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I don't even bother with it anymore.
Get the sub.
You can earn $1-1.5 million in about 1 hour.
To get a full bunker of stock (= $1 million distant sale) you need to wait several hours online.
And then you need to do the sale itself, which needs the help of 1-3 other players to be done in time.
If you sell smaller batches to do it solo, you need even longer.
The problem is simple: (boring) set up missions take time to complete, and it's always the same thing: go to the casino, go to the Merryweather test site, etc. Now, the set up missions don't take (too) much time, but the scope mission will, especially because you only start at the beach during the first heist. Later you start at the airport all the way up North. Which basically means that you'll have to go all the way from the near top to the near south of the island, which will take its sweet time.
While the heist itself can be done in 5 - 10 minutes the whole heist (so including all the set ups and the scope mission) takes longer. And your reward is only around 1 million for all that time, if you focus on secondary objectives it'll take even longer and won't go up that much because you can only carry so much around.
See... in comparison I have 3 large warehouses working for me, each provide a 2 million GTA$ potential. If you work them in sequence to escape the cooldown timer you can make a potential 6+ million (!) within the timespan of roughly 3 - 4 hours of game time. And I say 6+ because I also have other things working for me like the nightclub, bunker. import/export and the MC businesses.
Even if you manage to do the Cayo Perico every hour you'd still only make around 3 - 4 million within those 3 hours while I'm looking at 6+. Not to mention that my method is much less prone to failure... one guard gets ticked and you're looking at the alarm sounding which means that your escape will take you a lot more time than planned. You don't have to worry about that with the classic properties.
Cayo Perico sounds nice: an easy 1 million per heist, but people tend to forget that the set up missions and scoping also take their sweet time and yah... one small mistake and you're looking at a nasty longer lasting escape. It's a fun activity for sure, but hardly as profitable as some people claim.
Two questions: How are you pulling off these numbers by yourself and how much of those 6 million in revenue goes to covering the costs for crates? Oh, and a potential third one - how do you have a Bunker, an Import/Export business and Biker businesses working for you, when all of them require substantial time commitments solo to sell? I get that you're likely buying supplies for the Biker businesses, but again - how much of that revenue goes into covering overhead?
The scope mission itself is pretty fast, since you can grab a motorcycle at the entrance of the airport strip and rush to the communication tower.
If you are doing the heist correctly, your minimum payout is 1.3mil with the worst loot. And you can do all, scope+setups+finale in less than a hour. My time right now is around 50 minutes and i'm not a speedrunner and don't use any crazy tricks, just regular efficient gameplay.
Bunker, nightclub and MC also produce while doing Cayo.
If you are solo I doubt you fill your warehouses in 3 hours. You would have to complete every mission in 1m30s to accomplish that, while the avarage mission time is not even close to that, even 3m avarage is unrealistic since you have to take into account the 3 crates missions and slow vehicles that you are forced to drive.
If you do it with friends, you should put into the count that they could be running Cayo too and making a minimum 1.3mil per hour.
And your method is also more prone to error, since Cayo can run in a invite only session and warehouses needs to be in a public session.
I've made somewhere around 25 mill on the Island heist, and a lot of it is with other ppl so take is really low. Solo you can reliably get 1.4 mill every 70 min.
Ideally you want both, Stating with the Cayo will get you to both much faster than starting with the bunker. Once you have both you supply the bunker then let it build stock while you rob the island or run other jobs. .
He/She never said that you can fill 3 warehouse in 3 hours, but in 3 hours you can make 2M filling warehouses (you know, warehouse don't need to be full to sell) and passive bussiness making extra money (Arcade and Nightclub covering the bills).
But yeah I think Cayo Perico is a better option. 4-6 hours is to much time (and no i'm not gonna go AFK), while I can just play for 2 hours and make 2.5M, maybe to waste on cars.
Just do what Gimlis said.
Bunker, nightclub and all MC business together can't produce even 1mil in that time, specially when subtracting suply costs, so he was talking mainly about crate warehouses.
Right, but my question was directed at this exact claim - HOW are you achieving this solo and HOW MUCH of that 2 million is overhead? Cayo Perico has a single 25K overhead cost. It does have additional costs, but those are optional and honestly not worth it. I still don't know why R* insist on taxing us money for mechanics when it means we won't use them in the long run.
If you're running solo, you're buying individual crates at $2000 per crate. If you're making 2 million in Warehouse sales in 2 hours, that means you're selling over 110 crates in batches of 42, and that's the conservative estimate. By my math, this means a crate every 90 seconds, and I simply don't see this as viable. In my experience trying to run those businesses, it took me closer to 5-10 minutes per crate depending on where they spawned. That was a while ago so maybe I can speed it up some, but this is still a ludicrous, stressful assembly line of grinding the same mission - and it doesn't account for actually selling the sodding things.
Even if that were more efficient, it sounds absolutely soul-crushing unless my math is wrong. At that point, I'd rather buy Shark Cards.
6 million is even more ludicrous. That's 400/343/300 crates if selling 16/42/111. Doing this solo in (let's be generous) four hours still requires a crate every 75 seconds for six hours straight. And mind you, that's 6 million's worth of revenue. You're still paying 600K - 800K to acquire those crates. If we were talking about 6 million in pure profit, then the number of crates balloons substantially and the time to secure drops even more.
Cargo Warehouses may be lucrative with a large Corportation of players, but it simply isn't practical solo. Cayo Perico very much is.