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Een vertaalprobleem melden
While we wait for the Greek banks to re-open, I'll point out Super Tranch Attack which has a similar mechanic to RWR and yet uses mice and XBOX as controller options.
Imagine aiming with pixel-accurate precision, but instead of a mouse, you're using a thumb stick. That's why it wouldn't work.
You know how in most top-down games, when you aim somewhere, you're basically only aiming in the sense that you're pointing where you're shooting on a 2D plane? Well RWR is a bit different, because it's actually a 3D game that you're viewing from a fixed, top-down camera perpsective.
So let's say that you're on flat ground, with a building in front of you. In a regular top-down shooter, regardless of whether you aim at the ground in front of the building, or at the building's roof, your bullets will travel straight and impact the side of the building at your character's level. But in RWR, aiming at the ground in front of the building will actually shoot at the ground, and aiming at the roof will aim your gun up and shoot higher, with the bullets either impacting the building on one of its upper floors, or going into the sky, depending on where on the roof you aim.
In essence, aiming in RWR accounts for height and depth, meaning that each individual coordinate that you point your crosshair at on your screen will result in a unique bullet trajectory. So imagine having to position your crosshair very specifically at very precise locations on your screen using a control stick; it wouldn't be anywhere near as quick, simple, and comfortable as it is using your mouse.
To give another example: imagine navigating your computer desktop or internet browser using a thumbstick to control the pointer.
I don't mind devs supporting mouse+keyboard. But they need to step out of this mindset of just supporting gamers on a desk. I have a big media room and frankly there are many of like me. Just look at the direction that Steam is taking with Steamlink, big picture, etc.