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Αναφορά προβλήματος μετάφρασης
I admit I didn't check much of Kosatka's feature about its missiles. My thoughts were focused much on doing the heist. Thank you for the tips.
I take out the copter and boats with Sparrow missiles first. Then I drive the sub right over the Merryweather sub. After getting the sonar thingy, I swim back up to Kosatka. No copters or anything else to deal with that way.
That's pretty much the broad strokes of it. The biggest "issue", I'd say, is simply experience and getting used to it all. It can be a long/hard thing to do when you're first starting out, but it should get easier every time.
Personally, I find Conspirator (the one with the military rifle) to be the best weapon loadout choice. You shouldn't need to use your weapons often, and where they make the most difference for me is when I need to take out two guards standing close together.
If you can quickly get headshots on both, then I guess whatever works for you is fine, but I shoot one in the head and finish off the other with body shots. For this, the military rifle is slightly better than the AP pistol.
For the most part, what you want is speed and avoiding guards. There are only a few directly in your way which you need to take out.
Experience (and/or possibly youtube videos) will teach you which you can avoid and which you should take out.
Fast travel your Kosatka as close as possible, then drive it even closer. If you really insist, you can take out the boats and helicopter over the sub in a few different ways: use the periscope and missiles (might need the missile upgrade? unsure); take them out with the sparrow; park a ways off and just go outside and stand on your surfaced Kosatka, shooting at them with snipers, RPGs, a homing launcher, maybe minigun, whatever works for you.
But it's probably best to simply ignore them completely.
When you get close, just dive with your sub and park it right next to the Merryweather sub. Using autopilot (E by default, iirc?) will make your sub stay underwater even if you leave it.
Exit your sub, swim to the Merryweather sub, get the sonar, and swim back to yours. You never have to go to the surface. You can completely ignore the boats and helicopters above.
Alternatively, the longfin approach is a viable alternative. Depending on your playstyle, experience, and available tools, this could be longer/harder or easier/faster.
It helps if you already own a truck that can pull the boat (a phantom wedge is great for this), but stealing one of the ones available in the mission is fine, just takes a bit longer. If you own a truck, you can spawn it right next to the boat, otherwise you'll have to drive there.
Trying to escape the cops once you get the boat can be frustrating, and what I've found works best for me is to grab it with my truck as quickly as possible, drive off just a bit away, get out of the truck and commit suicide (dropping a grenade at your feet works wonders; just make sure you walk away from the truck/boat so they don't also blow up).
Dying gets rid of your wanted level, so you can just get right back in the truck and drive off.
With the longfin, I approach from the main dock. I -think- that's a bit faster than from the north dock, but I haven't tested it. It shouldn't make a huge difference either way.
You don't have the benefit of scuba gear, but if you're fast enough, you can still cut through the grate underwater and have enough time to swim through. You might lose a bit of health, but you should be back at full health once inside (and you shouldn't be getting shot at anyway, so health shouldn't matter).
If you want a bit more time, you can equip a rebreather if you have some (default G key, I believe).
Also another question, does the guard who hold keys around the compound randomized? Since the key could lead straight to the basement, letting me just to do just 1 fingerprint minigame rather than 3 when I enter via the office room.
From my experience just using autopilot is not always enough. When you leave the sub on foot it can be surfaced automatically. If you have this problem too, then you can try to leave via vehicle (toreador, avisa). No need to return by a vehicle with a jammer though. That works for me everytime.
There are two kinds of keys. There's the one that opens the gates, and the ones that open doors for loot.
There are two keys of the latter kind, one which is always in the office, and the other which I think can randomly drop from any guard. These keys open doors for extra loot and are only good when you're at least two people.
The former, which opens the gates, is somewhat randomized, but not as much. 90% of the time, I've had that key drop from one of the four guards near the middle (the three bodyguards with red vision cones, and the one regular guard that patrols below the office building).
It's happened to me a couple of times where that key didn't drop from one of those four guards. In those rare instances, I didn't go hunting for it; I don't know if it can drop from -any- guard, or only specific ones.
Basically, I just hope it drops from one of those four, in which case I go downstairs (it's not -hard-, but I still hate the fingerprint minigame, for some reason), but if they don't drop it, I suck it up and use the elevator in the office.
That sounds frustrating. Glad I've never had that issue.
I've forgotten to engage the autopilot and gotten out with a surfaced sub a couple of times, though, in which case I just go back in, dive and do the autopilot.
If it doesn't work the first time, maybe just try again?
https://steamcommunity.com/sharedfiles/filedetails/?id=2343525390