Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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SickPuppy69 Aug 19, 2021 @ 12:00pm
Cayo Perico Juggernaut Stronger?
Did they do something to make the juggernaut stronger in the cayo perico heist? He keeps whipping my butt over and over! Shooting him in head seems to not work anymore. :steamhappy:LOL
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Showing 1-15 of 27 comments
YooOwnIt Aug 19, 2021 @ 12:21pm 
The juggernaut has been buffed and walks on a new route in this update. At least 5 shots from the ak to the head is required to do it in.
Last edited by YooOwnIt; Aug 19, 2021 @ 12:21pm
SickPuppy69 Aug 19, 2021 @ 2:16pm 
that explains it. lol thanks. thought I was noobin!:steammocking:
Yeah I guess they were losing Shark Card sales too much.
YooOwnIt Aug 19, 2021 @ 3:02pm 
Originally posted by jbomb99 (YellowKat):
Yeah I guess they were losing Shark Card sales too much.

Explains why the juggernaut is buffed
Lar Dass Aug 19, 2021 @ 5:09pm 
The juggernaut was never "buffed" or made stronger but instead a glitch regarding its health was patched. Compare the jugg from doomsday heist. Same npc. Takes about 4-6 revolver mk2 bullets in the face to kill, yet the jugg prepatch took 1 from a pistol?
Hellsmoke Aug 19, 2021 @ 5:14pm 
Originally posted by Lar Dass:
The juggernaut was never "buffed" or made stronger but instead a glitch regarding its health was patched. Compare the jugg from doomsday heist. Same npc. Takes about 4-6 revolver mk2 bullets in the face to kill, yet the jugg prepatch took 1 from a pistol?

R* is well known for their inconsistency. In some buildings you can't run fast, in others you can. In some buildings you can roll, in others you can't. In some missions you can wear a heavy combat vest that doesn't work in others. etc. etc. etc.

Do you have links to patch notes stating that this was a bug or is this just your opinion?
SickPuppy69 Aug 19, 2021 @ 5:26pm 
Originally posted by jbomb99 (YellowKat):
Yeah I guess they were losing Shark Card sales too much.

HUH? :steamfacepalm:
Last edited by SickPuppy69; Aug 19, 2021 @ 5:27pm
YooOwnIt Aug 19, 2021 @ 5:29pm 
Originally posted by Lar Dass:
The juggernaut was never "buffed" or made stronger but instead a glitch regarding its health was patched. Compare the jugg from doomsday heist. Same npc. Takes about 4-6 revolver mk2 bullets in the face to kill, yet the jugg prepatch took 1 from a pistol?

It took one shot to the head or melee to kill, I’m sure that this wasn’t a glitch and was a buff especially since he walks a different route as well
Hellsmoke Aug 19, 2021 @ 5:36pm 
Originally posted by SickPuppy69:
Originally posted by jbomb99 (YellowKat):
Yeah I guess they were losing Shark Card sales too much.

HUH? :steamfacepalm:

What's so hard to understand about that statement? If players are earning around 5 million per day doing Cayo solo you think they will go buy an overpriced shark card? What is it like 8 million for $100 plus a little bonus you gotta chase the support to get?

This heist has costed them a lot of money and they will continue to nerf it because the changes they are making very silently and slowly..aren't enough so far. I tested it yesterday and still earned around 4.5 million solo with the elite challenge.

Mark my words, more nerfs will come. Take advantage and stock up now.
Lar Dass Aug 19, 2021 @ 6:30pm 
Originally posted by YooOwnIt:
Originally posted by Lar Dass:
The juggernaut was never "buffed" or made stronger but instead a glitch regarding its health was patched. Compare the jugg from doomsday heist. Same npc. Takes about 4-6 revolver mk2 bullets in the face to kill, yet the jugg prepatch took 1 from a pistol?

