Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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oshmoo May 10, 2015 @ 6:56am
whats the point of body armor
in every case ive had, one bullet pierces through full body armor and health, with max strength
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Showing 1-15 of 25 comments
Panic Fire May 10, 2015 @ 6:57am 
Originally posted by Kebab Removal Unit #483:
in every case ive had, one bullet pierces through full body armor and health, with max strength

Body armor doesn't stop headshots.

Armored Helmets though do.
Magicktech May 10, 2015 @ 7:02am 
Strength is only for melee as far as I know.
Originally posted by Kebab Removal Unit #483:
in every case ive had, one bullet pierces through full body armor and health, with max strength
Do they use heavy snipers?
oshmoo May 10, 2015 @ 7:02am 
Originally posted by ∞Oversoul:
Strength is only for melee as far as I know.
strength reduces damage to normal health
oshmoo May 10, 2015 @ 7:02am 
Originally posted by Foxy the Pirate 1.0:
Originally posted by Kebab Removal Unit #483:
in every case ive had, one bullet pierces through full body armor and health, with max strength
Do they use heavy snipers?
♥♥♥♥♥♥♥♥♥♥♥♥♥ pistols
DELTA May 10, 2015 @ 7:07am 
armor is useless in gta 5, i was fine in gta 4 as it took alot of hits
Bishop May 10, 2015 @ 7:19am 
Originally posted by Kebab Removal Unit #483:
Originally posted by Foxy the Pirate 1.0:
Do they use heavy snipers?
♥♥♥♥♥♥♥♥♥♥♥♥♥ pistols

a pistol headshot has been high-damage/kill since the dawn of times
oshmoo May 10, 2015 @ 7:19am 
Originally posted by Luis:
Originally posted by Kebab Removal Unit #483:
♥♥♥♥♥♥♥♥♥♥♥♥♥ pistols

a pistol headshot has been high-damage/kill since the dawn of times

oh alright
can we atleast get rockstar to disable aimbot for NPCs
Panic Fire May 10, 2015 @ 7:22am 
Originally posted by Kebab Removal Unit #483:
Originally posted by Luis:

a pistol headshot has been high-damage/kill since the dawn of times

oh alright
can we atleast get rockstar to disable aimbot for NPCs

Use cover. NPC have reduced accuracy when you are behind cover. I know that sounds stupid but when you are activly using cover npcs take a hit to there accuracy so its harder for them to hit you even when you are activly shooting from cover.
Bishop May 10, 2015 @ 7:40am 
Originally posted by Kebab Removal Unit #483:
Originally posted by Luis:

a pistol headshot has been high-damage/kill since the dawn of times

oh alright
can we atleast get rockstar to disable aimbot for NPCs

to be honest, you're perfectly right there - their aiming is just ridiculous - sniper rifle, night, behind cover and they can still hit me like a true boss
crazie8 May 10, 2015 @ 7:45am 
Ya, other than maybe heists and pvp...I see no reason to use body armor; one shot and it's gone. So I just use natural regen instead and save the cash if I am grinding contact missions.
Hawk May 10, 2015 @ 8:15am 
Yeah the bots in this title are far and beyond overpowered as far as their damage done and their over all accuracy with ANY firearm. Blind fire with a pistol from about 120 yards away will hit you, hip fire while they are running backwards firing fully automatic at the same range every shot a hit regardless of what enemy type they are (thugs, gangbangers, swat, mil ect.) Is the player driving in his super car/regular car going 110-80 MPH on one side of the highway while the NPCs are on the opposite side going in the opposite direction? No problems the AI is a marksman from all platforms and WILL hit the player regardless of how unbelievable that shot is.

The fact that body armor is hidden behind the XP grind wall also makes me question Rockstar's logic on the subject, on top of that until you reach 40 or 50 you can only hold the 1 kevlar vest on your person with maybe a single back up. While other higher levels get far more again it furthers the gap between new player and player who has grinded to max level there is no middle point. I have check the AI mostly aims for center mass which SHOULD be absorbed by the kevlar vest but I have checked and it takes a whole 3 pistol rounds before the armor is blown off. I really do not remember armor being such a pointless item in any GTA title in the past so this sudden change really has me scratching my head wondering “what they were thinking!” The 3 shot and gone test was with Super Heavy Body armor, for $500, lighter armor lasts even less, again just serving to show that Rockstar really messed with the overall balance of the game.

On the other hand THEIR body armor is extremely effective, including the kevlar helmets that some of the NPCs wear. In fact their body armor fits what ours Should be, either that or it needs to be much like ours, this artificial difficulty is quite a cheap way of causing the player more problems then not.
Last edited by Hawk; May 10, 2015 @ 8:58am
Gamer May 28, 2015 @ 3:53pm 
I'd like to add the fact that the minimap is inconsistent in showing enemies. It gets pretty irritating when I think I've killed all the NPCs, only to have more pop out of nowhere and shred my health before I can turn around. I'm not sure if it's just a spawning issue or the map picking and choosing when to show enemies. Maybe it's both.
Milk-Chan May 28, 2015 @ 4:03pm 
Yeah, I always felt as if the gang members were the most annoying. Them covering from behind something, doing blind fire to somehow take my shield in one hit when I am still covered behind something. Gets annoying and bullcrappy. Especially when they're in a wobbly as hell chopper, Dingy boat, or a truck that the driver cannot drive straight to save their lives. Still, headshot for days... Somehow....

And like Hawk said. Shotting some guy with amor is annoying as hell, you can use multiple magazines to kill one guy if it isn't a headshot. Theeen, doing body shots with a sniper rifle, they get up instantly. However, a pistol to the chest takes them a few weeks.
Milk-Chan May 28, 2015 @ 4:09pm 
Originally posted by HealsinHeels:
I'd like to add the fact that the minimap is inconsistent in showing enemies. It gets pretty irritating when I think I've killed all the NPCs, only to have more pop out of nowhere and shred my health before I can turn around. I'm not sure if it's just a spawning issue or the map picking and choosing when to show enemies. Maybe it's both.

I was doing a Gang War, and a gang member LITERALLY spawned 10 feet from me, practically killed me there.
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Date Posted: May 10, 2015 @ 6:56am
Posts: 25