Woolfe - The Red Hood Diaries

Woolfe - The Red Hood Diaries

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Jelle Jan 29, 2015 @ 1:35am
Changelog
v2.1.2
=====

  • ADDED: Japanese menu translations
  • ADDED: Russian menu translations
  • FIXED: Immediate crash after loadingscreen might be fixed
  • FIXED: Controller translation fixed
Last edited by Jelle; Apr 17, 2015 @ 4:01am
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Showing 1-15 of 15 comments
Jelle Jan 30, 2015 @ 6:39am 
v2.0.2 (hotfix)
==========

- Checkpoints fixed
- Missing guards fixed
Jelle Feb 4, 2015 @ 12:49am 
v2.0.3
=====

Pied Piper Boss-fight:

Fixed: errors in PP turn when RRH gets kicked off the platform
Fixed: RRH input control during PP start cinematic

Environment bugs:

Collision fixes in tutorial rooftops
Collision fixes in sewers
Harbour secret decor cleaned
Tutorial ledge tooltip fixed
Fixed secrets in crates
Market carriage rope fixed
Market carriage jump-cheat fixed
Market doors lock fixed
Floating rock near secret fixed
Woods chase reset fixed
Woods secret fixed
Woods holes in decor fixed

GUI / Menu:

Tooltip upgrade
Skip cinematic indicator
Keyboard input customization fix
Bug reporter fix
Music added

Programming:

No more level clipping when dying
Less camera clipping (ex: sewers ceiling)
Damage volume interval fixed (Pied Piper boss-fight)
Removed combo level-up visual from early levels
Default difficulty marked as ‘coming soon’
Default language marked as ‘coming soon’
Subtitles marked as ‘coming soon’
Checkpoints fixed
Missing guards fixed
Remaining damage volumes in Pied Piper battle fixed

PS: A lot of people have been asking us about the subtitles… No worries, we’re on it! Integration of the English subtitles starts next week on Monday.
WIMWOUTERS Feb 18, 2015 @ 4:05am 
v2.0.4
=====

  • Menu sounds
  • Red’s foot placement issues have been fixed
  • Menu sounds have been added: like or don’t like? Suggestions welcome!
  • In the city level, the dancing toy soldiers have danced off to make room for a whole new sneaky level design: check out our brand new “mini market”! (mini market[woolfegame.com])
  • English subtitles are in full progress, we’ll most probably have them complete, up and running by the end of the week.
  • Fixed a lot of smaller bugs and issues too; ranging from sounds that kept working on handles that should no longer be active, to holes in and under water, but also collisions of waterwheels and lake secrets...
Last edited by Jelle; Feb 19, 2015 @ 12:29am
Jelle Feb 19, 2015 @ 12:29am 
v2.0.5
=====

  • ADDED: Red Riding Hood Story Mode (can no longer run, jump, fight in investigation area's)
  • FIX: Spawning in electro-guards in city chase.
  • FIX: A lot of small fixes done...


Jelle Feb 19, 2015 @ 12:29am 
v2.0.6
=====

  • ADDED: New FX and button combination for magic combo's (this is a test-setup)
Jelle Feb 19, 2015 @ 12:29am 
v2.0.7
=====

  • ADDED: First rough test of sewer mini-bossfight
  • UPGRADE: Soldier AI has higher change of breaking through basic attack
  • UPGRADE: Harbour combat balancing test
  • UPDATE: Mini-market in Tutorial level removed (needs some love before we put it back in)
  • FIX: Forest - wooden bridge break reset fixed.
  • FIX: A lot of small fixes done...
  • KNOWN ISSUES: Forgot to remove electro-guard forcefield test in Market

Jelle Mar 4, 2015 @ 1:23am 
v2.0.8
=====

  • UPGRADE: Sewer boss-fight rat animations and timing
  • UPGRADE: Toy Soldier AI
  • FIX: Market cleanup
  • TWEEK: Magic FOV & enemy detection test
  • KNOWN ISSUES: Some checkpoints keep checking & still some issues with sewer boss fight
Jelle Mar 4, 2015 @ 1:34am 
v2.0.9
=====

  • UPDATED: Sewer rat fight animations
  • BALANCING: Sewer rat fight
  • FIXED: Sewer rat fight collision issues
  • FIXED: Sewer rat attacks you
  • UPDATED: Frest camera angles
  • ADDED: The French subtitles are now implemented!
  • FIXED: to many stupid little things :-)
Jelle Mar 4, 2015 @ 1:39am 
v2.0.10
=====

