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Seems like the correct call would have been not to share it with them, but would that have caused a paradox of sorts?
I'm quite curious as well.
You can also turn on the debug command to see what effect the choices have.
... however, if I was writing the event then the outcome would be the same. So, if you tell them then they die because they tried to avoid dying, but if you don't tell them they die because they didn't know about the danger.
It's time travel paradox humor.
what are the two outcomes for this? do both options result in the same thing? if so.. then no worries on me f'n up that choice i guess, lol
any input on this event's outcome, or a link to info on it, is appreciated, thanks
I'd also like to know the event's name.. i can't remember
I've tried both options before. Both lead to the ship being destroyed and a resource deposit being added to a celestial body. I believe the event is just for getting nice resources added to the system.
i recall something saying they were pouring over instruments and data, and just as easily as they appeared they vanished, and that was the last bit of info on it.. hopefully I can remember what system it was in to check if new resources were added, but considering i built mining stations in all systems, and no resources were left unclaimed, outside of special ones like the rare resources in need of certain technology to mine.. it shouldn't be too hard to find something new
I guess it just took a bit for the game to give the next stage
choice 2 : dont warn them -> they explode
does it even matter ?
the outcome is the same
edit : whoops , i necroided this post