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Try to keep the bias as low as possible though, as having a too big value can cost you some performance hit and you'll see weird shadow results.
A value around 1/5 should be fine for most people
If the value is too small, you see artifacts such as banding and flickering as the objects will cast shadows on themselves in certain angles related to the light source.
Can't think of why having it big would have a performance impact, never noticed one myself.
Comjak said a while back that he had as far as I can remember.