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In awesome news, Turns out Toys for Bob are bored of raking in Skylanders money and are coming back to make a new sequel. https://dogarandkazon.squarespace.com
Part of the problem is that remakes can't do that due to not having access to the coding needed, and they are only normally there for a quick buck, and the best you can hope for is it without the original bugs, the worst being that they made new bugs...
The actual combat was fine, some of the ships were cool (although some had issues), but the fact that several old ships were missing was unforgivable. Also the puppets were mostly ghastly, the Syreen was abysmally bad for example although the Spathi one wasn't bad.
The colony system was ignoreable. It seemed easier to beat the game without ever making any colonies beyond the starter ones and any you got through diplomacy and advancing the story.
Oh yeah. It had balance issues for sure. The Doog Constructor you mention was one of them. The Herald Eradicator was a bastard too and the Ploxis Plunderer was sick. I was playing with my friend; he was flying a Kohr-Ah Marauder and I was flying that Ploxis Plunderer and I destroed him without taking any damage. Our skills were pretty closely matched too.
I did like the K'Tang Crippler and Clarconctlar Pinnacle though.
The game was pretty decent. But as a sequel to the Ur-Quan story, it had issues.
Though if upon fixing up all the issues, and if you scrubbed any mention of the SC universe from that game and replaced it with new lore, it would not be all that bad. As it stands now, it is not a good game, it is a reminder of what we got stuck with for many years due to the grubby publisher practices. But there is a light on the horizon. Toys for Bob wants to start constructing a true sequel, and I look forward to seeing what they have in store for us.
It was very good for its time, the story was amazing, and the fact that everything was voiced was very cool compared to your usual Genesis stuff that I used to play. It had a cool feel of exploration to it. Meeting new races, their personalities, humor, was my first introduction to Star control type of battles (although a bit later I also bought a genesis version of Star Control, which was 99.99% battles without story, but with some lame strategy campaign component built in).
Again, most of that stuff didn't age well, but for its time, SC3 was a very good game. I spent a great many days/weeks playing it alone and with friends (no mp back then, no co-op, just several friends playing RPG story elements and discussing them, that was probably what made it a lot more fun. You just don't do that kind of stuff nowadays.)
Lol, but as to entertainment factor, keep in mind, internet wasn't that widespread in those days yet, so I also enjoyed browsing multimedia encyclopedia on 2 CD Roms. Like months of entertainment!!!! So in contrast you could say I was much easier entertained back then.... A kid today wouldn't go near encyclopedia... but to me it was cool how media files worked, the videos, the voices, the interactive little bits. The info was cool too. I'm just saying compare that to a game like SC3, and you had a kid like me literally daydreaming all day in school about coming home and playing more Star Control 3.
The game wasn't bad. It just... felt different. Cuz the creators didn't make it. So it was like Star Control but missing all of the charm and awesome.
Still though, taken by itself, not that bad a game. I honestly expect about the same (not to sound too rude) from Stardock with their Star Control. It will undoubtedly be a fun game... but not... Star Control. Not really. Those dudes are just the ones who can make it work. They're required for it. It's their baby.
The developers clearly had their own universe in mind. Having to put so many SC2 races into it made it a bit of a Frankenstien's Monster; the stiches showed. It also created a dilution of resources in the story-telling. having to stich small stories for the origional races (the Mycon Deep Children, the Syreen - Orz...thing, even the Ur-Quan) left less resources for digging deeper into their new races. It effected both the pacing and the continuity of the storytelling. It left me feeling disappointed with the old races and unsympathetic to the new. I do, however, still call my pet a "Doog".
The technology of the time just wasn't up to what they wanted to do. I learned to use the 3d galaxy map, but never enjoyed it, and it added nothing to the game. In fact, it detracted because travel was just "blip" here and "blip" there. No sense of exploration or movement. The same thing with the story-telling having to rely on event-triggers and time-triggers. You often ended up with nothing special to do as you waited for the next thing to happen and wondering if you missed triggering something. The game would have made a wonderful "Visual Novel" with the arcade to resolve combats. But the Visual Novel didn't exist as a game type and their attempt to invent it with the tools at the time just didn't work as well as they (surely) wanted.
My advice: Play the game for the story. Enjoy the ship combats and try out different combinations. Use the internet to make sure you don't miss triggers and back yourself into a corner where you can't advance. The game is still fun. It's worth playing to the end. Enjoy.