as needed to balance it and do that just once a year, for jobs just have them get demoted over time but just do the check only if the planet or habitats pop level changes.

No change no check, it's pretty easy to come up with solutions the issue is the engine even capable of doing it, I think it should be as were asking the engine to do less and not more, but the devs don't seem to care about the game just how many more sub par and over priced dlc packs can they milk out of it before it dies.
Sero Mar 6, 2022 @ 8:11am 
@ chris23162 Why do games have ultra graphics options if not everyone can use them?
chris23162 Mar 6, 2022 @ 8:31am 
Originally posted by Sero:
@ chris23162 Why do games have ultra graphics options if not everyone can use them?

Because some people can use them and they are just cosmetic, the flaw in your counter argument is the fact that regardless of the power of your rig the game will slow down and eventually stop. Graphics are optional, having a full priced game actually run is not and like I say I have a top end rig so can run all the graphics at max but the game refuses to use more than 10% of my cpu.

Also no one can avoid slowdown without limiting the game, graphics are there to just make the game look nicer but, the fact that the solutions suggested aren't just lower the graphics but instead are completely remove or ignore fundamental parts of the game, makes your argument worthless.

Imagine saying to someone oh yeah for darksouls to run correctly you need to play a specific class or that if you want to play borderlands you can't play the siren. The game has things wrong with it that aren't simply a thing that affects just a few. As stated playing with high end graphics is an option that people can use but the lag is something that regardless of how good your rig is your can't avoid.

So please continue to tell me how an optional graphics setting that anyone can get with a little investment is the same as a major issue with the game that no amount of pc upgrading can fix
ScreamCon Mar 6, 2022 @ 8:44am 
Originally posted by Sero:
@ chris23162 Why do games have ultra graphics options if not everyone can use them?
If your rig increases in power for whatever reason you get to turn the settings up. Some of my older games this is the case
chris23162 Mar 6, 2022 @ 10:20am 
Originally posted by ScreamCon:
Originally posted by Sero:
@ chris23162 Why do games have ultra graphics options if not everyone can use them?
If your rig increases in power for whatever reason you get to turn the settings up. Some of my older games this is the case

Very true, I don't get his argument though as graphics are cosmetic and don't affect the game play but when you can't use half the features of the game to get it to run semi ok, it seems like it needs fixing.

The fact I run max graphics and can run max galaxy size etc and it only uses 10% of my cpu tells me that the game is very poorly optimised / made. They need to massively reduce the number of calculations required and pops are the main source of said calculations.
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Date Posted: Feb 6, 2022 @ 2:53pm
Posts: 13