Ys X: Nordics

Ys X: Nordics

View Stats:
Maratx Oct 25, 2024 @ 3:43pm
YS10 Better Native HDR Mod
The game's built in Native HDR is pretty weird; it just scales and image up without any tonemapping.

I wrote a simple mod that lets you fine tune the native hdr, and potentially get a much better (and true to the internal hdr render) image

This isnt "AutoHDR" like a lot of other mods out there, but actually modified game code to have the game run in HDR


1) Download and install reshade 6.3 + addon support into your YS10 game folder
-- https://reshade.me/ Scroll all the way down and click "Download ReShade 6.3.0 with full add-on support"
-- Download link to the latest version of reshade+addon installer: https://reshade.me/downloads/ReShade_Setup_Addon.exe

-- We don't need any shaders, we just use reshade to inject our mod


2) Download the mod: https://www.nexusmods.com/ysxnordics/mods/11?tab=files


3) place renodx-ys10.addon64 in the same folder as your ysx.exe [your game's install folder]

Installation notes:

- Enable Native HDR in game
- Control UI Brightness via ingame setting
-- The game's HDR Peak Brightness slider does nothing , control game's brightness via the RenoDX mod

Press "home" and "renodx" to control the mod and different tonemappers

Fun settings:
- If you're on an OLED, try out 55 saturation and 55 contrast; imo those look pretty good!

Source code: https://github.com/marat569/renodx/tree/main/src/games/ys10
Last edited by Maratx; Nov 4, 2024 @ 4:10pm
< >
Showing 1-15 of 33 comments
NijimaXL Oct 25, 2024 @ 3:48pm 
How do you combine it with SK_RES? it uses also DXGI.dll
https://www.nexusmods.com/ysxnordics/mods/4

I have used your HDR mods before but this time I want try the HD textures.
Maratx Oct 25, 2024 @ 3:50pm 
Originally posted by FatJoker:
How do you combine it with SK_RES? it uses also DXGI.dll
https://www.nexusmods.com/ysxnordics/mods/4

I have used your HDR mods before but this time I want try the HD textures.

rename dxgi.dll/dxgi.ini to d3d11.dll and d3d11.ini from the 4k texture mod

that mod just uses SpecialK, and local installation at that
Last edited by Maratx; Oct 25, 2024 @ 3:50pm
Pencillus Sedatus Oct 25, 2024 @ 4:46pm 
I don't have a keyboard that has Home key, so I have to change the key binding to something else in Reshade.ini
Kaldaien Oct 25, 2024 @ 4:54pm 
Originally posted by Maratx:
The game's built in Native HDR is pretty weird; it just scales and image up without any tonemapping.

I wrote a simple mod that lets you fine tune the native hdr, and potentially get a much better (and true to the internal hdr render) image
Yay! Thank you :)

Yeah, the native HDR in this game... is awful. No offense to Durante, but even various inverse tonemapping solutions work better. The only thing it has going for it is the fact that you can control the UI's luminance separately, and that sounds good on paper, but when the rest of the game's HDR is so washed out and bright, might as well have shipped the game SDR-only and let users find their own solution.
Last edited by Kaldaien; Oct 25, 2024 @ 4:55pm
Maratx Oct 25, 2024 @ 8:37pm 
Originally posted by Kaldaien:
Originally posted by Maratx:
The game's built in Native HDR is pretty weird; it just scales and image up without any tonemapping.

I wrote a simple mod that lets you fine tune the native hdr, and potentially get a much better (and true to the internal hdr render) image
Yay! Thank you :)

Yeah, the native HDR in this game... is awful. No offense to Durante, but even various inverse tonemapping solutions work better. The only thing it has going for it is the fact that you can control the UI's luminance separately, and that sounds good on paper, but when the rest of the game's HDR is so washed out and bright, might as well have shipped the game SDR-only and let users find their own solution.

Atleast this game has fp11/fp16 rendering internally.