  • FIXED: Crashbug in forest adrift
  • FIXED: Popping fairies in woods
  • FIXED: Not spawning wolfs in woods chase
  • FIXED: Checkpoints reetrigerring
  • AUDIO: proper audio for magic orbs
  • AUDIO: testaudio for health pickups
  • AUDIO: ambient sound in floating forest
  • UPDATED: Read's death animation when killed by grinders
  • UPDATED: Story mode walks faster now
  • UPDATED: Chapter select can now start at the beginning of the bossfights
  • BALANCING: Healthg and magix drops in combat, and from crates
  • FIXED: Working fairies in forest a drift
  • ADDED: QTE tooltips for the combo's
  • ADDED: The old forest menu
Jelle Mar 8, 2015 @ 1:20pm 
v2.0.11
=====

  • FIXED: fairy rendering in woods floating
  • UPDATED: fairy animation with better blending
  • FIXED: fairy stun flipping
  • BALANCING: woods chase wolfs drop health
  • BALANCING: chase wolf-battle crates drop more health
  • FIXED: chase wolf-battle alcove no longer kills the player
  • FIXED: market intro cinematic repeat
  • FIXED: QTE tooltip sewer en woods
  • UPDATED: secrets replaced/fixed
  • ADDED: german translation added
  • FIXED: duplicate checkpoint in end of sewers
Jelle Mar 10, 2015 @ 3:22pm 
v2.0.12
=====

  • ADDED: Adjustable difficulties (puzzle timings, and combat difficulty)
  • ADDED: Toy Soldier editor integration
  • ADDED: Toy Soldier options (see options menu)
  • ADDED: Sewer rat-fight cutscene
  • ADDED: Sewer rat-fight audio
  • UPDATE: Shadow tweaking, better shadows, better settings
  • FIXED: Glare on screen
  • UPDATE: Bloom settings
  • ADDED: Bossfight icons (Pied Piper fight, and the last hidden chapter :-))
  • FIXED: double checkpoints
  • UPDATE: Tutorial level is playable with isngle jumps only
  • FIXED: Traps in woods chase deal damage
  • ADDED: Dutch translation
  • UPDATE: French and german translations
  • UPDATE: Collision fixes in Piep Piper hideout
  • UPDATE: Collision fixes in market chase
  • ADDED: Notification for secrets you allready had
  • FIXED: Fade to black on dead
  • FIXED: Some strange screen flashing on the end of levels
  • FIXED: Language change now changes all that's been translated
  • FIXED: Wrong keycodes on Combo tooltips in none english
  • UPDATE: The lift in the woods floating is now cinematic (known issue when you skip this)
  • FIXED: Kismet warnings
  • FIXED: Secrets in crates no longer get reset on dead
Jelle Mar 12, 2015 @ 8:57am 
v2.0.13
=====

  • UPDATE: PP Bridge showdown cinematic
  • ADDED: Audio on rafts ending harbor
  • UPDATE: Collision on roof secret
  • FIXED: Rats/Collision should no longer kill you when pushed from PP platform
  • ADDED: Audio on water rafts tutorial
  • FIXED: Reds commeting in woods chase
  • FIXED: Footplacement on crane in tutorial
  • FIXED: Tutorial rooftops collision
  • FIXED: Footplacement wolf-traps tutorial
  • UPDATE: platform reset in market
  • FIXED: edges of charriot no longer kill you in market
  • UPDATE: More audio for Rat fight (poison)
  • REMOVED: Candles lake scene
  • FIXED: Clock-ticking sound sewers
  • FIXED: Poison after respawning Rat fight
  • FIXED: Credits vs Quit button
  • FIXED: Damage border when laoding/respawning
  • FIXED: When 3 vials of magic, you can now do 3 combo's
  • UPDATE: Characters spawn on the ground
  • FIXED: Diary navigation
  • FIXED: VSync now works
  • FIXED: German diary unlocks are complete
  • FIXED: Missing subtitles in some languages
  • UPDATE: QTE combo tooltips now guarantee a succesfull action
  • UPDATE: Camera ceiling blocking begin sewers
  • FIXED: Occasional crash bug from Ai
  • ADDED: Gameplay on harbor raft
Jelle Mar 17, 2015 @ 9:15am 
v2.0.14
=====

