Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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Level Editor Feature Suggestions
Suggest Features here!
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1-15 van 883 reacties weergegeven
1) Choosing faces in the Cutscene Editor is a bit hard, AFAIK you need to hold your mouse button and there are also no search option. A separate menu would be nice.
2) When you return to 'Items' category, it would be much more handy to have it open where you left last time, not from the beginning of the list.
Dialogue choices like HM1
Origineel geplaatst door Green Skeleton:
Dialogue choices like HM1
Sorry, not really sure what you mean?
Origineel geplaatst door Dennis Wedin (Dennaton Games):
Origineel geplaatst door Green Skeleton:
Dialogue choices like HM1
Sorry, not really sure what you mean?

I think he means the functionality present during the finale dialogue between Biker and you and Jonatan janitors.
Laatst bewerkt door Silent; 10 dec 2015 om 7:51
Origineel geplaatst door Silent:
Origineel geplaatst door Dennis Wedin (Dennaton Games):
Sorry, not really sure what you mean?

I think he means the functionality present during the dialogue between Biker and [s]you and Jonatan[/s] janitors.
got it! Well, sadly that won't be in there for now or the nearest future. The thing is that the editor is based on HLM2's code so to inlude the code from the first game would take a bit of time. Maybe add it later down the road as it's a cool idea but no promises as of now.
Some features i'd like to have in the editor :
- Prisoners from Release as ennemis for Richter
- Make Jacket be able to pass trought somes windows like in the levels Clean Hit and Trauma of Hotline Miami 1
- The Father from Hotline Miami 1 as a boss
- Different types of doors

And thank you for creating this discussion so that players can share their ideas :)
A feature I'd like to see is the ability to set the amount of ammo in a placed gun.
You can make certain guns loose ammo when you throw them.
Origineel geplaatst door Polyblank59:
You can make certain guns loose ammo when you throw them.
do you have an example of such a gun? and what character did you use`?
Laatst bewerkt door DpunktW; 10 dec 2015 om 10:10
Npc´s: Swat and Prisoners Objects: Functional Cameras who locat the players position and an
alarm for the enemy´s ^^:Pig:
Weren't the Fans going to get unmasked walking animations for cutscenes?

Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.

Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
It would be nice if player at least could kill people added as "furniture". When they are immortal it looks a bit strange.
I think the major thing you should add is the Hitman Absolution system - You need to complete level you want to add, before u add it. Without that system, there will be lots of crappy levels that can't be finished. Second thing to fix is stability, 2 crashes happened to me already. Generally, editor is great, but if you include these fixes it will be perfect :D
Origineel geplaatst door THELEGOMack:
Weren't the Fans going to get unmasked walking animations for cutscenes?

Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.

Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
They should be in the list of sprites if you assign "change sprite" to the player (using a trigger). Must be done in the cut-scene editor.
Laatst bewerkt door DpunktW; 10 dec 2015 om 11:02
Origineel geplaatst door Dennis Wedin (Dennaton Games):
Origineel geplaatst door THELEGOMack:
Weren't the Fans going to get unmasked walking animations for cutscenes?

Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.

Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
They should be in the list if sprites if you assign change sprite to the player (using a trigger). Must be done in the cut-scene editor.

I'll give that a shot. The odd thing is, though, I couldn't even find the sprites in the .wad file...
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