Stellaris

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Removing Megastructures
Does anyone know a way either with mods or console or even vanilla way to delete megastructures and even any item for that matter, sort of like click on the object and click a button or write a command.

Thanks in advance
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Showing 16-30 of 38 comments
Originally posted by Artamus Von Fire-Fall:
Originally posted by xnadu27:

No, it doesn’t

it looks like its a future plan, not yet implemented

And judging from Scarecrow’s past actions, I highly doubt he will ever do it
hmm, back to the drawing board, no consoles, mods are unlikely, save editer is still on the table but how to work it is beyond me
Asuzu Jul 2, 2018 @ 3:19am 
Originally posted by Artamus Von Fire-Fall:
Originally posted by xnadu27:

No, it doesn’t

it looks like its a future plan, not yet implemented

Uff damn, yea it's in plans only.
For some reason I remembered it as a feature lol
Well, right now, you cannot scrap those.

I guess there is some coding needed to enable scrapping those without breaking scripts, but hell, Paradox charged money for it, they could have implemented it on a freaking release...
EleventhStar Jul 2, 2018 @ 5:55am 
Originally posted by Artamus Von Fire-Fall:
hmm, back to the drawing board, no consoles, mods are unlikely, save editer is still on the table but how to work it is beyond me

if memory serves you gotto unpack it with 7zip, and then you can open it with a text editor.

then CTRL-F to the star system name, and look around for megastructure references in there and start experimenting :P

then repackage it and try it out. the wiki has a more proper guide i think.
Last edited by EleventhStar; Jul 2, 2018 @ 5:56am
Originally posted by EleventhStar:
Originally posted by Artamus Von Fire-Fall:
hmm, back to the drawing board, no consoles, mods are unlikely, save editer is still on the table but how to work it is beyond me

if memory serves you gotto unpack it with 7zip, and then you can open it with a text editor.

then CTRL-F to the star system name, and look around for megastructure references in there and start experimenting :P

then repackage it and try it out.

that’s what I did, I know how to edit my ascension perks via text editor, however for the megastructures, I don’t know which instance to remove, they're all in these flags

flags={
'insert megastructure here'
}

but if I remove them the brackets are left empty, which if I remember correctly is bad in terms of coding, I could be wrong there
okay, I’m not sure if this did it but i went into the save editor and did the following:

found the system the structure is in and removed it from the 'flags={' part,
then did the same thing for the stars itself, not sure if the same goes for planets but from the looks of it the megastructure falls under the stars in the system, not the plant its orbiting,
in my case it was a binary star system so remove the structure from both star 'flags={'

zip the game state and meta into a sav format then load the game up,
the structure was still there, however i could now build another structure of the same kind, so what I’m assuming is happening is that i removed is function and its count in the game, but somewhere the placement and model is still working in the save file
Paul Redeker Sep 16, 2018 @ 12:58pm 
I am able to remove any megastructures with no mods and just the use of console. Make sure you have the megastructure you want removed selected, and type this:

effect remove_megastructure = this
Last edited by Paul Redeker; Sep 16, 2018 @ 12:58pm
Asuzu Sep 16, 2018 @ 5:28pm 
Originally posted by Paul Redeker:
I am able to remove any megastructures with no mods and just the use of console. Make sure you have the megastructure you want removed selected, and type this:

effect remove_megastructure = this

oh wow, thank you dude
now I am off on removal rampage
Shinzor Sep 17, 2018 @ 1:31am 
Originally posted by Delicious Intent:
Originally posted by Danny:
I wish they did allow you to remove megastructures.
Sometimes the AI or game places them in a bad position...

Exactly why I ask the question, an AI put a dyson sphere in a system I captured, now I connot build my own in a better location
That might be a bug then, you can always build your one and take others, have done it both before and after building my own
Paul Redeker Oct 2, 2018 @ 8:35am 
Originally posted by Asuzu:
Originally posted by Paul Redeker:
I am able to remove any megastructures with no mods and just the use of console. Make sure you have the megastructure you want removed selected, and type this:

effect remove_megastructure = this

oh wow, thank you dude
now I am off on removal rampage

What's fun is adding and removing Gateways at your will to jump your fleets around the galaxy in a blink! ;)
Zero (ゼロ) Oct 18, 2018 @ 8:53pm 
Originally posted by Paul Redeker:
I am able to remove any megastructures with no mods and just the use of console. Make sure you have the megastructure you want removed selected, and type this:

effect remove_megastructure = this

This doesn't work for me, I must be missing something.
N8mahr Oct 19, 2018 @ 7:48am 
It should work. Do you get an error message?
Zero (ゼロ) Oct 19, 2018 @ 8:59am 
I copy/pasted exactly what was written here in the console. I get two messages as returns.

"Effect description: "
and
"Executing effect script."

But the megastructure remains. I even tried evacuating the thing, no luck with that.
Last edited by Zero (ゼロ); Oct 19, 2018 @ 9:00am
B1G N008 Feb 2, 2019 @ 6:26am 
umm, select the structure and enter this in the console; effect remove_megastructure = this

and as for the nay sayers. seriously? of course the devs put in a means of doing that. what do u think the console is for?
Sabaithal Feb 2, 2019 @ 6:46am 
I know the command to CREATE a megastructure:

create_megastructure <megastructureID> (think_tank_1 for example)

Maybe to remove it you would type:

remove_megastructure <megastructureID>
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