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So playthrough A: Saloon spawns east of town, there's a snake handler NPC outside with a job.
Playthrough B: Saloon spawns up on a mountain, snake handler NPC is further down, by a pond.
Probably hard to program, but would be fun.
1. I never liked the idea of playing house with the sheriff's wife (I'd actually marry that annoying girl with the looping monologue if that were the other option). So here's the premise for some Valentine's Day dlc. After you kill the desperado, life around Clintville calms down enough for the church to re-open. Because of this, you now have the option to marry one of four girls: the hat shop gal, the fort lieutenant, the general store girl, or that really annoying lady (just for fun). The church's pastor will marry you two, the undertaker will act as your best-man, and Sister will be the maid of honor (too bad Bro is dead).
2. A hunting system. We've shot buffalo, we've shot wolves, and we've even shot scorpions. Now you can sell them at the general store. After selling your first item, Old Man Store lets you know he's been secretly studying taxidermy from his rocking chair and offers to stuff/pose creatures for your home...for a price. Later, the Indian chief asks you to join a hunting party in search of the dreaded White Wolf. He leads a vicious pack of black wolves and has been terrorizing the tribe in the wake of their lasting peace with White man. After killing the pack, your hunting gang captures the White Menace. From here, you can choose either to have him stuffed and displayed in your house or trained as an ally. He'll take up one of your weapon slots because he can fight along side you in gun fights or scare people so much that their hats fall off (the latter option is for in town and shouldn't provoke folks).
3. Uncle shows you a map of the new snow zone and tells you about his childhood home up there. It's a cottage nearby a now long forgotten sawmill. Apparently his evil twin brother (whom he's never spoken) has moved in and reopened the sawmill too. The mill is actually just a front for Opium trafficking and Uncle wants to stop it AND his brother at all cost.
4. The old miner changed his mind about the train trip and traded his ticket for a new miner's hat. Being a somewhat silly old man, he just *happened* to remember there's a new vein of gold he never got around to digging up. It's bigger than all the others combined. How could he forget something that big?! Unfortunately the mine has been abandoned for years and needs to be fixed first. You can hire the oil tycoon's company or the railroad repair crew to repair and later operate the mine. The world around the mine will change according to who runs it. The tycoon will fence off the land around the mine and have oil towers outside, but will always let you through. The railroad company will put an additional line through and discover coal, continuing the mine's usefulness. If you chose the railroad company, you can also hire back the beef-head bandits (as they originally were miners). Obviously, you'll no longer encounter them as an enemy faction afterwards.
5. Additional purchasable property and a year round campsite. I'd like a tiny home the size of an out-house like that one ostrich bandito hides in.
6. Day and Night cycles (if there's one thing I want in the game, it's this)!
7. The Italian director approaches you about a short film idea he has for the home release of Westerado. All those you've killed over the course of the game, rise from their graves as zombies. The general store girl tosses you a shot gun and the two of you face down the horde together. If you've killed specific characters like the sheriff or the tycoon, they'll return too as horde leaders and initiate boss fights.
8. If it's possible, I'd really like to my character and everyone else be able to ride horses in the over-world, and not just in fast travel cut-aways. I know I saw the murderer do it for a brief second before cutting away to the horseback duel.
9. The ability to bury money while you're out and about, just in case you black out and someone tries to fill their pockets for helping you. Oh and while we're on the subject of blacking out, could you guys possibly patch the game so that after the third game death, we can skip past the tombstone and money removal dialogue completely? Sometimes I die three times within ten minutes and I'd really appreciate the game just warping me back to bed at Uncle's after dying. If you want, you could have him say some sort of in-passing reply like "Be careful out there, Nephew." instead of fading to black, showing my tombstone in the graveyard, fading to black again, and then proceeding to each time let me know someone saved me for half my cash.
10. Last, but not least, the ability to go fishing. A man by the name of Angler Jack has come to Clintville and set up shop on the outskirts of town. His goal is to share the joys of fishing with the wild west. He'll sell you a basic pole, bait, and even a boat to catch the biggest ones in the middle of the lake. Jack's grandfather later comes for a visit and says he'll make you the best fishing rod "...this side of the Mississippi." if you kill six rattlesnakes, four vultures, and two wolves. While the basic rod caught fish (unbaited) one out of three times, the Grand-Fisher Rod catches fish three out of four times (unbaited). Fishing bait costs a little, but it can boost any rod's success rate and speed at which fish arrive.
Thanks for humoring me. :P
TL;DR Version
I have so many suggestions and ideas for additional Westerado content, but what I'd like most is day and night cycles. The game's immersion would greatly benefit from it and I assume it's the least expensive thing I've listed.
1. A dlc where after beating the game you can become the mayor of one of the two towns (or possibly even a new town that you create from scratch) and have to keep the people happy by supplying more jobs, keeping people from becoming too powerful and greedy like the Oil Tycoon, and fending off bandits and indians. (this could also have you repopulate the abandoned town, which would open up a lot more quests and buildings to go in)
2. A dlc where after beating the game you can just live a normal life, get married, raise a family, have more options of houses to buy, decorate your house, and get a job, but still have to hunt down and kill/capture important bandits that spawn every once in a while, stuff like that (and maybe help re-open the mines), or become a bandit, which would allow you to recruit other bandits to join you, build/buy a hangout, and rob stores and towns (this would also add more stores/shops since theres only a few in the game)
3. A dlc where each character you play as would have a different storyline and possibly a completely different or somewhat different map for each person to make their storyline more interesting and to have a different experience each time you play
4. A dlc that justs adds 2-3 more maps that any character to play in that adds new people, new buildings, and new environments.
6. A dlc that adds a lot to the combat system like being able to punch/kick, being able to disarm someone and take their weapon, being able to crouch/hide behind things, and to make the AI less likely to team kill/ have the option to turn friendly fire off