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Also, make sure you haven't run out of memory for your paging file. ;)
You can try turning off some stuff while you play the game. The issue is that Windows likes to commit memory (in case you run out) which essentially increases the amount of RAM you need. That's taken care of by Virtual Memory. I've had to do it for some games even with 16GB of RAM. Some games have caused a 30GB commit, so without increasing pagefile the games would just crash when it hit the limit, even though I still had RAM left to use.
I think it's a combination of windows itself and how programs are coded, but I could be making that up, I'm sure either side would blame the other, but it's definitely inconsistent. I'll load the game up and see how much it's using for me.
I usually have a Twitch stream up while I play games as well, but some games just use more pagefile than others and I've had it increased since I tried to play Final Fantasy XV, that game loves pagefile. I'm on SSDs as well, which sucks but it actually doesn't even seem to use much of it. Out of the X amount commited, it wasn't even using 1% of the pagefile that it thought it needed.
Furthermore, my usage is always lower after a restart. So that seems to indicate that it's possbily holding more memory hostage for faster program startups. Opening/closing programs seems to cause caching, which further increase the amount of cache, which adds to windows committing memory.
Maybe it's just a windows thing and you need to keep an eye on what you have running, maybe even restart to lower the amount of caching.
Because this game uses all your CPU cores and the more CPU cores you have, the more memory Windows will commit to it. But on the other hand, you gain seamless transitions (very few loading screens).
"Waaah, how dare you all release a game like this, its broken, c'mon!"
Dev: Make sure you haven't changed the virtual memory options in your performance options in Windows 8.
"Waaaaaaah, I'm not a computer wiz how dare you. I 'm not changing anything just for your game. I'mma refund. Waaaaaah."
Dev: *Well, try this.*
Possibly. As I was trying to explain it, it's going to depend on how much Windows is committing (current usage + cached) for RAM. Try it out and see, if anything it will extend the amount of time before a crash. You can see that information by using CTRL + SHIFT + ESCAPE and going to the performance tab. You might find that Windows has simply committed a lot of things to RAM. It's not even necessarily using that space, it's just what it has promised for usage, which is why pagefile is important if you don't have unlimited RAM and you multi-task.
The reason the game is crashing in this case, is typically Windows will start dumping programs it deems unimportant first so that the entire system doesn't crash.