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This is a difficult game, especially when you first start and at early levels and it has a steep learning curve. It was designed to be difficult. I would suggest watching some youtube videos on gameplay. Search for Morjax and GameKnight, they have some entertaining walkthroughs. This community is very willing to help if you have questions regarding gameplay. Lastly, just keep at it.
The theme of the game is making due with a bad situation (injuries, lack of gold, etc...). You are not supposed to have everything you need to build a perfect warband. This is not abusive. The loss of individuals or injuries is not as important as progress of the warband. It gets easier and is tactically rewarding. Before long you WILL be stomping the AI and you will see their "advantages" as disadvantages.
Charge it, swarm it, and kill it in one turn. A Leadership 3 Character has 50% chance to pass at latest the second attempt at Terror (as in: the first time it would matter). The rest of the Undead, apart from Thrall, are quite incompetent under AI direction.
At low Ranks, your Henchmen should use either Dual Maces or Great Weapons. They only get one attack, so it better hit and/or hurt. Defenses are only worthy once one has some actual capability to defend.
You're supposed to get your teeth kicked in until you learn how to not die horribly.
I do appreciate politeness, and I would recommend that you should start the game with the tutorials. They definitely help.
There are some very good guides too, which don't take long to get through.
Plenty of us here also have limited time available to play, and there's a very long thread about our spectacular failures in playing Morden, but we mostly learn from the mistakes, and realise the warband (and its equipment) is what matters, not the members of it. Also the veteran points add a major bonus for the next warband when it all goes crit/stun/crit/crit/ragequit.
I hope you get to the point in this game were you can Enjoy the Chaos.
I come home from work to have fun not to do a second job in form of a game, thank you. But i find it rediculous that i am not allowed to even modify the game to my likings. A simple save option is denied by deleting my warband if i try to back up my warband. So that is just too much. Now i will remember to buy nothing from the developers ever again. I never intended to use a singleplayer warband in multiplayer. But i do not think that the multiplayer community of this game is healthy at all. Who invests hours and hours in a warband to only blow it up in a multiplayer game or two. It is not a firework for sylvester.
I will just remember the developers name and recognize that their games are not for me. And get a refund of cause, but it is a little late for that. Watching and playing the tutorials did take more then 2 hours. And the tactical depth seems not to be deep at all compared to similar games.
Thank you again for reading, have a nice day
So the game is too stressful to act as medium of entertainment for me. I have a stressful workday and just want to relax. So not for me.
But i like hard games some times too. I played all dark souls games to different degree of success and enjoyed most of them except the last. Too Blood Bourney for me.
Warband Management:
1 do not overextend. You can buy a full warband very quickly. Problem is keeping that running, paying the missions costs, the skills, the healing will cost you a ton. Focus your money, keep a tight group (5 or 6 warriors max) till you have money stored, and try to focus the money you spend on the leader and 1 or 2 heroes max.
2 do not sell your wyrdstone at the begining. Keep it for the shipments. When you will have some aside raise your reputation in the main faction to 3, then sell as much as you can (there's a cap in red that will warn you when you are above) to one of the other. The price will be boosted and you will do a huge benefice.
3 same thing for the equipment. Do not sell it before you have the event that allows you to sell it for +50%
This should take care of financial issues early game.
Newbies equipment:
Leader and heroes should go 2 1 hand weapons, if possibly maces (they have a to hit bonus) or daggers (they give a malus to the opponent dodge/parry)
Henchmen should go 2 hand weapon, and try to use charge if possible to maximize their damages
Never EVER go for heavy armour early. They have a huge movement penalty. A guy that can't show to the fight is useless. I'd say everybody using dodge in shirts, the rest in leather.
Warriors selection
Assuming that you go for 5 men warbands, do not take more than 1 range unit. They are quite weak and inacurate at first, and take time to scale up. You will probably lack damage if you start with too many of them.
Also know that 4 men warband allows you more "easy"missions at the start.
Finally remember to have at least a back up leader, you can't take missions without one, so better plan early and buy it the 1st day.
Mission Deployement
3 things to check here:
First and foremost deployement type. Go for grouped missions, scattered require a lot of expereience. The secure one for 5 are scavengers, lost in the fog and rival in the ruins. For 4 men it is everything save Horror of Mordheim and vision of dread. remember, you can have 5 guys, and benchone if need be.
Second check the difficulty. Normal is the easiest, you should stick to that at first. If you are succesful try hard, there's not much of a difference. Don't go above (brutal or deadly) until you have gear AND experience. Finally remember that if you do not have normal or hard available you can scout 3 times for more missions. And if there's still not enough (or if you don't want to scout too much) you can pass a day without doing a mission. Better that than getting wiped.
Last the wyrdstone loot. The game is all about the stones. Allways take the deployement you can handle with the best wyrdstone loot. A henchman is worth 15 gold, the prize of a cluster of wyrdstone. The more you get the quicker you will be filthy rich and able to do whatever you want.
