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Now that I see that most of them are negative interactions for picking up wyrdstone, you've helped me narrow my early game survival tactics down to taking my wyrdstone from my enemies ALMOST exclusively, since picking it up beforehand can have a higher chance of giving me more negative outcomes on the next combat engagement I could have.
So the only change to the formula as written is multiple by .75 for Final Damage.
DW was lacking compared to two-handers (outside of Impressives of course) so it was buffed at some point.
I read:
"Final Damage is always -25% for Dual Wield ( NOTE: This used to be -30% and that number is still used in these calculations and examples[b/])"
Then:
(Base Weapon Damage)*(Total of Damage Modifiers)* (Final Damage)[/b] *(Armor)
(58-74)*(1.27)* (.7) *(1-[.30-.20]=.9) for a total of 46.4 to 59.2
So my question is "why is 0.70 the Final Damage please ?"
Thank you for all your explanations and your good "Machnics Guide" anyway !
Ive had many situations where i was unable to Disengage/Flee while it was 1vs1 and had space behind me free still could not flee for whatever reason, i dont know why please explain rules around this.
Thanks for great guide !
Thanks!