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Zgłoś problem z tłumaczeniem
2) When you return to 'Items' category, it would be much more handy to have it open where you left last time, not from the beginning of the list.
I think he means the functionality present during the finale dialogue between Biker and you and Jonatan janitors.
- Prisoners from Release as ennemis for Richter
- Make Jacket be able to pass trought somes windows like in the levels Clean Hit and Trauma of Hotline Miami 1
- The Father from Hotline Miami 1 as a boss
- Different types of doors
And thank you for creating this discussion so that players can share their ideas :)
alarm for the enemy´s ^^
Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.
Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
I'll give that a shot. The odd thing is, though, I couldn't even find the sprites in the .wad file...