  • ADDED: Megarat taunts
  • FIXED: Poison issues sewer
  • FIXED: Reset time puzzle sewers
  • ADDED: Poison cinematic rat fight
  • FIXED: Ticking sound puzzle sewers
  • FIXED: Skybox in market
  • FIXED: Skybox in harbor
  • FIXED: Raft issues harbor
  • UPDATE: Translation fix Bereits entriegelt)
  • UPDATE: Normalization of the new voiceovers
  • ADDED: Dance music for dancing guards
  • FIXED footplacement on boxes in first level
  • FIXED: Collision ToyWorkshop
  • FIXED: Poison flashes sewers
  • FIXED: Framedrop poison phase sewer rat fight
  • FIXED: Double ticking sound sewer puzzle
  • FIXED: Balcony edges Market
  • FIXED: potential crash bug with Ai sorting
  • UPDATE: Crate pushed down on market instant saves
  • UPDATE: Less clipping with trees in Market
  • UPDATE: Removed debree on first Tesla-guard encounter
  • FIXED: State resets when opening pauze menu
  • FIXED: No more kismet warnings
  • ADDED: Fence in front of steam pipes in sewers
  • ADDED: Water sounds when water raises/lowesr end of sewers
  • FIXED: Bridge cheats in sewers
  • ADDED: Audio sewer rat fight
  • FIXED: Hole in ground at sewer rat fight
  • FIXED: Drowning after crates in sewers
  • UPDATE: Grinder sewers end turns
  • FIXED: Sneaking footplacement
  • FIXED: Button indicators on menuscene HUD
  • FIXED: Collision on tunnel towards investigationfiles
  • FIXED: QTE tooltips not always working
  • UPDATE: Made room to find secret in Tutorial (part 2)
Jelle Mar 27, 2015 @ 10:16am 
v2.1.0 (hotfix)
=====

  • FIXED: Achievements fixed
  • FIXED: soft-lock woods floating lift

v2.1.0 (release)
=====

GENERAL:
  • UPDATE: Splash screen
  • UPDATE: Red's cape animation
  • ADDED: Final bossfight
  • ADDED: Japanese, Russion, Spanish
  • FIXED: Dutch, German, French
  • ADDED: Achievements
  • ADDED: Trading cards
  • FIXED: Damage coloring on respawn
  • FIXED: Reset keybinds to default
  • UPDATE: Skip cinematic remapped
  • FIXED: Ai missing weapons after cinematics
  • UPDATE: Moved reset profile to ga meplay settings
  • UPDATE: Reset profile resets chapters
  • FIXED: Ai not returning to spawn positions
  • ADDED: Combo effect disable checkbox
  • UPDATE: Removed disclaimer from EA
  • REMOVED: BugReporter
  • FIXED: Dodge only blocks melee attacks
  • REMOVED: Kismet warnings
  • UPDATE: Perform heavy attack when moving
  • ADDED: More taunts for the guards
  • UPDATE: Terrain more stable
  • UPDATE: Application icon resolution
  • FIXED: Difficulty reset when changing language
  • FIXED: Combat zoom when taking fall damage
  • FIXED: Combat zoom when falling to your dead
  • UPDATE Audio normalization
  • UPDATE: More audio variation for breaking crates
  • UPDATE: Added grouptriggering for Ai groups
  • FIXED: Ai twitching
  • ADDED: No more health regen when being targetted
  • UPDATE: Health regen duration
  • FIXED: Takedamage on ledge releases red
  • FIXED: Eternal rumble during combo tooltip
  • ADDED: Press to continue during combo tooltip

CITY:
  • UPDATE: LOD ranges on some walls in the city
  • ADDED: Lights to stairs in market
  • FIXED: Water kill volumes damage types
  • FIXED: Foreground clipping
  • FIXED: Collisions on broken stairs/wall (sewers)
  • FIXED: Collision on drawbridge valve (sewers)
  • FIXED: Collision on edge after timed puzzle (sewers)
  • FIXED: Collisions around 'lower water' valve (tutorial)
  • UPDATE: Sneak tooltip at tesla guards (tutorial)
  • FIXED: Camera issue after PP fight
  • ADDED: Tooltip 'release ledge'
  • FIXED: Rotation speed of Rat boss
  • FIXED: Rats on top of each other in Rat boss fight
  • ADDED: Taunts during Rat boss fight
  • ADDED: Taunts during the PP fight
  • UPDATE: Dancing PP's do pushback (small chance to survive)
  • UPDATE: Damage volume around house in market
  • UPDATE: Collision behind grinders end of sewers
  • UPDATE: Camera clipping begin sewers
  • ADDED: Audio lowering water end of sewers
  • ADDED: Fall on ground sound PP fight
  • ADDED: Explosion sound e,d of PP fight
  • UPDATE: Volume balancing PP end cinematic
  • UPDATE: Audio PP fight
  • UPDATE: change audio after PP fight
  • FIXED: Despawn PP at bridge
  • FIXED: Building collision end of chase
  • UPDATE: Guards jump on rafts
  • UPDATE: Spawn of guards during chase
  • UPDATE: Guard placement market/harbor
  • ADDED: Sneaking parts to market/harbor
  • UPDATE: long raft ride has gameplay, and can't jump back