It took one shot to the head or melee to kill, I’m sure that this wasn’t a glitch and was a buff especially since he walks a different route as well
Its likely the health values were that of a normal npc, those same minigunners appear in doomsday during a setup mission, about 4 of them spawn at one point and its pretty chaotic, id have loved for them to be a one shot kill but instead they took about 6 shots from a heavy revolver to kill, otherwise if the jugg was buffed why have his health at the same as an npc or with one shot kill headshot potential?

https://www.youtube.com/watch?v=EG-vzhxshg0 here's the mission, only difference here is the juggs were invisible and you needed thermals to see but pretty much the same and very tough to take down, its added in cayo perico to give the players something to watch out for and a reason not to break stealth otherwise that thing is coming after you
Last edited by Lar Dass; Aug 19, 2021 @ 6:38pm
Bad Harmony Aug 19, 2021 @ 7:02pm 
Originally posted by Hellsmoke77:
Originally posted by SickPuppy69:

HUH? :steamfacepalm:

What's so hard to understand about that statement? If players are earning around 5 million per day doing Cayo solo you think they will go buy an overpriced shark card? What is it like 8 million for $100 plus a little bonus you gotta chase the support to get?

This heist has costed them a lot of money and they will continue to nerf it because the changes they are making very silently and slowly..aren't enough so far. I tested it yesterday and still earned around 4.5 million solo with the elite challenge.

Mark my words, more nerfs will come. Take advantage and stock up now.

Does it matter anyways how hard the heist can get? Doomsday heist was and still is the peak of difficulty out of every heist and mission in the game, and payout was still mediocre at best.

No matter which nefarious changes you predict, unless they straight reduce the payout from loot (which they obviously won't), CP will remain the best money maker in the game until an even better heist comes out.
Reina Orikasa Aug 19, 2021 @ 7:25pm 
Do we even know if this was an intentional change or just classic R* QA failure? They managed to make the Kuruma bulletproof which should tell you how trash their QA is (hint: there is none).
Hellsmoke Aug 19, 2021 @ 7:47pm 
Originally posted by Bad Harmony:

Does it matter anyways how hard the heist can get? Doomsday heist was and still is the peak of difficulty out of every heist and mission in the game, and payout was still mediocre at best.

And nobody really played it unless they took turns doing the Act II repeat glitch which ended up getting people's accounts "corrected". I haven't even purchased the facility this go around because it's not worth the trouble.

Originally posted by Bad Harmony:
No matter which nefarious changes you predict, unless they straight reduce the payout from loot (which they obviously won't), CP will remain the best money maker in the game until an even better heist comes out.

First of all you don't know if they will reduce the actual payout or not because you don't work there and they have done it plenty of times before. I'll give you one for example but there are 3 or 4 more you can look up for yourself.
https://www.eurogamer.net/articles/2013-10-21-rockstar-confirms-it-has-halved-gta-online-repeat-mission-payouts

Secondly let me explain to you how nerfing "payout" goes. I didn't think I had to explain such a simple concept to people but since you are the second one who doesn't get it..I guess I do.

Ever heard the saying "time is money"?

If I give you a job and offer you 3k per month with a 40 hour week and then increase those hours later to 45 hours a week without raising your pay....I reduced your overall payout per month. Every nerf that makes the heist take longer is a reduction in payout per hour. Every time you fail the mission losing your elite challenge due to this buff...is a reduction in payout.


Lastly, R* has already stated they don't like going back and revisiting old stuff so if they are constantly snooping around in Cayo even between updates like that 150 mb patch, it's because they are losing money because of it and are looking for ways to nerf it. Edit: Without sparking an outrage.

Edit 2. Not to mention they already DRASTICALLY nerfed the spawn rate of the pink diamond. I used to get it 2-3 times a day, now I've gotten it twice since the last update and I'm not the only one. We can talk about "bad luck" for the first week or two but now that argument isn't aging so well.
Last edited by Hellsmoke; Aug 19, 2021 @ 8:23pm
Hellsmoke Aug 19, 2021 @ 8:15pm 
On further though let me throw this in here...

Do you people really think that R* games would drop a patch just to fix one juggernaut and his pathing? The same R* games that leaves other game breaking bugs in the game for more than 5-6 years? Did they fix the Kuruma? No. Did they fix the car delivery bug? No.

But that one juggernaut was so important that they dumped an extra emergency patch to fix him up all of a sudden.

lol If you believe that I got a bridge to sell you..
Last edited by Hellsmoke; Aug 19, 2021 @ 8:17pm
JobeGardener Aug 20, 2021 @ 12:19am 
They should make an update where el Rubio feeds you to his panther when he catches you.
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Date Posted: Aug 19, 2021 @ 12:00pm
Posts: 27