In battle
Rule of thumbs: STICK TOGETHER. As long as you are not EXTREMELY confident (and the first time youwill feel confident you will probably get your ♥♥♥ handed over to you on a plate) do not split your troops.
Open your map, look for the closest patch of wyrdstone, go for it, loot it. Rince and repeat until you meet the enemy.
When you see/engage the enemy:
FIGHT DIRTY. Allways prioritize fighting 2v1. You will cause all alone check for the opponents, if they run, free attacks for you. Focus fire as much as possible, a dead enemy is better than 2 50% life.
Try to have you henchmen take the initial strike. They are cheap, thus better loose them than that 60 gold hero. Especially if you paid to give him skills.
Finally keep an eye onthe moral bar (top left) The moment it goes below the threshold, there will be a rout test when it is an opponent unit turn. If it fails, combat over. No more looting time. Allways try to have at least one or two units available before the oppo turn when you deal the killing blow close to the threshold. Delay is your friend for this, it will move your warrior 3 steps down the initiative ladder.
Try to stick to this first, should help you survive till rank 3 or 4, then we can talk about skill builds :D
Stick with the game my friend, it does have a very steep learning curve but oh, what a game when you start to see it gel together! Never had such fun in a game before. Give it time.
As Castor mentioned, this game has a fairly steep learning curve at the start. It is also pretty unforgiving of mistakes. That being said the entire game is built upon the premise that missions are a serious continuous struggle every day, that there are no takebacks, consequences for a single blunder can be dire, that you have to live with your mistakes and the possibility of losing men is very real. It rewards players who consider every move carefully and are able to manage risk well. Having multiple saves would defeat the whole purpose of this design.
Also this game is essentially a computer adaptation of a tabletop board game. No takebacks are allowed either when playing the board game and so it's not surprising that the devs opted to do the same here.
I will address your points below as I hope you will give the game another shot.
As you've stated, low level units are unable to tank effectively, thus you have to get rid of incoming units fast. The most important thing in the early game is to stay grouped and overwhelm incoming enemy units with numbers and good positioning (make sure you can disengage heavily injured units to reduce OoAs). You have no skills, nor much gear and so you will only get the upper hand by having more men at the point of contact. It will take some experience to achieve this consistently.
A unit using heavy armor can be helpful for survivability if you place the unit appropriately and manage its movement well. Armor Proficiency is vital for long term play if you intend to use Heavy Armor often.
It is true that ranged combatants and spellcasters are rather weak at low levels as they are quite dependent on skills and additional OP/SP to reach their full potential. Bringing too many at the start will certainly make missions harder. 1 Marksman out of 5 fielded units should be perfectly fine though. Buy a firearm (such as a Pistol) from the store if you have a bit of gold to spare, to make the best use of the 3 OP you have at the start. You can reequip Longbows once you hit L3 and have 4 OP.
Getting ganged up by the AI should be absolutely avoided as much as you can. This is your main problem I think and I would work on improving this first. Use the overhead map (shift key) to be able to better locate where enemy units are. Do not overextend your units if you are unsure where they are. Be patient and let them come to you (doubly so if you start off with split deployment). Meanwhile try to head for clumps of wyrdstone or items. Endeavor to move as a group and have units roughly within 1 turn's reach of each other so that they can readily reinforce attacked units. If you don't start grouped together, one of your first priorities is to minimize conflict and group them up.
Damage output is mostly dependent on weapon and enemy's armor, with Strength and a few other factors being modifiers. If you're using white daggers to strike an enemy with heavy armor, you won't be doing much damage. Try to optimize your weapon setup with regards to your OP. Have a look at this Game Mechanics guide for further details.
The AI gets substantial hp and damage buffs on higher mission difficulties. A good number of players here recommend starting off with Normal (enemy hps+10%, damage+5%) and Hard (enemy hps+20%, damage+15%) missions first. If you can tackle these just fine without OoAs, you can try Brutal and Deadly.
Skills are the biggest gold sink in the game. You should ideally have Scholar (veteran skill) mastered before you train anything. There is no rush to get skills though. Enemy warband ratings scale with your own, so if you're slightly weaker, they'll be weaker as well. That being said, there are some key skills which will augment the unit's potency considerably (ie Quick Reload for shooters, Channeling for casters, Armor Proficient for units using Heavy Armor, Shield Specialist for units you plan on toting shields for the entire game and later on Web of Steel or Sidestep for Parry/Dodge tanks, etc).
But right at the start, don't worry too much about skills. They're not essential for winning. Instead focus on getting decent gear for all units first (blue and later purple weapons and armor).
There are already a lot of casual friendly games out there. Does every game really need to be casual friendly. Darkest Dungeon also has enforced Ironman (no separate saves) and I believe it has a decent following as well.
Last but not least have a look at the New Player Guide for general tips if you get stuck.