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Nahlásit problém s překladem
Altough you can not make a Add-on car a replace or the other way around.
And as you did mention, you have gameconfig and the heapadjuster (which for me works great) so you should be able to install a large amount of vehicles.
Lol I honestly thought no one would reply to this, but thanks my dude.
Yeah I figured that using any higher gameconfig causes the peds and cars to spawn unnaturally, and eventually an hour after gameplay the textures start disappearing, so I sticked with the 1x ganeconfig.
For add on cars, I used the script mod to place add on cars in traffic so I wouldn’t replace popcycle. However, even though the game successfully starts, I don’t see the add on cars at all, since there are so many cars injected (naturally). Maybe in the ini it’s a rare occurrence to see dlc cars (obviously) so it should apply to add on cars. Maybe until I use blips I’ll finally see an add on car on the street spawned in traffic.
Another question, how many add-on peds can the game handle?
Noted. I'll tone down on the peds when I'm using an intense mod that like, makes sense why there would be issues.