The Legend of Heroes Trails through Daybreak does fp16, and then throws it all away and outputs rgba8_unorm -- so it does all that work and wastes all that ram for nothing

And to top it off, the native hdr just stretching the image. Like the render targets in a native hdr game arnt even hdr like cammon.
Maratx Oct 25, 2024 @ 8:38pm 
Originally posted by Pencillus Sedatus:
I don't have a keyboard that has Home key, so I have to change the key binding to something else in Reshade.ini

https://reshade.me/forum/general-discussion/5639-changing-keybiding-to-start-tutorial

Hopefully this helps
Pencillus Sedatus Oct 25, 2024 @ 8:48pm 
Originally posted by Maratx:
Originally posted by Pencillus Sedatus:
I don't have a keyboard that has Home key, so I have to change the key binding to something else in Reshade.ini

https://reshade.me/forum/general-discussion/5639-changing-keybiding-to-start-tutorial

Hopefully this helps
Appreciated but I found a more correct one:
https://www.reddit.com/r/ReShade/comments/thjjw2/comment/i1lhqd3/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Kickfister Oct 25, 2024 @ 11:06pm 
Fantastic mod, huge improvement! Anybody playing in HDR should use this.
Nonexistinghero Oct 26, 2024 @ 12:56am 
Im'using it. Was considering playing without HDR since stuff just looked off, but now it looks right.
Maratx Oct 26, 2024 @ 4:28pm 
I forgot to mention the download link updates. So if you download the addon today, its the latest version of the mod.

Recently added a few features, and an option to swap between 2.2 and 2.3 gamma

all feedback is welcome!
Last edited by Maratx; Oct 26, 2024 @ 4:29pm
ℜitz Oct 28, 2024 @ 6:26am 
There is a strange black spoopy on the middle top right of the screen, a black blob with white specs in it when I use this mod. Not sure why thats happening.

I am using 6.3.2 w/ Addon Support, I actually dont have a copy of 6.3.0, i'll try and find it.

edit: does the same thing with 6.3.0.

https://steamcommunity.com/sharedfiles/filedetails/?id=3356210931
Last edited by ℜitz; Oct 28, 2024 @ 7:31am
Kaldaien Oct 28, 2024 @ 8:13am 
Originally posted by ℜitz:
There is a strange black spoopy on the middle top right of the screen, a black blob with white specs in it when I use this mod. Not sure why thats happening.

I am using 6.3.2 w/ Addon Support, I actually dont have a copy of 6.3.0, i'll try and find it.

edit: does the same thing with 6.3.0.

https://steamcommunity.com/sharedfiles/filedetails/?id=3356210931

lol, "strange black spoopy".

That's most likely a pixel that was divided by zero. That's the main cause of these artifacts in scRGB HDR games. Whether that division by zero is part of the game's original shaders or something Marat did, harder to say :-\
Kaldaien Oct 28, 2024 @ 8:20am 
Ugh, your Continuous Integration on GitHub is painful.

https://github.com/marat569/renodx/actions/runs/11536366376

It just overwrites a single deployed version for every commit you do. I have to build it from source code to go back and grab an earlier version.

---

Here's how that would ideally work :)

https://github.com/SpecialKO/SpecialK/actions/runs/11544637577

Artifacts available for every single check-in, no need for anyone to grab the source and compile by hand to go back to an earlier version.
Last edited by Kaldaien; Oct 28, 2024 @ 8:22am
Kaldaien Oct 28, 2024 @ 8:36am 
Originally posted by ℜitz:
There is a strange black spoopy on the middle top right of the screen, a black blob with white specs in it when I use this mod. Not sure why thats happening.

I am using 6.3.2 w/ Addon Support, I actually dont have a copy of 6.3.0, i'll try and find it.

edit: does the same thing with 6.3.0.

https://steamcommunity.com/sharedfiles/filedetails/?id=3356210931
I recompiled an earlier version of his AddOn that I think may be more stable,

https://sk-data.special-k.info/misc/renodx-ys10.addon64

Let me know if that improves things.
< >
Showing 1-15 of 33 comments
Per page: 1530 50