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Well I guess I'll playthrough entirely the first before starting the second then, considering you think it's quite a bit better than the 2nd.
Thanks for your reply. c:
I like the level design in two
Yeah, except for the whole story. Who needs it anyway.
A drawback would be the level designs in a handful of levels, though... Some of them are rediculous and filled with spots where a guy randomly snipes you past regular vision point, really gotta learn the levels, enemies, patrols and safe spots, whereas HM1 had tight, somewhat easier level design and rarely would you get killed by something off-screen, or otherwise unpredictable stuff.
The shift button will be your best friend in HM2... (Except in long upwards/downwards hallways, enemies WILL see you before the bottom/top of the screen shows them.)
It helps to think that the enemies have the same vision range as you do when you're holding Shift, because they almost fully do.
gameplay much harder
tbh if you just look up like a quick LP of HM1 you can just jump into HM2
It's very possible to play the second and fully understand the story though, and honestly both games are out of order so playing it backwards would make just as much sense.