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I really liked the "long journey" feeling of big hyperspace trips in SC2; it felt more meaningful. The particular recipe of autopilot-yet-still-in-danger floated my boat.I want to acknowledge my own bias here, but I do I know I consciously liked the long journeys decades ago.
There were 2 bits that really did bother me about the hypergates:
* Map click go wait stop E click click map click warp click map click go.
* Nothing compensated for the big Quasispace twist of SC2. Obviously SC:O couldn't just bust out Quasispace again without it looking a bit stale, so when I encountered the hypergates it felt like it made sense. They a) still wanted a way to skip across the map, b) couldn't copy the Quasispace surprise so didn't try, and therefore c) must have some other big game-changer in store. That's the 2nd bit I'm trying to say here; there wasn't some other substitution game-changer of similar scale.
To end on a positive note, being Australian, the starbase accents were fun for me.
Dialogue was EXCEPTION_POSITIVEADJECTIVENOTFOUND. Fun facts always seemed to give cryptic hints or just red herrings. Great touch. Honestly the starbase chats were among the most enjoyable of them all. Top notch quality.
Teleporting around the sector was a good thing in my books. I remember the old days but heck, you need not to look further back than the days of Skyrim.
While you could walk around in that game world, how many really did, all the time? It might be fun to begin with but it'll get old so fast travel is a welcome addition.
It's a touch late now, but another option you could've taken would've been a bigger fuel tank and starbase portals unlocked as a later stage bonus thing.
Bigger fuel so you could actually go somewhere without being constantly bombarded by fan fiction and the unlock thing so you'd first enjoy the scenery, later use the luxury.
All in all, even though it does steal some feeling of adventure and travel away from the galaxy, it's better this way. It really is a modern thing, people expect to have stuff like that.
Hey, a DLC event idea. Double the tanks, disable starbases. Time to investigate the malfunction!
Edit: Wow.
You posted this while I was still writing mine. Great minds think alike.
Devssss. Make it happen.
The only downside I can think of is that I would have liked a couple more in the game to make exploring a tiny bit easier even if you got no new tech, but its a minor thing point that does not really need addressing.
The only issue I have with the starbases is, occasionally when you spawn in enemy territory you get jumped on and cannot do anything about it, you finish the fight and get jumped on again.
At least SC2 has the escape warp so you could leave a fight at the expense of some fuel. With this you simply have to hope you survive. I did get into a small loop at one point where I jumped in, had about 5 battles, had to go back to earth for more people, jumped back again, got attacked, had to go back to earth to get more people etc.
Just as an event. You fly around and some random space thing happens and bases go offline but you could fix it too.
It could be even a rather small quest, like check a couple of places, talk to a new alien and do some boss fight and you're done. Not necessarily some massive twenty hours project of grinding through Hyperspace.
Overall the current setup is fine I'd say. Don't fix what ain't broken. I just want that event!
Personally I'd try to think up a way SC:O could have done / could do both.
Someone mentioned fuel. Yeah the fuel management seems off in Origins because it's easy to see I'm not the only one who used the Tywom as a utility, not an exception. A game shouldn't make it preferable to subvert its own structure. But I think that problem isn't as simple as bigger fuel tanks... there are a bunch of factors involved.
(On this note, the fan fiction was a missed opportunity. For not a whole lot more budget they could have put 100 different pieces in there; distributed / interlaced semi-randomly, dragging out, making crazy foreshadowing references in the form of fanfic that the player can't recognise for ages, and just basically intriguing the player to no end by this seemingly endless fountain of slop from the Tywom.)
Cause of malfucntion:
The bill for hyperspace gate usage is currently past due. Your current balance is (insert RU cost 10x greater than total sum of resources in game). In order to reactivate stabase gate functionality, please remit at least (staggeringly and impossibly high number of RUs) to this automated service agent promptly. If you are currently unable to make payments at this time, please contact our credit service promptly to work out a payment plan that fits your budget. Thank you for using the ERROR_NAME_NOT_FOUND Hyperspace Transit System.
And, of course, the credit company is located on Brantisvogon.
A more recent and commonly understood sci-fi trope (in shows and games) is the jump/stargate/wormhole/spacefold for point-to-point "teleportation" between points-of-interest. However, these are typically shown in sci-fi with two predetermined endpoints (if stable), often with the other side a mystery.
One thing they could do here--for those who want more exploration--is introduce such mystery wormholes, where you wouldn't know where you'll exit. (Yes, not a totally fresh idea, and quasi-space kind of did that without the restriction.) Then it'd be up to them if they wanted to add additional complexity beyond the quest/chore of "mapping them out" with things such as: causing damage to your navigational systems for a while so you wouldn't immediately know where you exited, or making them periodically unstable so they'd be even more difficult to map out. Making the instability completely random would be frustrating, but having them shift around some cyclic pattern might intrigue some folks. Perhaps make some exit points bonus areas you couldn't get to (nor get out of) via standard hyperspace. Thrusting the player into a totally different galaxy (or dimension with different mathematical constants) might be amazing, but that'd pretty much be an entirely new game! ...one of a "long journey home"... ughhh. Not sure if that's better or worse than "travel to the center of the galaxy... because why not?" (Because super-massive black holes kind of hurt! That's why not!)