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And judging from Scarecrow’s past actions, I highly doubt he will ever do it
Uff damn, yea it's in plans only.
For some reason I remembered it as a feature lol
Well, right now, you cannot scrap those.
I guess there is some coding needed to enable scrapping those without breaking scripts, but hell, Paradox charged money for it, they could have implemented it on a freaking release...
if memory serves you gotto unpack it with 7zip, and then you can open it with a text editor.
then CTRL-F to the star system name, and look around for megastructure references in there and start experimenting :P
then repackage it and try it out. the wiki has a more proper guide i think.
that’s what I did, I know how to edit my ascension perks via text editor, however for the megastructures, I don’t know which instance to remove, they're all in these flags
flags={
'insert megastructure here'
}
but if I remove them the brackets are left empty, which if I remember correctly is bad in terms of coding, I could be wrong there
found the system the structure is in and removed it from the 'flags={' part,
then did the same thing for the stars itself, not sure if the same goes for planets but from the looks of it the megastructure falls under the stars in the system, not the plant its orbiting,
in my case it was a binary star system so remove the structure from both star 'flags={'
zip the game state and meta into a sav format then load the game up,
the structure was still there, however i could now build another structure of the same kind, so what I’m assuming is happening is that i removed is function and its count in the game, but somewhere the placement and model is still working in the save file
effect remove_megastructure = this
oh wow, thank you dude
now I am off on removal rampage
What's fun is adding and removing Gateways at your will to jump your fleets around the galaxy in a blink! ;)
This doesn't work for me, I must be missing something.
"Effect description: "
and
"Executing effect script."
But the megastructure remains. I even tried evacuating the thing, no luck with that.
and as for the nay sayers. seriously? of course the devs put in a means of doing that. what do u think the console is for?
create_megastructure <megastructureID> (think_tank_1 for example)
Maybe to remove it you would type:
remove_megastructure <megastructureID>