ATLYSS
New classes, for funzies
Just for fun, what class, subclass, or otherwise would you (the reader) put in the game?
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Showing 1-13 of 13 comments
Personally the bishop class makes me think of a rook (bandit) and knight (fighter) subclass existing. Though knight seems to already exist with the paladin. Maybe I'm just being silly with the chess stuff.
why is no one replying to these, usually the community swarms posts like this
I saw they had summoning.

I really would like a summoner, or maybe a type of monster tamer.
Deathknight. Dark magic spellsword.
any class for bandit, it turns boring playing as bandit, reach lvl28 and nothing change
Juggernaut. Give me a super tanky class all about charging through enemy lines like the kool-aid man.

Also, a duelist class for bandit that makes better use of parries and close quarters to play hgh-risk, high-reward
Engineer or Naturalist

Engineers for gadgets, trinkets, turrets, traps and explosives,
Naturalists for regen, DoT magics, beast companion, and reincarnation
ive always been a fan of necromancers. maybe have it be that you can summon stuff like bone giants and maybe a bone dragon breath attack would be cool
I was trying to think of what would be a good class for vitality as a focus, but on second thought I wonder if it would be better to have hybrid classes as primary classes, ie STR-VIT, STR-DEX, DEX-VIT, DEX-INT, INT-VIT, and INT-STR.

I think 6 primary classes could be interesting to see compared to the 3 we have right now. However, that may need to be a stretch goal for the future rather than something to be implemented this year.
if it lets me summon skeletons and be a clown idk what the class is! I love a good pet/minion class
Rider
A DEXT + VITA class, the rider is an agile yet resilient foe. Specializing in taking hits while staying upright, the rider also has abilities that let them get close, and keep enemies from running away.

However, while the rider has a stat balance that does give them some offensive power, they do have trouble finishing their food due to lacking good stuns or defense reduction, focusing instead on generating high threat or lowering damage output with accuracy debuffs and evasion buffs.

More specifically, they can throw a net that immobilizes their prey, slice through space with a lance or a pounce, place snares, and tether enemies to them, even if they manage to block. Enemies that manage to escape must be ready, however, as when their tethers snap, it smacks them for quite a pinch.

Riders are seen among both Angela's and Suki's forces, protectors of the innocent for the former, and reaper of slaves for the latter...
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Showing 1-13 of 13 comments
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