Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did play many other Ys games on the highest difficulty too so I'm confused as to why this one feels unfair, maybe I'm old now idk.
The defense of enemies and their damage starts getting way more manageable around chapter 4. You can definitely start taking some hits, but still not many.
I'm still on chapter 5 at the moment, but the only real notable "bad" spots I ran into was the beladonna fight and the end of chapter 4 ship battle.
Beladonna became easy once I figured out I don't need to spam the dodge button to evade the blue attacks. Apparently you can just hold it and you will dodge all the blue attacks forever.
The chapter 4 ship battle though.... yeah it's so bad in the exact way you imagine. Tons of elites spamming attacks never letting you actually play the game. Only way I got through it was by cheesing the fight and using attacks that would hit through the mast. This part definitely needs some adjustments.
I'm currently on the ship battle at the end of chapter 4 and getting obliterated once I get onto the ship. It just feels like there's not really a good time to attack when you are surrounded because if you get clipped once mid animation you are probably going down. Trying to resurrect while you have 5+ mobs on you is pretty much impossible.
Personally I really enjoy the inferno difficulty so far (I'm in Chapter 4). Chaining together skills and hitting those perfect guards is so satisfying. Maybe I haven't hit the "roadblock" yet with inferno, but if I do I still have a lot to improve. I haven't really upgraded my equipment much and my release lines are a mess, I just put in stuff whereever.
Especially beating bosses after 5-10 minute fights with several re-tries feels amazing. But I get that it's not everyones cup of tea!
Break actually matters in this game unlike the older ones, pay attention to what moves have high break damage and build karja with a break focus and build adol around hp damage (str)
Then keep one cheap filler sp skill on both and for karja a hp dmg based and two break focused moves to chain back and forth with on adol one filler sp skill and one break spell with two hp focused moves to chain back and forth with
https://youtu.be/SKQGcxfDXMw
a video i recorded for a friend showing how absurd skill use is due to the sp reduction in this compared to even the older games
There is a point where you can have a build so angry that the classic damage is no longer a problem, it is reasonable to play with the bosses to trigger the perfect parry cutscene linked to the boss, then you chain with the cutscene that kills the boss.
Currently I feel like regular enemies are way too easy. Though honestly... I feel Ys after Seven has just become far too easy in this regard. Up till then regular enemies also still provided a challenge. And it's best in the Napishtim, Origin and Oath in Felghana trilogy of games (which all follow the same style of gameplay).
Sometimes I wish modern Ys could go back to the extreme difficulty of games like Origins or Felghana but oh well. I still have a lot of fun with these games but every 3d title has just been slowly been making the game easier and easier. Still love Ys though.
yes, the first fight of larg
is surprising. You just have to survive the beginning of phase 2, and his ultimate attack which is really cool.
Oh nice. Without spoilers obviously, which chapter would this be in?