ATLYSS
What is the maximum possible phys crit chance? I am at 44.05%.
With all 100 points in dex, devious signet active, and using a singlehanded sword, I can reach 44.05%.

This is super glass cannon though, and at the cost of 3.05% crit chance (for 41% total), I normally have like 20 points in vitality and 9 mind so i have double the survivability and less conditional dps.

My build is as follows (all are rolled to precise):

Glyphgrift Halo / Greenversa Cape / Roudon Chestpiece / Fender Leggings / Fier Blade / Rigor Buckler / Jadetrout Ring

Fun fact, with this build using 100 dex, you can reach 81.32% evasion for 12 seconds using leg up + devious signet + an agility potion. HOWEVER THIS ISN'T THE MAX: If you swap out for Agility Ears / Reaper Gi / Serrated Spear / Slitherwraith Ring, you can reach 100.82% (for as long as leg up lasts lol)[/].
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Showing 1-7 of 7 comments
I didn't think 100% evasion was still possible. What is your evasion without the agility potion or Leg Up?
Originally posted by Goataro Kujo:
I didn't think 100% evasion was still possible. What is your evasion without the agility potion or Leg Up?
Off gear + base alone, no buffs aside from bandit class' Avoidance skill (which provides 15% evasion), I'm at 19.32%. My main gear only adds 3.12% evasion.

At 75 dex (my usual), Devious Signet adds 8% evasion for a total of 27.32%. Leg Up would add an additional 33.12%.
At 100 dex, Devious Signet adds 10% evasion for a total of 29.32%. Leg up would add an additional 43.62%
And ofc the agility potion adds 7.8% evasion. Needs a buff, I think
Originally posted by Goataro Kujo:
I didn't think 100% evasion was still possible. What is your evasion without the agility potion or Leg Up?
WAAIT i did the math wrong at some point somehow. With the aforementioned 100% evasion build, you actually only get ~89% evasion. With no buffs applied, gear + base stat alone, wearing that kit gives you 28.02% evasion.
Fun Fact: The highest Phys. Critical Chance can only be achieved by Fighters (in multiplayer.)

It's funny and stupid at the same time. In summation; The only limitation to getting the highest possible Phys. Crit Chance is whether or not the best piece of gear is class-locked. As it turns out, the only piece that is class-locked is the Executioner's Leggings. The highest possible Phys. Crit Chance from gear is the following;

Head: Killer/Precise Glyphgrift Halo +3.39%
Cape: Killer/Precise Greenversa Cape +3.77%
Chest: Killer/Precise Roudon Chestpiece +5.17%
Leggings: Killer/Precise Executioner's Leggings +2.29%
Weapon: Killer/Precise Fier Blade +4.78%
Shield: Killer/Precise Rigor Buckler +2.01%
Trinket: Killer/Precise Jadetrout Ring +4.29%

Total +25.70%
With 100 Dex, and being near a Bandit with 100 Dex using Devious Signet, we get a total of:
44.98%*

* I don't actually play Atlyss multiplayer. So this is assuming the following;
- Buffs are entirely static and based only the base stats of the player using them i.e. Using Rage's boost to dex power to make a stronger Devious Signet cast.
- The same buffs do not stack, and the strongest one has priority.
If any of these assumptions are false, let me know.
Originally posted by Bacon Alligator:
* I don't actually play Atlyss multiplayer. So this is assuming the following;
- Buffs are entirely static and based only the base stats of the player using them i.e. Using Rage's boost to dex power to make a stronger Devious Signet cast.
- The same buffs do not stack, and the strongest one has priority.
If any of these assumptions are false, let me know.

The first one is false. The second one is true.
Originally posted by Lesserred:
Originally posted by Bacon Alligator:
* I don't actually play Atlyss multiplayer. So this is assuming the following;
- Buffs are entirely static and based only the base stats of the player using them i.e. Using Rage's boost to dex power to make a stronger Devious Signet cast.
- The same buffs do not stack, and the strongest one has priority.
If any of these assumptions are false, let me know.

The first one is false. The second one is true.

Both are accurate, but the first one is worded weird. The better way to say it is that buffs are based off of Mind, Dex, and Strength directly. Because of that, you can no longer boost buffs with other buffs, which was possible prior to the most recent patches. I even wrote a guide on it back when it was still possible.
Originally posted by Goataro Kujo:
Originally posted by Lesserred:

The first one is false. The second one is true.

Both are accurate, but the first one is worded weird. The better way to say it is that buffs are based off of Mind, Dex, and Strength directly. Because of that, you can no longer boost buffs with other buffs, which was possible prior to the most recent patches. I even wrote a guide on it back when it was still possible.

Ah my mistake. I was going off previous knowledge and forgot about that switch.
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