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It also helps you learn your map by going and uncovering places you have never seen, an I still find myself suprised by some of the places i find :)
That i agree with after 2 or 3 worlds it does get somewhat old, somewhere somebody had all the maps uncovered as a JPEG just cant remember where, meatball may know
Maps 5 - 8 are the current worlds that will be randomly generated when you create a world.
Move around maybe 3 - 4 claims of area and open enough map to match it up with one of the reference worlds.
http://steamcommunity.com/sharedfiles/filedetails/?id=634088783
I will also move this over to the "Suggestions" subforum so it can be included in suggestions/requests from game players. :)
You could even add in a chest drop (maybe adding it into a possible mob drop) a 'remove fog' data chip/scroll for the non-world onwers. Use it, and it brings up your world map. Click somewhere on the wprld map, and it unfogs areas just like if you explored there.
I would also love to see the fog disappear from the edge of the world. Makes it hard to build right to the edge when the entire screen fades out on you.
As for the world edge, I never understood why the world didn't wrap, so when you pass the edge on one side of the map you show up on the other edge. It is supposed to be a world and they are round, unless you believe in the flat earth theory, or that we live in a dome :D
Never know.. .the worlds of Creativerse could be on the backs of giant space-faring turtles. Hmmm, now I want to rename one of my worlds to Ankh-Morpork.
- I think something similar to this for claims would be nice too, where the world owner has toggles for on, off, and claim owner's choice. It'd apply to fire, pvp and explosives. That way the world owner can actually control his own world instead of allowing someone to claim a plot of land and destroy it - or pvp if they despise pvp.