WOODS:
  • UPDATE: Rotating column in woods floating has double spikes
  • UPDATE: Jump height of first hedge after wolfs (chase)
  • FIXED: Collisions around last secret (floating)
  • FIXED: Collisions around last checkpoint (floating)
  • FIXED: Particle placement when reaching the rotating rock
  • FIXED: Object culling in distance
  • UPDATE: Wooden balance part is fully walkable
  • UPDATE: Wooden balance part has no diagonal part
  • FIXED: Wall blocking begon (floating)
  • REMOVED: Breakable creates on rotating rock
  • FIXED: Chains of rotating spikes at end too short
  • FIXED: Ledges not always auto grabbing
  • UPDATE: Crouch damage volume on rotating rock mor forgiven
  • ADDED: Foorplacement when haging on ledges
  • UPDATE: Lowered damage volume at end puzzle
  • FIXED: You can no longer jump to the first fairy encounter
  • FIXED: Reset last puzzle on dead
  • UPDATE: Ladges after wooden balance piece better aligned
  • FIXED: After double jump puzzle, collision fixes
  • UPDATE: Camera zoomout before rotating column
  • FIXED: COllisions under ledges after wooden balancing
  • FIXED: Collisions at edge last fairies
  • UPDATE: Moved destination after rotating column to the left
  • FIXED: Collision for all giant trees
  • ADDED: Poison curtain left of rotating rocks
  • UPDATE: Poison curtain does damage over time
  • FIXED: Foreground clipping
  • ADDED: Ambient audio (birds, crickets, ...)
  • FIXED: Collision on first platform of double jump puzzle
  • UPDATE: Islands on beginning are better aligned
  • UPDATE: Lift to rotating column has small delay
  • UPDATE: Escape route first secret chase
  • FIXED: First part of bridge doesn't collapse
  • ADDED: Damage volums around double jump puzzle
  • REMOVED: Broken ledges on rotating rock
  • UPDATE: Spikes and landing height after double jump puzzle
  • REMOVED: False islands outside rotating rock
  • UPDATE: Better camera positioning on outer jumps
  • FIXED: Footplacement on green smoke
  • ADDED: Tooltips when searching for clues at lake
  • UPDATE: Rock to first secret reset
  • FIXED: Breaking bridge respawn popping
  • FIXED: Roadjump being walkable
  • ADDED: Audio for wolfs
  • ADDED: Audio for fairies
  • UPDATE: Audio carriage cinematic
  • FIXED: brightess begin floating
  • FIXED: Collisions at end of floating
  • REMOVED: HUD when traveling towards Rotating rock
  • FIXED: skipableness of lift to rotating platform
Jelle Apr 17, 2015 @ 4:01am 
v2.1.1 (hotfix)
=====

  • FIXED: Weapon drop end of tutorial after respawning

v2.1.1
=====

  • UPDATE: Difficulty based checkpoints
  • UPDATE: Steam install for Physx and .NET
  • UPDATE: More time for bad listener achievement
  • ADDED: Lipsync for PP
  • and end-cinematic
  • ADDED: Electric kill
  • ADDED: Particles and sound on drowning
  • ADDED: Falling to death animation
  • ADDED: Spanish menu translations
  • ADDED: Footplacement for tutorial cannopees
  • ADDED: Version identifier in options menu
  • ADDED: Difficulty selection on first play
  • FIXED: Sneak/Print/Magic after state switching when possible
  • FIXED: Multiline translations in russian
  • FIXED: German combo tooltips
  • FIXED: Magic subtitles desyncing
  • FIXED: Kickstarter backer credit renames
  • FIXED: Mega cheat when jumping from rotating rock
  • FIXED: Removed NVCUDA.dll dependency
  • FIXED: Killed after killing BB Woolfe
  • FIXED: Red getting killed end of sewer fight
  • FIXED: Missing platform end of sewers
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