Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The next head writer is Patrick rothfuss, who never wrote a video game before and got his fame for writing the book series of the king killer chronicles (the name of the wind and the wise mans fear, still waiting on the third final book). I highly recommend these books, probably the best fantasy series I've ever read with a very unique setting and unique take on magic
Didn't he also work on the latest Divinity? Does it show? The writing in Divinity: Original Sin (the first one) has not been great in my playthrough so far.
Were there any other writers working on Planescape: Torment?
Patrick Rothluss just wrote Rhin.
Mccomb is probably the cloest thing to a mian writer.
George Ziets came up witht eh concept of hte bloom.
but if you're looking for suggestion to games iwth similar themes/writing to this, I would say Planescape: Torment (of course), Star WArs Knights of hte old republic 2, and the Mask of hte Betrayer expansion to Neverwinterniths 2.
*Updated my journal*
These will be some lovely read for this summer.
Interesting, so you find MotB better than Planescape: Torment? I love the former as well though I was never quite sure if it's genuine enjoyment or because I was so amazed as how much the writing improved compared to the OC.
I know this is not very relavent, but do you know any good book with similar setting as Shadowrun? I know there's a lot of Cyberpunk novels out there but somehow I found that tad of magic in its setting just got me hooked.
Now I'm not trying to tell you you're wrong to rate like Gene Wolfe or MOTB above Tides of Numenera, but if you plan on writing more in this thread, try explaining what sets them apart and why you feel that way instead of droning on about my poor taste. I heard you the first time.
I did some writing on TTON (Inifere and his mere, the council clerk, the philethis, the inheritance (gold) mere, the whale (purple) mere, the puzzle breaker (blue) mere, and the Kholn Village mere, and other odds and ends). What I consider to be my main piece of game writing is Primordia (http://store.steampowered.com/app/227000/), which is my own homage to PS:T, a game that had a profound influence on me. But I also worked on various other titles, Dragon Age: Origins in a small capacity, Kohan II, Heroes of Newerth, some other games. Game writing is mostly a hobby for me, so taking on larger projects is tough.
Also, for what it's worth, thinking that TTON is better than Gene Wolfe is madness, though I suppose de gustibus, and I shouldn't complain about someone liking TTON. :)
If you like Gene Wolfe, you might check out the Viriconium series (which gets increasingly uncanny as it goes on -- I actually think starting with the last book is best), and obviously Jack Vance, though I think Vance's best work is his space opera / planetary romance stuff, not his dying earth works. Cordwainer Smither's Instrumentality of Mankind has some good dying earth stories, too, if you like pulpier stuff. And Dan Simmons's Ilium series, too, although in my opinion it's markedly inferior to some of his other work. (Hyperion is obviously the best.)
For RPGs with great stories, some key games missing from the discussion are The Age of Decadence (my thoughts here: http://www.gamasutra.com/blogs/MarkY/20151125/260268/The_Fanatic_and_His_RPG.php), Arcanum, and Vampire: The Masquerade: Bloodlines. All are worth your time.
Amber isn't really dying Earth, but it's great. I could get into Moorcock -- too nihilistic for me, I guess -- but he's a good writer for people to check out.
These will be some lovely read for this summer.
Interesting, so you find MotB better than Planescape: Torment? I love the former as well though I was never quite sure if it's genuine enjoyment or because I was so amazed as how much the writing improved compared to the OC.
I know this is not very relavent, but do you know any good book with similar setting as Shadowrun? I know there's a lot of Cyberpunk novels out there but somehow I found that tad of magic in its setting just got me hooked. [/quote]
I played my first Shadowrun game last year. I was impressed! I don't particularly remember the writing and I don't have any reading recommendations, but yours are question I'd also like to hear answered.
I played my first Shadowrun game last year. I was impressed! I don't particularly remember the writing and I don't have any reading recommendations, but yours are question I'd also like to hear answered.
You could also try Max Gladstone's Craft Sequence (https://www.maxgladstone.com/series/the-craft-sequence/). Per the website, io9 called the "cyberpunk fantasy," which fits what you're looking for! (Although there's more magic than tech in them, and what tech there is is mostly magi-tech.) Perhaps because of the legal angle to them, I enjoyed them, though I actually think his best work is in Choice of the Deathless, a small choose-your-own adventure game.
I suppose you might also try the branded novels in the Shadowrun line, or in White Wolf's World of Darkness, but my childhood experience was that branded novels tend not to be very literary.